[GLT] Legislator 66 Posted May 9, 2019 Time for the next life sign .. moving to my new home is done. Now I'm waiting for my new DSL line. Then I'll take time for Arma 3 again. Haven't played it for almost half a year now and I think I'm facing some withdrawal symptoms. Besides that I really want to update and fix my mod 🙂 I'll aim for june / july 2019 4 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted June 5, 2019 Day 36 ... the withdrawal symptoms are growing stronger. Still no DSL line available. Cheers to german ISPs ... I guess june 2019 is not an option anymore. 1 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted June 16, 2019 Hey guys ... so I dragged my computer to my parent's place to update the mod 😄 I still don't have a DSL line (thanks to my douchy ISP), but I hope to continue with smaller updates in the future. 2.00 (Build 2019.06.16) is now available on Steam. Despite some changes and fixes that were already done the main focus was to establish compatibility to BW mod again. Step by step I will reduce support for A2 ported content. I simply don't have the time and the skills to continue this. Besides that CUP, RHS and other mods are doing a job on this that is 1000x better! Changelog changed: PMC MH-9 config rework changed: AI spotdistance to 0.8 for GLT missions only changed: AI spottime to 0.5 for GLT missions only changed: AI commanding to 0.9 for GLT missions only changed: AI courage to 0.7 for GLT missions only changed: AI general to 0.5 for GLT missions only changed: Kitbag of ammo bearer: first aid kits reduced to 2 changed: GLT heavy grenadier mod weapon switch: GLT_M32_Black -> rhs_weap_m32_usmc disabled: GLT_M32, GLT_M32_Black (no more support) disabled: all missions on all maps for rework disabled: GLT and BW weapon and ammo spawn using function GLT_fnc_crate fixed: First Aid kits added to FIA medic respawn profile fixed: Everon mission: Return to Eden: respawn marker text fixed: RPT issues with several GLT air units new: FIA sharphooter respawn profile new: Lemnos mission: GLT 25: Rebel Souls new: AI position detection script for debugging (call: nul=execVM[[<class>]] "\glt_core\scripts\pos\pos.sqf") removed: BTK cargo script updated: Guerrila arsenal - more weapons and items updated: Stratis mission - GLT 04: Operation Delphi updated: Lemnos mission: GLT 18: Men in Fleck updated: Tanoa mission: Hostage Crisis updated: fixed class relations to BW Mod changes that happend in 2018 IMPORTANT: missions are disabled until they have been reworked. they will be included again step by step 1 Share this post Link to post Share on other sites
blackland 26 Posted June 17, 2019 Thx and good luck with ISP! 🤪 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted June 19, 2019 A small post-release fix (2.00 (Build 2019.06.19) has been published on steam. All stratis missions have been enabled again 👍 enabled: all Stratis missions fixed: MP7 classname fixed in function "fnc_crate" updated: PMD and CDF arsenal layout updated: GLT version check to current version Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted August 1, 2019 Due to changes in the Arma 3 code my missions are currently not working. Stratis missions will be disabled soon (again). Background: waitUntil faced changes in Arma 3 version 1.93.145618https://community.bistudio.com/wiki/waitUntil I need to find a working solution for that. Until then I will focus on other problems and content. For example, currently I am fixing the HEMTT hidden selections. Share this post Link to post Share on other sites
Dedmen 2714 Posted August 2, 2019 20 hours ago, [GLT] Legislator said: I need to find a working solution for that. Check RC changelog thread. That stuff was semi-reverted in the hotfix. But it's planned to be pushed again on 1.96 so you still need to fix someday Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 16, 2019 On 8/2/2019 at 3:38 PM, Dedmen said: Check RC changelog thread. That stuff was semi-reverted in the hotfix. But it's planned to be pushed again on 1.96 so you still need to fix someday Thank you for the info. Work on the mod continues. It's currently slowed down by PC issues (I have to setup my computer from scratch soon) and a personal loss. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 19, 2019 Today I released a small mod update. GLT Mod 2.01.2019.09.19 changed: Victoria Divina autorifleman is now using RHS M-84 weapon disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: GLT Tropentarn units weapon equipment fixed new: Victoria Divina arsenal layout new: Showcase: Victoria Divina new: Showcase: F/A 181 disabled: all but of 3 Stratis missions for rework There's still a lot to do, to fix and to rework. https://github.com/Legislator/GLT-Mod/issues Hoping on smaller and more frequent releases from now on. 2 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 19, 2022 Hello there, 944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again. I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. GLT Mod 2.01.2022.04.20 changed: Victoria Divina autorifleman is now using RHS M-84 weapon changed: BFE+ units are now using RHS G-36C changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL changed: GLT knife variants have been disabled due to P3D issues changed: GLT_RPK_74 disabled due to P3D issues changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations changed: BW Mod arsenal loadout changed: BW Mod respawn loadout disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: Lee Enfield RPT error fixed: CZ 550 Hunting Rifle RPT error fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black fixed: broken textures of GLT quadbikes fixed: Camo 3 section of HEMTT variants has been applied fixed: RPT errors for all GLT Merkava IV variants fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes fixed: stringtable error in GLT Showcase Paratroopers fixed: Ion Inc. sniper default loadout has been corrected fixed: UAV terminal has been added to numerous respawn loadouts new: Victoria Divina arsenal layout new: CDF Winter arsenal layout new: Showcase: Victoria Divina new: Dingor mission: Nikumba new: Tanoa mission: Drugs new: Chernarus Winter mission: Red Front - The Convoy new: BTK group manager new: BTK player restore new: BTK quick vault new: BTK ST hud nametags new: BTK group manager updated: all Altis missions have been checked updated: all Stratis missions have been checked updated: all Chernarus missions have been checked updated: all Utes missions have been checked updated: all Takistan missions have been checked updated: all Lingor missions have been checked updated: all Nogova missions have been checked updated: all Tanoa missions have been checked updated: all Sahrani missions have been checked updated: all Malden missions have been checked Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there. 2 3 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 13, 2023 Hello there, 327 days are passed since the last mod release and honestly I'm struggling to find the correct words right now. Another friend passed away last year. It dragged me down for months and it took me a lot of time and strength to get focused again. But here it is, the next major release of the GLT Mod for Arma 3. Of course the war in ukraine took some influence on the new missions. I'm dedicating the mod to my deceased friends now. They will not be forgotten. Changelog: new: Chernarus mission: Chernowar - The Factory new: Chernarus mission: Chernowar - Invasion new: Chernarus mission: Chernowar - The Convoy new: Chernarus mission: Chernowar - The BMP new: Chernarus mission: Chernowar - Green Hill Zone new: Chernarus mission: Chernowar - Day of Defeat new: Sahrani mission: Steal the Helicopter new: Kolgujev mission: Chernowar - Operation Scythe new: Takistan mission: Nagara Attack new: GLT_Wiesel3_AT new: GLT_Wiesel3_Scout new: GLT_Wiesel3_AA new: GLT_Wiesel3_MG new: Russian AI Skill new: Uniform patch "Frieden schaffen durch Steilfeuerwaffen" new: Uniform patch "Wagner PMC" changed: GLT_Dskkm_Chdkz has been put to scope 0 changed: CTRG respawn loadout has been reworked fixed: Offroader repair variants are working again fixed: NATO, GLT and US special forces squadleaders now have UAV terminal in respawn loadout fixed: Malden mission: Defend Houdan (end trigger has been fixed) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there. 3 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 7, 2023 Hello there, a new feature release has been done. Changelog: new: Chernarus fire trucks (3 Ural-4320 variants, 3 Praha 3VS variants, S1203, UAZ-469) new: Chernarus civilian vehicles (Red SUV, S1203 postal, S1203 hearse, S1203 police, S1203 ambulance) new: Chernarus civilian plane (AN-2) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there. 3 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 1 Ladies and gentlemen, the time for a new release has come! An update is available on steam now: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 Highlights include the uniform insignia changer (press Windows-Key + I by default), the Wiesel 3 variants and many new missions. Two 3rd parties are required for some missions now: Shahed dronehttps://steamcommunity.com/sharedfiles/filedetails/?id=3018590213 FPV dronehttps://steamcommunity.com/sharedfiles/filedetails/?id=3045129955 Changelog: new: Sahrani mission: The Artillery new: Sahrani mission: Battle of Dolores new: Rahmadi mission: Drug Wars new: Dingor mission: Evacuation new: Takistan mission: Nagara new: Chernarus mission: Khelm Front, Operation Siegfried new: Wiesel 3 variants (Flecktarn, Tropentarn, Wintertarn) new: GLT Showcase: Wiesel 3 new: Insignia Changer by sxp2high new: Chernarus firetruck variants (Ural-4320, Praha V3S, Skoda S1203, UAZ-469) new: Chernarus airplane (Antonov An-2) new: Chernarus postal vehicle (Skoda S1203) new: Chernarus hearse, police ambulance (Skoda S1203) new: Red SUV changed: GLT Tropentarn Crewman default weapon changed: GLT Tropentarn Crewman respawn loadout changed: Takistan mission: "Operation Desert Comb": mission failure end trigger has been adjusted disabled: Takistan mission: TSAF fixed: Middle East units were not shouting and screaming anymore fixed: Sahrani mission "Hunt 'em down" now has a preview picture fixed: all missions are now clearly structured in Arma 3 scenario menus fixed: Lemnos mission "Winter is coming": a type has been removed that caused triggers to fail fixed: Altis mission: "GLT 18: Men in Fleck": boxes at the start were empty fixed: GLT Anti-tank special respawn loadouts did not have anti-tank ammo updated: Sahrani mission: Hunt 'em down updated: Chernarus mission: On Patrol updated: Proving Grounds mission: Operation Desert Tears updated: Zargabad mission: The Emir of Zargabad updated: various other missions with minor changes updated: CDF Pandur II texture configuration 1 Share this post Link to post Share on other sites