marker 1 Posted March 19, 2013 (edited) UPDATE RELEASED 3 posts down... Hey guys.. Messing around with the PnP fnc, I got this working... This is mainly a concept project... It is pretty rough right now.. Next step will be to include a control dialog instead of addactions. Will also work to pull from the nearestobjects returns to get the closest vehicle, so you can choose to lock onto a vehicle over 50 meters away, which we are limited to right now with nearestobject, which is in use right now! Couple of debug hints left in... Some strange camera angles due to not finding the correct positioning of the camera right now.. Hopefully fix that when I can work out how to control the camera movement via commands rather than locks just now! Which will negate the need for a below heli command. Thermal, night and standard all work great.. Night vision is beautiful actually! Extract the mission to your mydocuments\arma 3 alpha\mpmissions (make a mpmissions folder if you dont have one). Start Multiplayer, then either play the mission, or edit it.. You will also see I have added doors, flir camera, guns and missiles to the heli.. Just look in the helis init to see the commands.. Another small script will be released to show all available.. Script updated with new video, see below for full updates.. Armaholic link http://www.armaholic.com/page.php?id=19653 Oh, and when you add doors, you get an extra bit of pilot animation climbing into the heli! :) ARMA III could be a modders dream :) List of available addons for helis.. Most of them work for the LBs just now.. Couldn't find anythign that works for the KA class... Use is.. object animate ["action", on/off ]; //1 for add, 0 for remove... For use on doors. Either 0 or 1 no in between.. object animateDoor ["action", open/closed]; //1 for open, 0 for closed. Example heli1 animate ["AddBenches", 1]; heli2 animateDoor [" DoorR_Back_Open", 1]; animateDoor is obviously just for open/close doors. Light Showing and hiding components: AddDoors AddBenches AddBackseats AddFLIR AddFLIR2 AddScreen1 AddHoldingFrame AddTread_Short AddTread AddGunHolder AddMusicUnit AddMirror Animating the exterior benches to folded position: BenchL_Up BenchR_Up Maintenance and inspection: Inspect_Panel1_1 Inspect_Panel2_1 Inspect_Panel1_2 Inspect_Panel2_2 Main doors (use animateDoor instead of animate): DoorL_Front_Open DoorR_Front_Open DoorL_Back_Open DoorR_Back_Open Cockpit switches: RadioDisplay_ON BatteriesSwitch_On FuelSwitch_On LightsACSwitch_On LightsLDGButton_On RadioButton_On Medium Showing and hiding components: AddFLIR AddFLIR_controlpanel AddSearchLight AddWinch AddMILITARY_cargoseats AddRocketLaunchers AddGuns Maintenance and inspection: Inspect_Panel1_1 Inspect_Panel2_1 Main doors (use animateDoor instead of animate): DoorL1_Open DoorL2_Open DoorL3_Open DoorR1_Open DoorR2_Open DoorR3_Open Heavy Showing and hiding components: AddGunHolder AddWinch Moving winch to active position: Winch_UpperPole Winch_LowerPole Winch_Hook Maintenance and inspection: Inspect_Panel1_1 Inspect_Panel2_1 Inspect_Panel3_1 Main doors (use animateDoor instead of animate): door_back_L door_back_R CargoRamp_Open For Mods I did cross post this, as I feel it warrants at least one mention in this forum... Edited March 26, 2013 by marker Share this post Link to post Share on other sites
Henry Rollins 10 Posted March 20, 2013 I really like where you are going with this. Great potential. Share this post Link to post Share on other sites
marker 1 Posted March 22, 2013 Progress updated... Alpha release of script... Share this post Link to post Share on other sites
marker 1 Posted March 26, 2013 (edited) Updated release.... A small script that allows you to track vehicles from a Little Bird. Added in this version : Auto zoom depending on distance from locked vehicle. Add and remove markers to show vehicle tracked. Fixed below heli view, showing mirrored, now normal. Minimum zoom is now set at camPrepareFOV 1; Maximum zoom is now set at camPrepareFOV 0.2; Some key presses are available just now, still to do a bit of work on that.. Num pad 7, 8 and 9 will swap cam to day, thermal and night vision respectively. Work to do.. Get this stupid dialog working and properly sized and positioned.. Or Use Num pad keys with either shift or control to have control over certain camera functions.. Also add in movement controls for the camera, ie left right up down... Add live feed to a JOC position... Download link As usual extract to either MPmissions or Missions within your profile to use the script within the editor.. I always go in as co-pilot as the AI is set to hover... The second target car is a bit dumb, a target has to be within 500mtrs to be able to be acquired.. http://speedy.sh/rQwSz/PnP.Stratis.rar Edited March 26, 2013 by marker Share this post Link to post Share on other sites
liquidpinky 11 Posted March 26, 2013 Nice addon. Have you looked into ToH for the camera position? Share this post Link to post Share on other sites
Tisor 17 Posted March 26, 2013 Could be nice to have an option to control the camera as a FLIR only (you know, just arrow keys to move the pointing) so it can be used by the copilot instead of auto-follow a car. I read you are implementing this so looking forward for it :D Share this post Link to post Share on other sites
marker 1 Posted April 4, 2013 New Release Beta 1.6 Release First things first... A huge thanks to Blakeace from the forums for letting me use some of his code, mainly used to display the elevation and azimuth for the camera, thank you Blake.. His code will also be used to smooth the camera movement in a future release... New additions. As above, elevation and azimuth for the camera. Movement for the camera, WIP right now.. The movement is a bit weird just now, once you get past a certain angle you need to use another direction.. As I said WIP and will be fixed in a future release.. Max zoom and Min zoom levels have been tweaked. Lock nearest target is within 999mtrs. Loss of auto zoom is now 2000mtrs or below 0.09 zoom level.. Display of auto zoom levels, you should see it tracking to keep the vehicle centered. Marker displayed over vehicle, removable. Plus a few other tweaks and code revisions. Work to finish... Smoothing camera movement code. Getting camera to show for all occupants of heli... Submitted to Armaholic... Share this post Link to post Share on other sites
malakdecaen 3 Posted April 14, 2013 possible to switch with the GPS ? Share this post Link to post Share on other sites
mk-l 10 Posted June 16, 2013 Hi ! Any new release for 0.60 ... ? I get a error message when i try this script and i need to change always my menu size to see the MFD ( Multi-function display ) Share this post Link to post Share on other sites