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GLT Mod for ArmA 3 - Release Thread

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GLT Mod Update to 1.25

GLT Mod 1.25 is providing a lot of fixes and upgrades and some new content (3D objects, compositions and missions).

Changelog

  • changed: CSAT Tempest Truck is now called Kamaz 63968
  • changed: AI value aimingshake = 0.1
  • changed: AI value general = 0.4
  • changed: M107 and G82 now share the same ammunition
  • changed: texture paths in GLT_fnc_Tex for CDF and ChDkz vehicles
  • changed: old GLT mission intro video reused
  • changed: M249 has been added to A3 NATO weapon box
  • fixed: RHS mod dependency in glt_units_men_civil_bandits
  • fixed: RPT error caused by fault eventhandler in unit configs
  • fixed: GLT Merkava IV Tusk author
  • fixed: missing RVMAT file and texture of GLT_Stand_Water
  • fixed: GLT UGV were not active
  • fixed: MG5 ammo has been added to KSK weapon crates
  • fixed: GLT 18: Men in Fleck (target person did not join the player team)
  • fixed: GLT Showcase L159: hostiles planes were not spawning
  • fixed: head proxy in View Pilot LOD has been removed on civilian euro 3 model
  • new: Barracks (green + tan) (port of ArmA 2)
  • new: Silver Quadbike
  • new: compositions glt_fuelDepot_us, glt_fuelDepot_chdkz, glt_guardpost4
  • new: compositions glt_smallTentCamp, glt_smallTentCamp_tropentarn, glt_smallTentCamp_napa
  • new: compositions glt_vehicleShelter, glt_vehicleShelter_tropentarn, glt_vehicleShelter_aaf, glt_vehicleShelter_us, glt_vehicleShelter_csat
  • new: compositions glt_helipad_us
  • new: compositions glt_tankditch, glt_tankditch2, glt_tankditch_tropentarn, glt_tankditch2_tropentarn
  • new: GLT Winter Camonets
  • new: GLT Winter Tents
  • new: GLT Helipilot, Helicrew and Jet Pilot (Tropentarn)
  • new: snowman (port of Arma 2)
  • new: kiosk stand (port of Arma 2)
  • new: desert watchdower (port of Arma 2)
  • new: weapon AA-12 shotgun (port of Arma 2)
  • new: weapon M32 grenade launcher (tan and black) (port of Arma 2)
  • new: heavy grenadier unit (NATO, GLT, PMC)
  • new: Armazone Prime Air drone
  • new: object port (earthern ramp, big tent, artillery nest)
  • new: GLT Showcase: M109 PIM
  • new: prototype of new poster 2D model
  • updated: GLT_fnc_Camp now supports ChDkz faction
  • updated: GLT_fnc_Crate has been applied with AA-12 and M32 for GLT and PMC factions
  • updated: GLT Showcase: Paratroopers
  • updated: GLT Showcase: Ion Inc.
  • updated: Leopard 2A8 tracks texture
  • updated: hand sections of several civilian units (port of Arma 2)
  • updated: texture improvement of GLT_Civilian_Jeans2
  • updated: author has been added of survivor clothes
  • updated: CSAT officer now has officer icon in the editor
  • updated: rework of MH-9 (GLT + civilian) with closed door, now inherit from C_Heli_Light_01_civil_F
  • updated: G36 silencer has been added to GLT_fnc_Crate (glt_divers)
  • updated: Ion Inc. combat helmet has been added to GLT_fnc_Crate (pmc_weapons)

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!

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Thanks for sending us the newest version :cool:

Update frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Since last Arma 3 patch the GLT Startpos Fix, basicly a modified A3 respawn manager, is broken. The player is teleported to the respawn_SIDE marker in each mission.

A copy of of the respawn manager will be created with non-BIS functions to avoid conflicts.

Besides that, there could be more issues. I have to check every single feature again. The next big patch is scheduled for May 2015, but of course I'll aim to release a hotfix asap in april.

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GLT Mod Update to 1.26

The main focus of GLT Mod 1.26 is a complete mission overhaul with new features and some changes. The arsenal feature has been included with whitelists of allowed weapons for each faction.

