mr_centipede 31 Posted April 3, 2013 I don't think we're talking about character propelled backward here, I think more about a character fell due to being shot. Even if not fatal. And maybe a bit of spinning, if hit off center... Share this post Link to post Share on other sites
Blaf 1 Posted April 3, 2013 The bullet impact still is significant force if its not expected and therefore may cause you to lose balance... imho Share this post Link to post Share on other sites
NordKindchen 12 Posted April 4, 2013 I am all for a system where a hit will cause a noticeable reaction. A hit from rifle rounds to a body armor which saves your life should resolve in a ragdoll animation equal to that when you are hit by a car. This is the same reaction we can observ when watching real life footage. Other than that I would also like to see trumbling when nonlethally hit while running. But I would allready be satisfied by the first example. greetz Share this post Link to post Share on other sites
scrim 1 Posted April 4, 2013 Uh, when I got hit by a car the last time in Arma 3, I was pushed several meters IIRC. Hardly what should occur when hit by a shot, right? Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted April 4, 2013 There is a problem with the physics when you shoot someone dead and they fall against a rock. They ragdoll then bounce 10m in the air off the rock. Anyone else notice this? Only happens occasionally but looks very odd. Share this post Link to post Share on other sites