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marker

Heli addons + WIP vehicle tracker PIP...

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UPDATE RELEASED 3 posts down...

Hey guys..

Messing around with the PnP fnc, I got this working...

This is mainly a concept project...

It is pretty rough right now..

Next step will be to include a control dialog instead of addactions.

Will also work to pull from the nearestobjects returns to get the closest vehicle, so you can choose to

lock onto a vehicle over 50 meters away, which we are limited to right now with nearestobject, which is in

use right now!

Couple of debug hints left in...

Some strange camera angles due to not finding the correct positioning of the camera right now..

Hopefully fix that when I can work out how to control the camera movement via commands rather than locks

just now!

Which will negate the need for a below heli command.

Thermal, night and standard all work great..

Night vision is beautiful actually!

Extract the mission to your mydocuments\arma 3 alpha\mpmissions (make a mpmissions folder if you dont have

one).

Start Multiplayer, then either play the mission, or edit it..

You will also see I have added doors, flir camera, guns and missiles to the heli.. Just look in the helis

init to see the commands..

Another small script will be released to show all available..

Script updated with new video, see below for full updates..

Armaholic link http://www.armaholic.com/page.php?id=19653

Oh, and when you add doors, you get an extra bit of pilot animation climbing into the heli! :)

ARMA III could be a modders dream :)

List of available addons for helis.. Most of them work for the LBs just now.. Couldn't find anythign that works for the KA class...

Use is..

object animate ["action", on/off ]; //1 for add, 0 for remove... 

For use on doors. Either 0 or 1 no in between..

object animateDoor ["action", open/closed]; //1 for open, 0 for closed.
Example

heli1 animate ["AddBenches", 1];

heli2 animateDoor [" DoorR_Back_Open", 1];

animateDoor is obviously just for open/close doors.


Light
Showing and hiding components:

   AddDoors
   AddBenches
   AddBackseats
   AddFLIR
   AddFLIR2
   AddScreen1
   AddHoldingFrame
   AddTread_Short
   AddTread
   AddGunHolder
   AddMusicUnit
   AddMirror



Animating the exterior benches to folded position:

   BenchL_Up
   BenchR_Up



Maintenance and inspection:

   Inspect_Panel1_1
   Inspect_Panel2_1
   Inspect_Panel1_2
   Inspect_Panel2_2



Main doors (use animateDoor instead of animate):

   DoorL_Front_Open
   DoorR_Front_Open
   DoorL_Back_Open
   DoorR_Back_Open



Cockpit switches:

   RadioDisplay_ON
   BatteriesSwitch_On
   FuelSwitch_On
   LightsACSwitch_On
   LightsLDGButton_On
   RadioButton_On




Medium
Showing and hiding components:

   AddFLIR
   AddFLIR_controlpanel
   AddSearchLight
   AddWinch
   AddMILITARY_cargoseats
   AddRocketLaunchers
   AddGuns



Maintenance and inspection:

   Inspect_Panel1_1
   Inspect_Panel2_1



Main doors (use animateDoor instead of animate):

   DoorL1_Open
   DoorL2_Open
   DoorL3_Open
   DoorR1_Open
   DoorR2_Open
   DoorR3_Open




Heavy
Showing and hiding components:

   AddGunHolder
   AddWinch



Moving winch to active position:

   Winch_UpperPole
   Winch_LowerPole
   Winch_Hook



Maintenance and inspection:

   Inspect_Panel1_1
   Inspect_Panel2_1
   Inspect_Panel3_1



Main doors (use animateDoor instead of animate):

   door_back_L
   door_back_R
   CargoRamp_Open

For Mods

I did cross post this, as I feel it warrants at least one mention in this forum...

Edited by marker

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Progress updated...

Alpha release of script...

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Updated release....

A small script that allows you to track vehicles from a Little Bird.

Added in this version :

Auto zoom depending on distance from locked vehicle.

Add and remove markers to show vehicle tracked.

Fixed below heli view, showing mirrored, now normal.

Minimum zoom is now set at camPrepareFOV 1;

Maximum zoom is now set at camPrepareFOV 0.2;

Some key presses are available just now, still to do a bit of work on that..

Num pad 7, 8 and 9 will swap cam to day, thermal and night vision respectively.

Work to do..

Get this stupid dialog working and properly sized and positioned..

Or

Use Num pad keys with either shift or control to have control over certain camera functions..

Also add in movement controls for the camera, ie left right up down...

Add live feed to a JOC position...

Download link

As usual extract to either MPmissions or Missions within your profile to use the script within the editor..

I always go in as co-pilot as the AI is set to hover...

The second target car is a bit dumb, a target has to be within 500mtrs to be able to be acquired..

http://speedy.sh/rQwSz/PnP.Stratis.rar

Edited by marker

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Could be nice to have an option to control the camera as a FLIR only (you know, just arrow keys to move the pointing) so it can be used by the copilot instead of auto-follow a car. I read you are implementing this so looking forward for it :D

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New Release

Beta 1.6 Release

First things first...

A huge thanks to Blakeace from the forums for letting me use some of his code, mainly used to display the elevation and azimuth for the camera, thank you Blake.. His code will also be used to smooth the camera movement in a future release...

New additions.

As above, elevation and azimuth for the camera.

Movement for the camera, WIP right now.. The movement is a bit weird just now, once you get past a certain angle you need to use another direction.. As I said WIP and will be fixed in a future release..

Max zoom and Min zoom levels have been tweaked.

Lock nearest target is within 999mtrs.

Loss of auto zoom is now 2000mtrs or below 0.09 zoom level..

Display of auto zoom levels, you should see it tracking to keep the vehicle centered.

Marker displayed over vehicle, removable.

Plus a few other tweaks and code revisions.

Work to finish...

Smoothing camera movement code.

Getting camera to show for all occupants of heli...

91lxkp.jpg

Submitted to Armaholic...

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Hi !

Any new release for 0.60 ... ?

I get a error message when i try this script and i need to change always my menu size to see the MFD ( Multi-function display )

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