Changelog

  • changed: GLT static AT and AA launchers have been retextured
  • fixed: armed middle east units are no longer identified as civilians
  • fixed: double stringtables
  • fixed: pop up error with CZ 550 Huntingrifle
  • fixed: brightness and contrast have been reduced for GLT_Hat_AAF and GLT_Bandanna_AAF
  • fixed: static weapons could not be assembled anymore
  • fixed: random texture of MH-9 was not applied anymore
  • new: uniform insignias "Doge", "Baby Jaguar", "A man chooses"
  • new: GLT Poster Module
  • new: posters and graffitis
  • new: GLT_fnc_Sandstorm
  • new: newspaper items (ARP 2 port)
  • new: leathet jacket (Tunnel Snakes)
  • new: Suvivors (Tunnel Snakes)
  • new: icon-script by Quiksilver added to glt_core
  • new: config for civilian Infiniti Offroader repair vehicle
  • new: arsenal feature (by BTK) for all missions on Stratis and Altis (not including showcases of L-159, Leopard 2A8 and A-10X2)
  • new: T-Shirt (Vaultboy)
  • new: Civilian (Vaultboy Shirt)
  • new: Middle East Terrorist Mortar and Mortar Backpacks
  • new: Middle East Shouts (required for Takistan missions)
  • updated: hgun_Pistol_heavy_01_F has been added to GLT_fnc_Crate
  • updated: all Stratis missions (respawn points in briefing, no more corpse delete, player markers, minor mission changes, arsenal)
  • updated: all Altis missions (respawn points in briefing, no more corpse delete, player markers, minor mission changes, arsenal)

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!

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GLT Mod Update to 1.26.1

The main focus of GLT Mod 1.26.1 is on bugfixes and minor changes for GLT Mod Extended 1.03.


Changelog

 

changed: several stringtables
  • changed: GLT Flecktarn backpacks texture path and scope changes
  • changed: GLT Tropentarn backpacks texture path and scope changes
  • changed: GLT KSK backpacks scope changes
  • changed: NDK backpacks texture path and scope changes
  • changed: PMC backpacks scope changes
  • changed: USA backpack scope changes
  • changed: Middle East backpacks scope changes
  • changed: various changes in the arsenal templates because of redundant backpacks
  • changed: AI values have been adjusted
  • fixed: RPT errors caused by GLT Showcase: Leopard 2A8
  • fixed: GLT 13: Operation Atlantis - divers are not throwing grenades anymore, UH-80 is now hovering over the water
  • fixed: config of Infiniti Offroader was messed up
  • new: compositions (glt_camp1_ru, glt_camp2_ru)
  • new: backpacks GLT_Fieldpack_Empty_NDK, GLT_Assaultpack_Empty_NDK, GLT_Backpack_Bergen_Empty_NDK and GLT_Kitbag_Empty_NDK
  • new: backpack GLT_Bergen_Empty_KSK
  • new: arsenal template arsenal_glt_diver_no_at
  • updated: GLT Showcase: Divers (new arsenal template)

 

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!

 

PS: GLT Mod is available for download on Steam as well!

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I just died a little inside ... Please wait with the download of GLT Mod 1.26.1. I have to fix and reupload first.

 

Update: Fixed zip file has been uploaded

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GLT Mod Update to 1.27

 

This mod update is feaurting the BFE+, a new german counter-terrorist unit

 

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Changelog

  • changed: GLT Showcase: Nea Dimokratia (player units have been moved)
  • changed: author added to bandit clothes
  • changed: BW Mod backpacks have been added to BW arsenal template
  • changed: CfgAISkill in glt_core.pbo has been disabled
  • changed: cargo layout of GLT supply crate
  • changed: cargo layout of ChDkz weapon crates
  • fixed: slow turret movement because of bad aimingSpeed array in CfgAISkill
  • fixed: inventory texture path issue of civilian bandits
  • fixed: all vests config has been reworked
  • fixed: all hemlmets config has been reworked
  • fixed: display name of Middle East civilian 25
  • fixed: icon of Ion Inc. uniform could not be found
  • fixed: GLT Showcase: Ion Inc. (task 2 was completed too early)
  • fixed: priest clothes could not be loaded anymore
  • new: mod config has been created
  • new: inventory item Explosive Charge
  • new: assaultrifle G36C (port of Arma 2)
  • new: faction BFE+
  • updated: all backpacks mod config value has been applied
  • updated: all vehicles are now available in virtual garage

 

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!

