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Desaix

Grenade and suppression fire: a couple of suggestions for beta

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Just a couple of additions that could enhace realism (maybe there are already shortcut for both, please tell me just in case)

1) I cannot launch a grenade above a wall to make it explode right behind it. No matter how I aim low, the grenade runs way behond it. Is there a way to decrease range? Second about grenade, I'd like the possibility to throw it around the corner of a wall house without exposing my body. What you do in real life is just a hand movement.

2) Connected to the second suggestion of the first point, it would be great to deliver suppression fire above a low wall or around a building corner without exposing body but only weapon.

In addiction rotating animation both standing and prone could be better. I hate the skating feeling of men wheeling on their vertical axes. Maybe just a basic leg movement would increase realism.

Btw, thanx for this great game.

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Just a couple of additions that could enhace realism (maybe there are already shortcut for both, please tell me just in case)

1) I cannot launch a grenade above a wall to make it explode right behind it. No matter how I aim low, the grenade runs way behond it. Is there a way to decrease range? Second about grenade, I'd like the possibility to throw it around the corner of a wall house without exposing my body. What you do in real life is just a hand movement.

2) Connected to the second suggestion of the first point, it would be great to deliver suppression fire above a low wall or around a building corner without exposing body but only weapon.

In addiction rotating animation both standing and prone could be better. I hate the skating feeling of men wheeling on their vertical axes. Maybe just a basic leg movement would increase realism.

Btw, thanx for this great game.

Suppressive fire, will not suppress anyone if its not effective. Sticking you gun around a wall and squeezing off rounds wont do anything but waste ammunition. Ammunition is the only thing keeping you and your buddies alive why waste it in such a manner?

Tossing a grenade over a wall I am standing next to would make me nervous, you dont know the composition and condition of the wall it would make for a bad day but to each his own.

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I do see a reason for it though. In some circumstances it'd be rather safe I suppose, like on the other side of a Hesco barrier or an Afghan mud wall (can resist a burst from an A-10 according to Michael Yon at least), or when throwing grenades like flash bangs.

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Suppressive fire, will not suppress anyone if its not effective. Sticking you gun around a wall and squeezing off rounds wont do anything but waste ammunition. Ammunition is the only thing keeping you and your buddies alive why waste it in such a manner?

Tossing a grenade over a wall I am standing next to would make me nervous, you dont know the composition and condition of the wall it would make for a bad day but to each his own.

It happens, I have 2 tours in Afghanistan, and in the heat of battle, when shit is hitting the fan, you do what you can to bring lead anywhere near the enemy without exposing yourself.

It's not about the bullets going near them, it's about having the supersonic cracks going over their heads.

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Suppressive fire, will not suppress anyone if its not effective. Sticking you gun around a wall and squeezing off rounds wont do anything but waste ammunition. Ammunition is the only thing keeping you and your buddies alive why waste it in such a manner?

Tossing a grenade over a wall I am standing next to would make me nervous, you dont know the composition and condition of the wall it would make for a bad day but to each his own.

It's called freedom and realism. In real life you can choose direction and strenght for your launch. Now only direction. Altough is generally good just to define the target point, sometimes it gives weird result not being able to tune down your power when you're under cover of wall or vehicle. Just connecting power to how long you keep pressed the button would solve the problem.

Let's say you know an enemy stands around a corner, what do you do in real life? Do you strafe smiling at him waiting with his finger on trigger or do you throw a nade with a fast wrist movement keeping your precious body covered?

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No doubt, same been there I understand what you are saying, however do we want to allow everything we do or can do in real life in this game? Blind fire + 3rd person you can effectively engage without being exposed. I also see another thread just below about jumping where the argument is not for realism it's for game play.

Don't lecture me on realism, like the gentlemen above I do this for real.

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Nope, blind fire around a corner becomes unbalancing in a third person view, because it's not actually blind. I definitely agree that you should be able to modulate the amount of force with which you throw a grenade, and there should be some sort of indicator to make this more than a guessing game. I think older Arma titles may have had this kind of system, or maybe it was modded in.

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Relax, guys. It's in the developers' sights. Arma always had a grenade throw system where you could choose the strength of the throw. The only problem was, it wasn't working that well. The strength was way off, and the aiming was way off as well (not speaking about collisions with houses...). ACE mod developed on it nicely, alas (because changing core mechanics) with a scripted system that allowed you to choose overhand/underhand/... throw (where you could even toss over a wall next to you). It was a good work by ACE team, but always a workaround. But do not fear, the DEVs have stated that the current grenade throw system in A3 alpha is just a placeholder, hopefuly for a better developed one as the game progresses. For example, you can now spam 'nades too fast which had been acknowledged as a problem. But they wanted to try something different from the Arma2 vanilla system which had been, simply put, pretty bad. So I have hope. And put any suggestions / bugreports about 'nades on the A3 alpha feedback tracker please.

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