majoris 10 Posted April 21, 2013 (edited) 1.2 should be out within a week. Edited May 2, 2013 by majoris Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted April 22, 2013 I love that first screenshot... arma 3 ragdolls at its best. Looking really good, can't wait to start seeing missions using this addon. Share this post Link to post Share on other sites
Alex.XP 0 Posted May 2, 2013 The new weapons (along with my discovery of the camera tools :D ) in action. Retextured most of them.1.2 should be out within a week. http://oi38.tinypic.com/2h494ig.jpg Full size: http://oi36.tinypic.com/32zuv4x.jpg http://oi36.tinypic.com/2ytv58j.jpg Full size: http://oi38.tinypic.com/2pzlh8l.jpg Looks very nice!!!:bounce3: Share this post Link to post Share on other sites
majoris 10 Posted May 2, 2013 (edited) After lots of extra work on a surprise for 1.2, I'm finally finished :) Big thanks to the VME PLA mod for allowing me to convert their Arma2 Chinese language pack and weapon models. China - PLA Infantry (v1.2)Full size: Woodland Infantry - Full size: Marine Infantry Description: - Retextured OPFOR models depicting futuristic Chinese PLA units (approximately 2035; Arma3 setting) and weapons; all units and groups can be found under the "Red" faction. Ammo boxes with weapons can be found under "Empty" and then "Ammo". Storyline - After nearly 40 years of unprecedented economic growth and technological advancements, China has deployed expeditionary forces throughout the Mediterranean in support of allied Iran's military campaigns. Features: - Infantry squads: - Arid - Marine - Universal - Woodland - Chinese weapons: - QBZ95 Rifle - QBZ95B Carbine - QBB95 LSW - QJY88 GPMG - QBU88 DMR - Chinese language replacement (radio/voices) - Asian face replacement Download: - Link (Version 1.2) - Armaholic Changelog: - Added weapons: QBZ95, QBZ95 GL, QBZ95B, QBB95, QJY88, QBU88 - Added Mandarin language replacement - Minor texture improvements Classnames: Arid pattern: PLA_Soldier_A_SquadLeader PLA_Soldier_A_Rifleman PLA_Soldier_A_NVRifleman PLA_Soldier_A_MG PLA_Soldier_A_HMG PLA_Soldier_A_DMR PLA_Soldier_A_Medic PLA_Soldier_A_Grenadier Woodland pattern: PLA_Soldier_W_SquadLeader PLA_Soldier_W_Rifleman PLA_Soldier_W_NVRifleman PLA_Soldier_W_MG PLA_Soldier_W_HMG PLA_Soldier_W_DMR PLA_Soldier_W_Medic PLA_Soldier_W_Grenadier Universal pattern: PLA_Soldier_U_SquadLeader PLA_Soldier_U_Rifleman PLA_Soldier_U_NVRifleman PLA_Soldier_U_MG PLA_Soldier_U_HMG PLA_Soldier_U_DMR PLA_Soldier_U_Medic PLA_Soldier_U_Grenadier Marine pattern: PLA_Soldier_M_SquadLeader PLA_Soldier_M_Rifleman PLA_Soldier_M_NVRifleman PLA_Soldier_M_MG PLA_Soldier_M_HMG PLA_Soldier_M_DMR PLA_Soldier_M_Medic PLA_Soldier_M_Grenadier Weapons: PLA_QBZ95 PLA_QBZ95_GL PLA_QBZ95B PLA_QJY88 PLA_KBU88 PLA_QBB95 Ammo: 1Rnd_HE_GL1 30Rnd_58x42_QBZ 10Rnd_58x42_KBU 75Rnd_58x42_QBB 100Rnd_58x42_QJY Known Issues - "Bearing" directional sounds are missing - Some Mandarin words may be wrong (sorry, native speakers!) - QJY88 ammo belt isn't animated yet - Iron sight alignment on the QBU88 Credits: - VME PLA Mod for their sounds, weapon models, config help, and support! - ShOcKeRoS for his North Korean units and config help - Saul for his amazing PSD templates; you're a lifesaver! Edited May 2, 2013 by majoris Share this post Link to post Share on other sites
Guest Posted May 2, 2013 Thank you very much for informing us about the new release :cool: New version frontpaged on the Armaholic homepage. China - People's Liberation Army Infantry [ALPHA] v1.2 Share this post Link to post Share on other sites
chortles 263 Posted May 2, 2013 It's otherwise a very cool and solid addon you've got here thanks to the efforts of yourself and your partners such as VME, but I have two nitpicks: #1: Hand positioning on the QBZ 95B looks dangerOUUUUUUSSSSSSSSSS #2: The QBZ 95B inventory picture looks out of place, in strong contrast to the regular QBZ 95 picture which looks like it's an official dev-made weapon picture; the regular QBZ 95 picture is that well done, the QBZ 95B not so much. Share this post Link to post Share on other sites
Darthwaveous 10 Posted May 4, 2013 Excellent job. I'm loving this mod. Just one question. Is their anyway to have the player speak in Chinese when giving orders? Share this post Link to post Share on other sites
majoris 10 Posted May 4, 2013 (edited) Excellent job. I'm loving this mod. Just one question. Is their anyway to have the player speak in Chinese when giving orders? Yeap! You just have to modify your player profile and select "Mandarin" as the voice type, although it should be automatic (only grid numbers & bearing sounds are missing) #1: Hand positioning on the QBZ 95B looks dangerOUUUUUUSSSSSSSSSS Unfortunately, nothing I can do here until I create new hand animations. The QBZ95B is tiny, none of the stock Arma3 weapons have a similar construction. Edited May 4, 2013 by majoris Share this post Link to post Share on other sites
majoris 10 Posted May 5, 2013 finishing up the helicopters - universal pattern (matches the infantry uniform colors) and black. Share this post Link to post Share on other sites