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Damn you are faster than me :D Now I feel like a gramps!

 

After lots of months I can finally provide another update. I was busy with my job and because of many engine changes in Arma 3 I had to rewrite a lot of configs. Long story short, the main changes are:

  1. bugfixes
  2. content from GLT Mod Extended is now included in GLT Mod
  3. most missions have been disabled because they require a rework

There are still some issues left, but they are not game breaking. The work will continue.

 

Changelog

  • changed: changes in ChDkz arsenal loadout
  • changed: changes in NATO arsenal loadout
  • changed: BTK first aid time reduced
  • changed: GLT_RPK_74 now has a scope attached
  • changed: GLT weapon and ammo crates displaynames
  • changed: GLT supply box has a new loadout
  • changed: RPG32 removed from GLT launcher box
  • changed: stamina and weapon sway have been changed for GLT missions only
  • changed: ChDkz backpack (MG) ammo changed
  • changed: ChDkz units loadout changes
  • disabled: lots of GLT missions are disabled for a detailed rework
  • fixed: CSAT Kamaz 5350 was using the wrong 3D model
  • fixed: support trucks are working again
  • fixed: power wires now have displayname in the editor
  • fixed: item newspaper displayname was missing
  • fixed: icon of small carglass item was missing
  • fixed: civilian (Vaultboy) was using the wrong shirt (thumbs up now)
  • fixed: missing displaynames on civilian headgear
  • fixed: some RPT error that was caused by BTKs first aid script
  • fixed: paramsarray RPT errors caused by missions
  • fixed: stringtable errors in GLT 02: Take Girna
  • fixed: Bergen Flecktarn texture was not found
  • fixed: author changed from array to string in all cpp files
  • fixed: RPT errors with ItemInfo scope
  • fixed: texture changes of GLT_Vest_NDK, GLT_Vest_Flecktarn, GLT_Vest_Tropentarn, GLT_Vest_Winter
  • fixed: setviewdistance module RPT issues
  • fixed: bad classname in cfgGroups of GLT_Support_CLS_W
  • fixed: GLT_Bandolier_CDF UI icon texture path
  • new: editor categories and subcategories added to many items and objects of the GLT Mod
  • new: cfgVehicles added to uniforms, vests and headgear
  • new: RPK-74 (port of Arma 2)
  • new: editor subcategories added for some objects
  • new: camera (ported object of Arma 1)
  • new: computer (ported object of Arma 1)
  • new: concrete panels (ported object of Arma 2)
  • new: vases (ported objects of Arma 2)
  • new: carpet rack (ported object of Arma 2)
  • new: counter (ported object of Arma 2)
  • new: tyres heap (ported object of Arma 2)
  • new: vegetable stand (ported object of Arma 2)
  • new: canvas hut (ported object of Arma 2)
  • new: bucket (ported object of Arma 2)
  • new: bowl (ported object of Arma 2)
  • new: park bench (ported object of Arma 2)
  • new: camping table (ported object of Arma 2)
  • new: chest (ported object of Arma 2)
  • new: sack (ported object of Arma 2)
  • new: small table (ported object of Arma 2)
  • new: urn (ported object of Arma 2)
  • new: pillow (ported object of Arma 2)
  • new: water pipe (ported object of Arma 2)
  • new: wooden table (ported object of Arma 2)
  • new: cabinet (ported object of Arma 2)
  • new: small table (ported object of Arma 1)
  • new: lots of signs (ported objects from Arma 2)
  • new: inventory item laptop (ported object of Arma 2)
  • new: inventory item radio (ported object of Arma 2)
  • new: skeet machine and skeet disk (ported object of Arma 2)
  • new: water reservoir (ported object of Arma 2)
  • new: armchair (ported object of Arma 1)
  • new: several beds (ported objects of Arma 2)
  • new: night cabinet (ported object of Arma 2)
  • new: several bathtubs (ported object of Arma 2)
  • new: several cupboards (ported objects of Arma 2)
  • new: several stoves (ported objects of Arma 2)
  • new: kitchen table (ported object of Arma 2)
  • new: wall unit (ported object of Arma 2)
  • new: toilet (ported object of Arma 2)
  • new: office table (ported object of Arma 2)
  • new: sink (ported object of Arma 2)
  • new: several toilets (ported object of Arma 2)
  • new: variations of the "SPAR16" rifle with optics have been added
  • new: new tanoa mission GLT: Operation Anaconda
  • new: cfgVehicles added to uniforms, vests and headgear
  • new: editor cleanup included for AiA hiding unrequired objects
  • updated: texture of GLT flecktarn booniehat
  • updated: all Stratis missions to be compatible with current Arma version
  • updated: some Altis missions to be compatible with current Arma version

