Yairweinberg 1 Posted March 20, 2013 I played the other day the Scuba showcase and got up to a high point to start engaging the enemy I fired a couple of shots and brought down one enemy Then while shooting at another I saw I wasted 10 shots on that guy... I was using a scope I only saw 2 bullets hit the ground I thought the rest hit him but I'm not certain anymore. Usually I engage at a closer range and see when I hit but when I'm further away I don't and its unclear when I hit and when I miss. It also happened on a DM server and a Wasteland server. Is there anyway to make it more clear? Or maybe any advice from veterans on how you see it. Or maybe I'm the only guy who cant. Share this post Link to post Share on other sites
mathiask1 1 Posted March 20, 2013 I played the other day the Scuba showcase and got up to a high point to start engaging the enemy I fired a couple of shots and brought down one enemy Then while shooting at another I saw I wasted 10 shots on that guy... I was using a scope I only saw 2 bullets hit the ground I thought the rest hit him but I'm not certain anymore. Usually I engage at a closer range and see when I hit but when I'm further away I don't and its unclear when I hit and when I miss. It also happened on a DM server and a Wasteland server. Is there anyway to make it more clear? Or maybe any advice from veterans on how you see it. Or maybe I'm the only guy who cant. The SDAR is a close range weapon with a range of 30 meters. Meaning you need to be closer than 30 meters to kill em' (or just get another gun, but then you wont be able to kill underwater) Share this post Link to post Share on other sites
chortles 263 Posted March 20, 2013 What Mathiask1 said regarding the SDAR... in general though, the server/mission may allow "kill" messages, but that's the only indicator besides seeing the body go limp, although there's currently no "wounded" animation. Share this post Link to post Share on other sites
gliptal 25 Posted March 20, 2013 The SDAR is close ranged only if you leave the SCUBA ammo in, change the magazine to normale ammo and you're set... Yay! Share this post Link to post Share on other sites
mathiask1 1 Posted March 20, 2013 The SDAR is close ranged only if you leave the SCUBA ammo in, change the magazine to normale ammo and you're set...Yay! Oh yea, forgot to say that in my reply :D Share this post Link to post Share on other sites
metalcraze 290 Posted March 20, 2013 Bro-tip: don't try to shoot up the base. Just drop an arty on enemies you see then go take a launcher and finish the mission. Why shoot up the base forcing yourself into constant reload spam when you can just follow the mission briefing? Share this post Link to post Share on other sites
gliptal 25 Posted March 20, 2013 I managed to grab the launcher without the enemies even seeing me... Yay! Share this post Link to post Share on other sites
Guest Posted March 20, 2013 I managed to grab the launcher without the enemies even seeing me...Yay! Do you have OCD? What's up with saying "Yay!" after every single post? ---------- Post added at 10:43 ---------- Previous post was at 10:34 ---------- And wtf is up with people having my little pony pictures??? Share this post Link to post Share on other sites
mathiask1 1 Posted March 20, 2013 And wtf is up with people having my little pony pictures??? Thats off topic. Share this post Link to post Share on other sites
Guest Posted March 20, 2013 Screw the topic, I'm scared... Share this post Link to post Share on other sites
gliptal 25 Posted March 20, 2013 Do you have OCD? What's up with saying "Yay!" after every single post?---------- Post added at 10:43 ---------- Previous post was at 10:34 ---------- And wtf is up with people having my little pony pictures??? Well, in my language it's called "Chiudipost" (literally "post closer"), I have no idea how to translate it in English though...Yay! Share this post Link to post Share on other sites
Guest Posted March 20, 2013 Well, in my language it's called "Chiudipost" (literally "post closer"), I have no idea how to translate it in English though...Yay! Fair enough. Share this post Link to post Share on other sites
mathiask1 1 Posted March 20, 2013 (edited) BTW. whats up with the thread title? "Nuclear Unlcear... when i hit"? Dosent make sense. Edited March 20, 2013 by Mathiask1 Share this post Link to post Share on other sites
mathiask1 1 Posted March 20, 2013 Unclear? lol.:) Its now official, theres something wrong with my PC. Share this post Link to post Share on other sites
Guest Posted March 20, 2013 Lol I am so confused right now xD He means it is not clear to him when he does or doesn't hit somebody with small arms fire underwater. :p Share this post Link to post Share on other sites
mathiask1 1 Posted March 20, 2013 Lol I am so confused right now xDHe means it is not clear to him when he does or doesn't hit somebody with small arms fire underwater. :p I know that, but for some reason my PC didnt show the title right. (dont ask why cus i have no clue) Share this post Link to post Share on other sites
LeeManatee 4 Posted March 20, 2013 ask another friendly squad to confirm your kill. thats how it's done in arma and thats how it's done in real life. Share this post Link to post Share on other sites
Yairweinberg 1 Posted March 20, 2013 Didn't use the SDAR killed the guys on the boat and took the katiba off them. Share this post Link to post Share on other sites
EDcase 87 Posted March 20, 2013 I think its meant to be hard to know a hit because thats how it is in reality. In fact the dust kicks in the ground are too big. If the target doesn't go down then you missed. Remember its very important to lead the target if its moving. (I have a feeling that bullet speed in ARMA is a bit slow) Shalom ;) Share this post Link to post Share on other sites
Nexerius 10 Posted March 20, 2013 Well. I just hope they never add any kind of hitmarker. Theres something about shooting at someone, and not knowing exactly if they died, or not. Share this post Link to post Share on other sites
dayglow 2 Posted March 20, 2013 Arma is like the Walking Dead, unless you see them go down assume they are still alive. Share this post Link to post Share on other sites
Tulx 10 Posted March 20, 2013 I do agree that the "feedback" of a hit is lacking in this game and actually most others. The people act like paper targets - the bullets seem to simply pass though them without any resistance (without any kinetic energy transferred from the bullet to the body) and they slump lifelessly to the ground. This is how a hit looks like (probably a 7,62mm or ~.308) in real life. I've seen very few games do it right. The best probably being Crysis 2 (funny, right?), where you see each hit knocking the enemy off balance. I've heard Rage did this good as well. Haven't played Crysis 3 yet. Share this post Link to post Share on other sites
msy 22 Posted March 20, 2013 Use STANAG mag instead Share this post Link to post Share on other sites
Fuse 1 Posted March 20, 2013 Most rounds don't knock a person around like you see in action movies. Other than the fact that ragdolls need work the current system is fine (I prefer no "impact" over highly exaggerated). Providing distinct feedback on hits is definitely something better left for the arcade-y shooters. Share this post Link to post Share on other sites