Predator.v2 10 Posted May 5, 2013 Any chance for server keys and signatures? Share this post Link to post Share on other sites
antoineflemming 14 Posted May 8, 2013 Hey, is there any way to have the Chinese language not replace the English language? Because, while I speak English, I hear my English-speaking AI units speaking Mandarin. Share this post Link to post Share on other sites
majoris 10 Posted May 8, 2013 Hey, is there any way to have the Chinese language not replace the English language? Because, while I speak English, I hear my English-speaking AI units speaking Mandarin. Well, the purpose of the language pack is for Chinese troops to speak their native tongue ;) Although if you'd like the option to have them speak English exclusively, I'll come up with a way for it to be configured in the next patch. I'm on a 2 week business trip so the next patch may be delayed a bit. Predator: I'll upload server keys and sigs once I'm back. :) Share this post Link to post Share on other sites
antoineflemming 14 Posted May 9, 2013 Well, as I said in the PM I sent you, I think it has something to do with the association with the Head_Asian identity. Maybe. I will see if I can figure it out. Share this post Link to post Share on other sites
majoris 10 Posted May 25, 2013 I'm having some compatibility issues since the new patch came out (weapon sounds missing for some reason? I think the paths were changed), working on a fix currently. Share this post Link to post Share on other sites
sgt.cr@$h 11 Posted May 25, 2013 I'm having some compatibility issues since the new patch came out (weapon sounds missing for some reason? I think the paths were changed), working on a fix currently. thx for the great mod :)) and for being active on your project :)) Share this post Link to post Share on other sites
fkymplbo 5 Posted May 26, 2013 (edited) Not too bad for an Alpha release, but except for the weapon pack, the others don't look like a true PLA unit. It'd be better to wait for the release of VME PLA troop pack which is on the way to come a bit more time later. Edited May 26, 2013 by Fkymplbo Share this post Link to post Share on other sites
chortles 263 Posted May 26, 2013 This addon is explicitly meant to be "PLA 2035", holding the units to 'real-world authenticity' is misaimed. Share this post Link to post Share on other sites
Kastrenzo 10 Posted June 2, 2013 yeah I'm also getting the no weapon sound bug. it only seems to be on the QBZ weapons, the Belt fed machine gun worked fine. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted June 3, 2013 Something to do with sound file types changing in an update I think, the Russian addon's AK's have the same issue. Nvm, someone already said this exact thing lmfao Share this post Link to post Share on other sites
Resonance 10 Posted June 6, 2013 Big fan of this mod, I love the look and feel the the uniforms, they make it truly feel a bit futuristic, but I feel I'm limited with them. One big issue is there are no matching Backpacks. (Sorry, I'm OCD! :P) And I would like to throw in a few request's: 1. Backpacks skinned with the same camo as the BDU's and Plate Carriers. 2. Maybe some Balaclava variant-ed helmet's, I'm not sure why, but I feel it adds a bit more of a "Futuristic" look, and many of my friends would love to see this. If you are unable to create the models, I'm sure someone (On here) would be happy to offer their masked helmet's for you to skin over. Again, beautiful mod, would love to see some matching backpacks though. Keep up the good work! Share this post Link to post Share on other sites
Rolling 1 Posted June 19, 2013 Is this getting an update to fix the sound? I really like the units and guns, but no sound is a real killer :\ Share this post Link to post Share on other sites
horrorview 10 Posted June 25, 2013 Any chance of an update to make this work with the beta? I've been slaving over a Daiyuo Island mission with PLA forces (I LOVE this mod, btw), but the Beta comes along and now I can't even launch it due to issues with config.bin, most of which seem to have something to do with "fireanim" (I'm assuming firing animation?). Would LOVE to not have to turn all of the opFor into Iranians! LOL. Share this post Link to post Share on other sites
RogerWilcoLV 10 Posted June 30, 2013 Hi all, When I try to run a test mission via the editor while using this mod I get the following error: no entry 'config.bin/CfgWeapons/PLA_Platecarrier_Universal.disposableWeapon'. I've re-downloaded it twice from the two links at the Armaholic site. I am running ARMA 3 Beta 0.70.106872. I hadn't noticed any dependencies for this mod... Any suggestions? Thanks for the great work, RogerWilcolv Share this post Link to post Share on other sites
horrorview 10 Posted June 30, 2013 The mod hasn't been updated yet to work with the Beta. BI changed some of the class names so almost all of the infantry mods/skins have to be updated to reflect that. I hope this one gets done soon as I'd hate to populate my new Pacific island map with Iranians! LOL Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 2, 2013 Gotta agree, would love to see this updated for the BETA. Share this post Link to post Share on other sites