rangerpl 13 Posted April 10, 2013 give it a way to bring liberation 1944 maps to arma 3 ? the woods are the best what i have see, in the arma engine world - love the maps ^^ This cannot be done due to the L44 EULA which forbids such a thing, even if you own both games. Share this post Link to post Share on other sites
Twin2Win 1 Posted April 10, 2013 I can't believe we are so close to this release...Who's excited? I'm excited! Share this post Link to post Share on other sites
meshcarver 12 Posted April 10, 2013 I'm really looking forwards to this, I want to test some Stalker buildings in Cherno a la' ARMA3 lighting..! :D Share this post Link to post Share on other sites
sakura_chan 9 Posted April 10, 2013 Well by the time I post a release thread, get everything packed up and uploaded, it will still be another hour or two. I'm going to be re-releasing it in a few days to fix a bug that causes a lot of .rpt errors. This first release will be unsigned sadly, but the next version will be signed. Share this post Link to post Share on other sites
Twin2Win 1 Posted April 10, 2013 Totally waiting. In a hour, I'll be back. In two, I will return again. =P Share this post Link to post Share on other sites
ebarstad 18 Posted April 10, 2013 Sorry if I missed it, but will this require the dev build of the Alpha the way All-in-Arma does? Share this post Link to post Share on other sites
sakura_chan 9 Posted April 10, 2013 I built this using the non-dev build, I don't know if the dev build would change anything. Share this post Link to post Share on other sites
ebarstad 18 Posted April 10, 2013 I built this using the non-dev build, I don't know if the dev build would change anything. Sweet - that's what I was hoping you would say! Share this post Link to post Share on other sites
Twin2Win 1 Posted April 10, 2013 Someone decided to post this on the DayZ Reddit so I thought I'd point them to this thread, you deserve the credit. Thanks for all your hard work Sakura! Share this post Link to post Share on other sites
Psilocybe 3 Posted April 10, 2013 This sounds great, I am unsure of the lighting though, you mentioned that we will be able to add it to other old maps, how do we do this, because as I've said a few times, I would love to see namalsk with this lighting. Share this post Link to post Share on other sites
sakura_chan 9 Posted April 10, 2013 Well it looks like this is gonna need another day to finish...I'm tired and I'm making mistakes. This was simply more work than I thought it would be haha. I'll release it tomorrow hopefully. I'm just chasing down random errors now, everything is actually in the game and working. That kinda troubleshooting requires a fresh mind...zzz... Share this post Link to post Share on other sites
meshcarver 12 Posted April 10, 2013 insert Darth Vader pic: "NOOOOOooooooooooo..!" ;) No worries dude, do it all in your own time. Share this post Link to post Share on other sites
dmarkwick 261 Posted April 10, 2013 No probs. One question though Sakura: What sort of download size will this whole thing require? If I already have the islands I need, what am I looking at? I have a slow connection currently. Share this post Link to post Share on other sites
byrgesen 1 Posted April 10, 2013 Well it looks like this is gonna need another day to finish...I'm tired and I'm making mistakes. This was simply more work than I thought it would be haha. I'll release it tomorrow hopefully. I'm just chasing down random errors now, everything is actually in the game and working. That kinda troubleshooting requires a fresh mind...zzz... Take your time mate, you are doing one hell of a job. We can wait a week if thats what it takes :) Share this post Link to post Share on other sites
bonko the sane 2 Posted April 10, 2013 great stuff, looking very good! eagerly waiting for these ports! Thank you! Share this post Link to post Share on other sites
Psilocybe 3 Posted April 10, 2013 Rest? Sleep? What is this treason?! :) Looking forward to it, when its done mate, looks very very nice. Share this post Link to post Share on other sites
fabio_chavez 103 Posted April 10, 2013 the new lighting does not allways neccesarily seem to improve the visual outcome imho, this sceenshot in particular isnt really promissing, looks more like OFP than anything else, or is it just me... for me, the original lighting and sky does still look imopressive and natural on chernarus: just a little constructive critisism regarding only lighting and sky, besides that, awesomework im sure you will find a satisfying solution! Share this post Link to post Share on other sites
byrgesen 1 Posted April 10, 2013 Thats actually true, even though it doesnt seem like theres any shadows on. Think shadows at 1km distance would change it dramaticly. Share this post Link to post Share on other sites
Psilocybe 3 Posted April 10, 2013 And grind many rigs to a halt, but thats not the point, and I wholeheartedly agree. Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 10, 2013 I like very much the ToH-rearmed lighting on chernarus. The current lighting of kju´s AiA-Mod on chernarus need tweaks. @Byrgesen the max shadowradius in a3 is 200m. Share this post Link to post Share on other sites
fabio_chavez 103 Posted April 10, 2013 And grind many rigs to a halt, but thats not the point, and I wholeheartedly agree. for that video, with every setting on ultra, 200% 3D res and like 7km viewdistance, AND recording at the same time, the framerate was barely fluid and frequently slideshowish, yet my CPU is from 2007 and its was only meant to give an idea of what the game is going to be.... i think an i5 3570K would have been able to handle this perfectly well, my X3220 was yearning though. Share this post Link to post Share on other sites
SneakyDuck 1 Posted April 10, 2013 I like very much the ToH-rearmed lighting on chernarus. The current lighting of kju´s AiA-Mod on chernarus need tweaks.@Byrgesen the max shadowradius in a3 is 200m. I haven't tried this but can you increase it further by changing it in the config? If you change it to 1000 would it render that ingame or would it just default back to 200? Anyone? Share this post Link to post Share on other sites
byrgesen 1 Posted April 10, 2013 (edited) I like very much the ToH-rearmed lighting on chernarus. The current lighting of kju´s AiA-Mod on chernarus need tweaks.@Byrgesen the max shadowradius in a3 is 200m. Yeh just went to test it, damn ;) Will try to see if manual config can overwrite it though. EDIT: Nope not possible, it will not revert the config file to 200, but shadows arent there over 200m. But im pretty sure the final product will have a longer shadow range tbh. EDIT2: Ok it reverts to 200 when you close the game. Hoping its alpha limitations and not the done yet :) Edited April 10, 2013 by Byrgesen Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 10, 2013 in arma2 and toh-engine there is a kind of fake shadow on every object in the farer distance. Kind of automatic darkening. Only speculation, i am a complete noob in these things. Share this post Link to post Share on other sites