 

The download link on the first page has been updated.

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GLT Mod 1.29 has been released on Steam

 

Changelog:

  • changed: GLT 01: Meet the Spartans: first aid and air support have been exchanged
  • changed: GLT 02: Take Girna: first aid and air support have been exchanged
  • changed: GLT 03: Airstation Mike: first aid has been exchanged
  • changed: GLT 04: Operation Delphi: first aid has been exchanged
  • changed: GLT 05: Hunter Convoy: first aid has been exchanged
  • changed: GLT 06: Operation Triton: first aid has been exchanged
  • changed: GLT 07: Operation Icarus: first aid and air support have been exchanged
  • changed: GLT 08: Insurrection: first aid has been exchanged
  • changed: GLT 09: Radiotower: first aid and air support have been exchanged
  • changed: GLT 10: Operation Nyx: first aid has been exchanged
  • changed: GLT 11: Safe Passage: first aid has been exchanged
  • changed: GLT 12: Kill Farm: first aid has been exchanged
  • changed: GLT 13: Operation Atlantis: first aid has been exchanged
  • changed: GLT 14: Operation Olympus: first aid and air support have been exchanged
  • changed: GLT 15: Operation Greenpeace: first aid and air support have been exchanged
  • changed: GLT 16: Agia Marina: first aid and air support have been exchanged
  • changed: GLT 17: Take the airport: first aid and air support have been exchanged
  • changed: GLT 18: Men in Fleck: first aid has been exchanged, more support added
  • changed: GLT 19: Fog of War: first aid has been exchanged, more support added
  • changed: GLT 20: Winter is coming: first aid has been exchanged
  • changed: GTL 21: Back in Fleck: first aid has been exchanged
  • changed: GLT 22: Crash Site: first aid has been exchanged
  • changed: GLT 23: Operation Cerberus: first aid has been exchanged
  • changed: GLT 24: Operation Tango Nine: first aid has been exchanged
  • changed: GLT Showcase A-10X2: first aid has been exchanged
  • changed: GLT Showcase Divers: first aid has been exchanged
  • changed: GLT Showcase Infantry: first aid has been exchanged
  • changed: GLT Showcase KSK: first aid has been exchanged
  • changed: GLT Showcase L-159: first aid has been exchanged
  • changed: GLT Showcase Leopard 2A8: first aid has been exchanged
  • changed: GLT: Operation Skyfall: first aid has been exchanged
  • changed: GLT: IS Raid: first aid has been exchanged
  • changed: GLT Ka-60 cargo layout has been changed
  • changed: AAF respawn loadouts
  • changed: AAF arsenal content for GLT missions
  • changed: Altis Police arsenal content for GLT missions
  • changed: CDF arsenal content for GLT missions
  • changed: CDF respawn loadouts
  • changed: CSAT arsenal content for GLT missions
