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Tulx

[Video comparison] Bullet impacts on human targets

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I don't think we're talking about character propelled backward here, I think more about a character fell due to being shot. Even if not fatal. And maybe a bit of spinning, if hit off center...

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The bullet impact still is significant force if its not expected and therefore may cause you to lose balance... imho

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I am all for a system where a hit will cause a noticeable reaction.

A hit from rifle rounds to a body armor which saves your life should resolve in a ragdoll animation equal to that when you are hit by a car.

This is the same reaction we can observ when watching real life footage.

Other than that I would also like to see trumbling when nonlethally hit while running. But I would allready be satisfied by the first example.

greetz

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Uh, when I got hit by a car the last time in Arma 3, I was pushed several meters IIRC. Hardly what should occur when hit by a shot, right?

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There is a problem with the physics when you shoot someone dead and they fall against a rock. They ragdoll then bounce 10m in the air off the rock. Anyone else notice this? Only happens occasionally but looks very odd.

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