ck-claw 1 Posted August 28, 2013 Any chance of making this an addon? So simple and works great in made missions as such but, some peeps dont put it their missions and grass on just kills my pc! Share this post Link to post Share on other sites
tonic-_- 53 Posted August 29, 2013 I didn't know people actually used this besides myself.. I don't know about that issue you speak of Hajimoto, it's probably with how it was implemented. ck-claw I can look into making it an addon, the issue with addons is the server has to sign it. Share this post Link to post Share on other sites
BadHabitz 235 Posted August 29, 2013 I like this script. In fact, I had seen it all over the place, and have gotten so used to it, I thought it was part of the standard game. When it wasn't there on one server I thought it was broken. Share this post Link to post Share on other sites
Kushluk 21 Posted August 29, 2013 I think invade & annex and domination have both used or currently use it. It is a very simple and effective package :) Share this post Link to post Share on other sites
tonic-_- 53 Posted August 29, 2013 (edited) Here is the addon version: TAW View Distance Script (Addon Version) UPDATE: v1.2 Notes: The grass option 'None' can be disabled by putting tawvd_disablenone = true; in your init.sqf. The script version has also been updated to CfgFunctions so no need to put something in your init.sqf to execute it. Just include this in your description.ext class CfgFunctions { #include "taw_vd\CfgFunctions.hpp" }; If class CfgFunctions already exists in your description.ext then put #include "taw_vd\CfgFunctions.hpp" in it. Change log: Changed: Updated the script version to be on par with the addon (updated technologies). Added: Ability to disable the grass option 'None' Download: TAW View Distance Script v1.2 Edited August 29, 2013 by Tonic-_- 1 Share this post Link to post Share on other sites
ck-claw 1 Posted August 29, 2013 Thanks a lot buddy, no problem with the server sign- I only play on our servers :) Share this post Link to post Share on other sites
Guest Posted August 29, 2013 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. TAW View Distance Script [bETA] v1.2 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
grillob3 11 Posted August 29, 2013 (edited) Tonic-_- When i run TAW View Distance with VAS now i get an ctd with a cfgfunctions erros saying its already been used!Something like that! Could you show me how to use both on the description.exe!please! thanks! Edited August 29, 2013 by Grillob3 Share this post Link to post Share on other sites
tonic-_- 53 Posted August 29, 2013 Tonic-_- When i run TAW View Distance with VAS now i get an ctd with a cfgfunctions erros saying its already been used!Something like that! Could you show me how to use both on the description.exe!please! thanks! I clearly stated: If class CfgFunctions already exists in your description.ext then put #include "taw_vd\CfgFunctions.hpp" in it. Find CfgFunctions in Description and add that line in it. Share this post Link to post Share on other sites
Beerkan 71 Posted August 29, 2013 If I understand correctly what you're saying Tonic... To use both VAS and TAW in your mission, I put this in the description.ext #include "VAS\menu.hpp" #include "taw_vd\dialog.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" #include "taw_vd\cfgfunctions.hpp" }; Share this post Link to post Share on other sites
tonic-_- 53 Posted August 29, 2013 If I understand correctly what you're saying Tonic...To use both VAS and TAW in your mission, I put this in the description.ext #include "VAS\menu.hpp" #include "taw_vd\dialog.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" #include "taw_vd\cfgfunctions.hpp" }; Yes. *5 char limit* Share this post Link to post Share on other sites
grillob3 11 Posted August 29, 2013 I did that and the "settings" does not appear on my action menu like 1.1 did! Share this post Link to post Share on other sites
tonic-_- 53 Posted August 30, 2013 I did that and the "settings" does not appear on my action menu like 1.1 did! Did you download the script version 1.2 if so then did you put taw_vd in the mission you are using? Just to make sure here is an example mission of how VAS & TAW_VD should look together: http://iamtonic.co/gear_test.Stratis.rar Share this post Link to post Share on other sites
grillob3 11 Posted August 30, 2013 i did all that...but i will give another try. Share this post Link to post Share on other sites
RoadField 10 Posted September 1, 2013 Same problem with 1.2, I have no menu option to change the view distance in my mission and on your exemple mission :oops: There is nothing to put in the init like old version ? Share this post Link to post Share on other sites
tonic-_- 53 Posted September 1, 2013 Are you guys testing it in single player? Share this post Link to post Share on other sites
RoadField 10 Posted September 2, 2013 SP and Dedicated for me. Share this post Link to post Share on other sites
grillob3 11 Posted September 2, 2013 SP and Dedicated for me. Same here! Share this post Link to post Share on other sites
hajimoto 10 Posted September 13, 2013 Now that ARMA3 is released, I am cleaning up mission scripts and one lingering issue that i have to address is on player losing the addaction menu of scripts upon death. When they leave and return to the server, the addactions are regained. Please advise on additions to the INIT.SQF or other parameters to eliminate this issue. Thank you in advance. Share this post Link to post Share on other sites
Desrat 0 Posted September 13, 2013 Any chance of having it save/load values from profile namespace or something so clients don't have to change it every time they join the server? Share this post Link to post Share on other sites
Katash 10 Posted September 17, 2013 (edited) This is not working for me - the sample mission or the "VAS & TAW_VD" sample posted earlier, not getting any option to change VD but VAS option is there. Edited September 17, 2013 by Katash Share this post Link to post Share on other sites
Katash 10 Posted September 19, 2013 Solved the issue by reverting to v1.1 Share this post Link to post Share on other sites
=WKV= Blackwatch 10 Posted September 26, 2013 (edited) Hi im wondering if some one could help me please. I am trying to put this into a mission I am currently making. So far my description.ext file is as follows.. Author = "=WKV= Blackwatch"; loadScreen = "Pictures\arma1.paa"; OnLoadName = "The Hammered Hamsters"; onLoadMission = "STR_TEXT_BRIEFINGTEXT_WEST"; OnLoadMissionTime = false; OverviewText = "$STR_TEXT_BRIEFINGTEXT"; OverviewPicture = "Pictures\arma1.paa"; Respawn = 3; RespawnDelay = 4; disabledAI = true; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; #include "taw_vd\dialog.hpp" #include "=BTC=_revive\=BTC=_respawn.h" class RscPicture { type = CT_STATIC; idc = -1; style = 48; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = "PuristaMedium"; //Typeface sizeEx = 0; }; class CfgFunctions { #include "taw_vd\CfgFunctions.hpp" }; However I cant get the script to work :( could someone please help me or point me in the right direction thanks Edited September 26, 2013 by =WKV= Blackwatch Share this post Link to post Share on other sites
tonic-_- 53 Posted January 24, 2014 UPDATE: v1.3 Change log: Changed: Updated GUI Resources for new patch. Download: TAW View Distance Script v1.3 Share this post Link to post Share on other sites
BadHabitz 235 Posted January 24, 2014 Is this updated for the addon version as well? Share this post Link to post Share on other sites