  • changed: CSAT respawn loadouts
  • changed: GLT Diver arsenal content for GLT Missions
  • changed: GLT Diver loadouts
  • changed: GLT Flecktarn arsenal content for GLT missions
  • changed: GLT KSK arsenal content for GLT missions
  • changed: GLT KSK loadouts
  • changed: GLT Tropentarn arsenal content for GLT missions
  • changed: GLT Tropentarn loadouts
  • changed: ChDkz arsenal content for GLT missions
  • changed: ChDkz respawn loadouts
  • changed: Guerrila arsenal content for GLT missions
  • changed: Guerrila respawn loadouts
  • changed: Ion Inc. arsenal content for GLT missions
  • changed: Ion Inc. respawn loadouts
  • changed: NATO arsenal content for GLT missions
  • changed: NATO respawn loadouts
  • changed: NDK arsenal content for GLT missions
  • changed: NDK respawn loadouts
  • changed: Bergen backpack and vest added to CDF autorifleman
  • fixed: GLT_Item_Car_Glass_Small is not invisible anymore
  • fixed: GLT 04: Delphi did not join group anymore, new capture script
  • fixed: GLT 07: Operation Icarus: pilots did not join group anymore, new capture script
  • fixed: GLT 14: Operation Olympus: mission description and Friendly Fire module are correct now; arsenal is now moved to random start location
  • fixed: GLT 18: Men in Fleck: pilots did not join group anymore, new capture script
  • fixed: GLT 21: Back in Fleck: players units were under control of friendly fire module
  • fixed: GLT 22: Crash Site: floating objects have been adjusted, task 5 is now shown on clients
  • fixed: missing texture of GLT_Bench1 has been added
  • fixed: missing ammo for Spar16S in KSK Tropentarn arsenal layout
  • fixed: texture path issue of Ion Inc. uniform icons
  • fixed: 20Rnd_762x51_Mag has been added to several GLT flecktarn/tropentarn/winter arsenal layouts
  • fixed: GLT KSK teamleader had no HE shells
  • fixed: CSAT Ifrit ambulance texture was not working
  • fixed: GLT Leopard 2A8 did not throw smoke anymore
  • fixed: GLT Showcase: L-159 planes did not spawn
  • new: Utes mission: Utes Incident
  • new: Iraq mission: The Target
  • new: Tanoa mission: Hostage Crisis
  • new: Mortar fix (some mortars were invisible)
  • new: ChDkz small camp composition
  • new: Altis Police respawn loadouts
  • updated: utes mission: Airport Assault
  • updated: takistan mission: IS Raid
  • updated: Bystrica mission: Operation Wilderness
  • updated: Altis mission: Showcase Ion Inc.
  • updated: Summer Chernarus mission: Eye of the Tiger
  • updated: Chernarus mission: Showcase ChDkz
  • updated: Chernarus mission: Showcase CDF
  • updated: GLT Showcase: IFV Namer
  • updated: GLT Showcase: Nea Dimokratia
  • updated: GLT Showcase: Paratroopers
  • updated: signature files
     
