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Dwarden

ARMA 2: OA beta build 103419 (1.62 MP compatible build, post 1.62 release)

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A massive amount of vanilla content is arcade. You'd need a lot more than a small patch to fix it, they'd need to put in the months/years of effort that ACE did.

Vanilla has always been a platform, not an end.

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A massive amount of vanilla content is arcade. You'd need a lot more than a small patch to fix it, they'd need to put in the months/years of effort that ACE did.

Vanilla has always been a platform, not an end.

Well this is not the right thread,but i want to end this discussion by saying that downloading mods to play on server is not most likely to happen among 90% of this community, and most of popular servers don't use mods,because either people are too dumb to do so or just lazy to download a mod and play with it ! so let's just blame the mod managing in arma :D

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Concerning the launchers ,i like those new flight paths,but the RPG ones need to be reviewed as well ... PG7VL flies in a direct line for more than 400 m and faster than MAAWS/SMAW that falls like a rock after 100 m

Can't fix PG-7s just with configs. There's issue with side air friction in A2.

And btw, SMAW and MAAWS really should be working this way.

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Yes,i like the new MAAWS and SMAW flight paths as i already mentioned !

And what about that amm oreloading bug ... is it part of your work ?

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Yes, I also would like to know the reason for that change (all weapons/ammo not loaded by default in vehicles) and the link to the ticket/"bug" report that explains it.

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On videos from Syria RPG fly out of video view distance easily.I'm wondering how they manages to hit something.Distance may be easily more than 400m.

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