dren 0 Posted March 21, 2013 (edited) transparent logo v1.2 (final) for Arma 3 Alpha I added wrecks and alot of walls. "Most" should be in it now. Feel free to use as you want :) Enjoy! + Military + Houses + Misc + Walls + Wrecks Download below (armaholic) (v.1.2 25/3/2013) (v.1.0 , 21/3/2013) reference for classnames: http://browser.six-projects.net/cfg_vehicles/tree?utf8=%E2%9C%93&version=67&commit=Change Edited March 26, 2013 by Dren Share this post Link to post Share on other sites
Guest Posted March 22, 2013 Release frontpaged on the Armaholic homepage. Dren's Editor Upgrade [ALPHA] Share this post Link to post Share on other sites
Drumheller 19 Posted March 22, 2013 You added droppable houses?! <3 ---------- Post added at 12:34 AM ---------- Previous post was at 12:24 AM ---------- I want I want wrecks! :p Or is that something you can't put in yet for some reason? The only reason I want wrecks is because there are no pop-up targets in game yet :/ I just tested the mod in game and the buildings work with the Sites modules :D Share this post Link to post Share on other sites
dren 0 Posted March 22, 2013 Thanx fox. Yep these are just buildings allready in game, classnames stays the same so it works in MP and with people without this addon. Ill add the wrecks in next update :) Share this post Link to post Share on other sites
JohnnieConcrete 1 Posted March 22, 2013 Hi, how do I get the objects, I have put the PBO in a folder and added the startup parameter but don't know how to access the objects Thanks Share this post Link to post Share on other sites
dren 0 Posted March 23, 2013 In editor place one soldier first (player). After that when placing 2nd unit, select empty, then you can see the objects Share this post Link to post Share on other sites
JohnnieConcrete 1 Posted March 23, 2013 (edited) Yes, but those objects are already there with out the add on you have made, unless I'm doing something wrong I only see the ones I was using before. I extracted the pbo to a folder, added the startup parameter, checked it is in expansions so it is running After trying all different ways to get it running I just put the PBO into main addons and it works now, Great stuff thanks Add everything you can think of and make it the most comprehensive objects addon there is Keep up the good work Edited March 23, 2013 by JohnnieConcrete Share this post Link to post Share on other sites
Drumheller 19 Posted March 24, 2013 Hey Dren, the droppable buildings in this don't have "position in house" waypoints in the editor. Any ideas? Share this post Link to post Share on other sites
dren 0 Posted March 25, 2013 Hey Dren, the droppable buildings in this don't have "position in house" waypoints in the editor. Any ideas? Havent really played around with AI's and waypoints for long time. (to be honest, i didnt even know that theres a that kind of waypoint :) ) But most likey, as these are items in map, the waypoint wont regonize them as houses. Jhonnie, check armaholic page, they have VERY good guide how to install and get it working. Oh and wrecks and more coming soon ---------- Post added at 22:27 ---------- Previous post was at 20:35 ---------- Updated to "final" version with wrecks and things :) Share this post Link to post Share on other sites
Guest Posted March 26, 2013 Thanks for informing us about the updated version :) Release frontpaged on the Armaholic homepage. Dren's Editor Upgrade [ALPHA] v1.2 Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 26, 2013 Awesome man. Crazy mission editing is on the way. Share this post Link to post Share on other sites
Phal 1 Posted April 22, 2013 Really good mod, has helped make my missions much more interesting and diversify the locations a bit more. But some buildings are missing, are you not planning on adding the rest? Share this post Link to post Share on other sites
Drumheller 19 Posted May 22, 2013 Made a video featuring your mod Dren. Thanks again! Share this post Link to post Share on other sites
soolie 189 Posted May 23, 2013 @Macscottie, you're the man. Subscribed to you're channel a few months back and have watched all your videos. Thanks for all the help! @Dren, also the man. I have been through almost every single classname in arma 3. And it's very frustrating spawning 100 fireplaces then replacing them all with what I want in mission.sqm(especially since it reverts back to the fireplace if I touch it in the editor again). Are you still updating this? If not I would be happy to add what Ive gone through and re-release(with your permission of course). Share this post Link to post Share on other sites
titibond 10 Posted May 24, 2013 Hi Dren, thx for your addon. Can you add this plz ? : Land_Metal_Shed_F Land_Slum_House02_F Land_u_Addon_02_V1_F Land_u_Addon_01_V1_F Land_i_Stone_HouseSmall_V1_F Land_i_Garage_V1_F Land_cargo_addon02_V2_F Land_cargo_addon01_V2_F Land_cargo_addon01_V1_F Thx you in advance ;) Titi Share this post Link to post Share on other sites
lukeman10 12 Posted July 8, 2013 will you update this mode when the full game comes out later this year? Share this post Link to post Share on other sites
milanbassi 10 Posted July 25, 2013 When i try to play a map after using this it says that, i need the mod installed and no one can join? Share this post Link to post Share on other sites
bullet purveyor 85 Posted July 25, 2013 Edit the mission.sqs, remove the addon from the dependency list. All addons you launch with the game will be listed there, even if you don't use any of the content in your missions. Share this post Link to post Share on other sites
paulthephil 10 Posted August 10, 2013 I really need this for Beta now, but the houses aren´t working ?! Help :) Share this post Link to post Share on other sites
stowed4sea 2 Posted August 23, 2015 Just wanted to say thanks, this opens up many more options. Share this post Link to post Share on other sites