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Just a quick alive-message from me. Nothing is dead yet. There is just so much work to do (I have to ditch lots of buggy stuff) and I can't spend as much time as I did in the past anymore.  The changelog for GLT Mod 1.30 is already huuuuuge. Lots of Arma engine updates broke stuff (configs, ported 3D models) and more. I am going to deal with everything one way or another.

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Finally, after 1 year, the mod version 1.30 has been released on Steam! Many bugs had to be fixed, many changes had to be applied, some new content was created. This is also the first time that I will not host additioanl links on FTP mirrors. Publishing on Steam is a huge relief for me as it allows me to go for smaller and more frequent updates now. You can find the link to the steam workshop in the 1st post of this topic.

 

Changelog:

  • changed: Items morphine, bandages and epinephrine removed from GLT ammo box configs
  • changed: Items morphine, bandages and epinephrine removed from black US medic backpack
  • changed: Items morphine, bandages and epinephrine removed from NDK medic backpack
  • changed: Items morphine, bandages and epinephrine removed from Middle East medic backpack
  • changed: Items morphine, bandages and epinephrine removed from ChDkz medic backpack
  • changed: Items morphine, bandages and epinephrine removed from CDF medic backpack
  • changed: Items morphine, bandages and epinephrine removed from African medic backpack
  • changed: Items morphine, bandages and epinephrine removed from GLT Tropentarn medic backpack
  • changed: Items morphine, bandages and epinephrine removed from GLT Flecktarn medic backpack
  • changed: Items morphine, bandages and epinephrine removed from GLT KSK medic backpacks
  • changed: USMC respawn loadouts
  • changed: ChDkz arsenal layout changed for GLT missions
  • changed: Middle East arsenal layout changed for GLT missions
  • changed: USMC Marpat arsenal layout changed for GLT missions
  • changed: US Army OCP arsenal layout changed for GLT missions
  • changed: Medic items (morphine, bandages and epinephrine) removed from many respawn loadouts
  • changed: Medic items (morphine, bandages and epinephrine) removed from many default medic backpacks
  • changed: Medic items (morphine, bandages and epinephrine) removed from many GLT Wintertarn medic backpacks
  • changed: Medic items (morphine, bandages and epinephrine) removed from many vehicles
  • changed: GLT Wintertarn arsenal layout changed for GLT missions 
  • changed: Random weather control has been centralized to \glt_core\scripts\startup\params.sqf
  • changed: AI skill has been reduced a little bit
  • fixed: Missing stringtable for CDF weapon and ammo crates
  • fixed: Configs of Flecktarn, Tropentarn and Wintertarn Quadbikes have been changed to avoid pop up errors while loading random textures
  • fixed: Configs of Flecktarn, Tropentarn, Wintertarn and ChDkz offraoders have been changed to avoid pop up errors while loading random textures
  • fixed: Minedetector removed from many Autorifleman respawn loadouts
  • fixed: Obsolete texture black.pac has been removed from different models to avoid missing texture pop up error
  • fixed: Several issues with ported A1/A2 objects have been fixed
  • fixed: NATO Ka-60 "Harpeia" texture path issue
  • fixed: Various texture path issues of ported A2 furnitures
  • fixed: Various texture path issues of ported A2 military objects
  • fixed: Helicopter placement in Showcase Police 
  • fixed: Texture path issue of NDK vans
  • fixed: Missing texture in glt_objects_industrial
  • fixed: RPT model errors of GLT industrial objects
  • fixed: Several RPT errors with ported military objects from Arma 2
  • fixed: MH-9 civil: missing random textures scripts
  • fixed: GLT divers now have diver goggles after respawn
  • fixed: Some preview texts of showcase missions were missing
  • new: 3 new uniform patches
  • new: CfgGroup GLT_CSAT_AirSquadron2 (To-201 Shikra)
  • new: CfgGroup GLT_A164_Squad_USA 
  • new: CfgGroup GLT_CSAT_Mi48_Squadron
  • new: Sahrani mission: Hunt 'em down
  • new: GLT Flecktarn Respawn Backpack (Sleeping Bag)
  • new: GLT Flecktarn Respawn Backpack and tent(A-Type)
  • new: GLT Tropentarn Respawn Backpack (Sleeping Bag)
  • new: GLT Tropentarn Respawn Backpack and tent(A-Type)
  • new: GLT Winter Respawn Backpack (Sleeping Bag)
  • new: GLT Winter Respawn Backpack and tent(A-Type)
  • new: Middle East respawn profiles
  • new: US Army UCP respawn profiles
  • new: GLT Wintertarn respawn loadouts
  • new: Respawn profile for NATO pilot
  • new: Lemnos mission: GLT 25: Rebel Souls
  • new: Everon mission: Return to Eden
  • new: Malden mission: Defend Houdan
  • new: Malden mission: Refugees welcome
  • new: Nogova mission: Bridge
  • new: Dingor mission: Pilot Rescue
  • new: Tanoa mission: Operation Black Mamba
  • new: Chernarus mission: On Patrol
  • new: Takistan mission: The Target
  • new: Takistan mission: Takistan Security Assistence Force
  • new: CSAT static SAM-Site
  • new: Tanoa mission: Ativis Protocol
  • new: GLT CH-67G Lion
  • removed: GLT_Barricade from config and missions
  • removed: GLT_Antenna from config and missions
  • removed: GLT_Power_Generator (and derivats) from config and missions
  • removed: GLT_Rampart (and derivats) from config and missions
  • removed: GLT_Container_Net_Small (and derivats) from config and missions
  • removed: GLT_Ind_TankSmall from config and missions
  • removed: GLT_Ind_TankSmall_ruins from config and missions
  • updated: GLT Showcase: L-159
  • updated: GLT Showcase: A-10X2
  • updated: GLT Showcase: Police
  • updated: GLT Showcase: M109
  • updated: GLT Showcase: Infantry
  • updated: GLT Showcase: ChDkz
  • updated: Stratis mission: GLT 15: Operation Greenpeace
  • updated: Stratis mission: GLT 16: Agia Marina
  • updated: Stratis mission: GLT 17: Take the Airport
  • updated: Lemnos mission: GLT 24: Operation Tango Nine (mobile respawn protection, one more respawn point, several fixes)
  • updated: Helvantis mission: Winter Soldiers Part 1
  • updated: Helvantis mission: Winter Soldiers Part 2
  • updated: Lingor mission: Operation Skyfall
  • updated: Nogova mission: Another respawn point has been added
  • updated: Sahrani mission: Hunt 'em down
  • updated: Tanoa mission: Operation Anaconda
  • updated: Zargabad mission: The Emir of Zargabad
  • updated: Spar-16S ammo added to GLT KSK Flecktarn arsenal
  • updated: GLT Flecktarn and Tropentarn arsenal (respawn bags added)
  • updated: 2nd medic respawn profile added to all Lemnos missions with GLT Tropentarn units
  • updated: 2nd medic respawn profile added to all Lingor missions with GLT Tropentarn units
  • updated: 2nd medic respawn profile added to all Takistan missions with GLT Tropentarn units
  • updated: 2nd medic respawn profile added to all Bystrica missions with GLT Flecktarn units
  • updated: 2nd medic respawn profile added to all Tanoa missions with GLT Flecktarn units
  • updated: Utes mission: Airport Assault
  • updated: Utes mission: Utes Incident
  • updated: Proving Grounds mission: Operation Desert Tears
  • updated: Takistan mission: Combined Arms
  • updated: Takistan mission: First Strike
  • updated: Takistan mission: Operation Desert Comb
  • updated: Malden mission: Defend Houdan
  • updated: Nogova mission: Bridge
  • updated: 2nd medic respawn profile added to all Agios Efstratios missions with NATO units
  • updated: 2nd medic respawn profile added to all Agios Efstratios missions with CSAT units
  • updated: 2nd medic respawn profile added to all Agios Efstratios missions with Guerrila units
  • updated: 2nd medic respawn profile added to all Agios Efstratios missions with PMC units
  • updated: 2nd medic respawn profile added to all Agios Efstratios missions with NATO diver units
  • updated: 2nd medic respawn profile added to all Agios Efstratios missions with AAF units
  • updated: 2nd medic respawn profile added to all Lemnos missions with PMC units
  • updated: 2nd medic respawn profile added to all Lemnos missions with NDK units
  • updated: 2nd medic respawn profile added to all Lemnos missions with GLT diver units
  • updated: 2nd medic respawn profile added to all Lemnos missions with Altis police units
  • updated: 2nd medic respawn profile added to all Chernarus/Utes missions with CDF units
  • updated: 2nd medic respawn profile added to all Chernarus/Utes missions with ChDkz units
  • updated: 2nd medic respawn profile added to all Takistan missions with US OCP units
  • updated: 2nd medic respawn profile added to all Dingor missions with US OCP units
  • updated: 2nd medic respawn profile added to all Chernarus/Utes missions with USMC Marpart units
  • updated: 2nd medic respawn profile added to all Takistan missions with US UCP units
  • updated: GLT A-10X2 config has been updated
  • updated: MK11 Mod 0 / SR25 and Mk14 have been added to SOCOM arsenal
  • updated: Tanoa mission: Hostage Crisis
     

My future goals include to create more missions, to improve some content and to add new content as well. However most likely I will remove most model ports from Arma 2 in the future. There is no need for them anymore. The CUP team is doing a way better job on them as I do. Also with the high quality content of the RHS mod there is no need for some outdated ported Arma 2 content anymore.

 

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Heya ... sorry for the long waiting. The mod isn't dead nor am I 😉 After suffering some heavy real life issues I can announce that at they are resolved. Now I'm in the process of moving into a new house. There I might be without fast internet for some time because of the stupidity of my new DSL provider. Honestly, it might take until may or june 2019 until I can provide a mod update.

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