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About mk-l

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  1. mk-l

    Localized versions

    Hi, For French translation, emK on crowdin.com ;)
  2. Another crash, with another message crash : I think I'll take a break while waiting for the official release. Because I'm tired, I lost 2 hours of games (not autosave atm) Hope this can help you.
  3. Hello, In night party, with 2 friends (so 3 with me). Private game (with password). Mission selected : Multiplayer : South Polar Cap. I get, 3 crash, spaced between 30min and 1 hour. And i get this message : And when i press "Retry to debug" : So i know it's a "BETA", but we "greatly" need a multiplayer stability please ... :unsure: I hope you will proceed to fix this problem, i love your game DEV ! ;) If the problem is with my computer please tell me how to fix it. Thanks ! :)
  4. For adding custom content from other addons, we need the "ID" names of weapons/clothes or others, and put them in your config.cfg ========================================================================================================== Please help if someone know how to add a second VAS in mission with specific "config.cfg" All my work are here : http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-%28VAS%29&p=2610725&viewfull=1#post2610725 Tonic help !:butbut:
  5. Ok thank you, here are the changes I made ​​to the files that you cited : xmissions.Altis/VAS >>>This is my 1 VAS (for alpha team by example) xmissions.Altis/VAS_PATSAS >>> This is my secondary VAS (for bravo team by example) xmission.Altis/VAS_PATSAS/cfgfunctions.hpp (line 6) class VAS { tag = "VAS"; class functions { file = "VAS_PATSAS\functions"; Correct ? Now in, xmission.Altis/VAS_PATSAS/functions/fn_mainInit.sqf /* @version: 2.0 @file_name: fn_mainInit.sqf @file_author: TAW_Tonic @file_edit: 9/24/2013 @file_description: Only called once during the initialization of VAS and uses compileFinal on all VAS functions. */ [] spawn { if(isNil "VAS_init_complete") then { private["_handle"]; VAS_init_timeOnStart = time; VAS_init_complete = false; _handle = [] execVM "VAS_PATSAS\config.sqf"; waitUntil {scriptDone _handle;}; if(isNil "VAS_fnc_buildConfig") exitWith {diag_log "::VAS:: function VAS_fnc_buildConfig is nil"}; ["CfgWeapons"] call VAS_fnc_buildConfig; ["CfgMagazines"] call VAS_fnc_buildConfig; ["CfgVehicles"] call VAS_fnc_buildConfig; ["CfgGlasses"] call VAS_fnc_buildConfig; VAS_init_complete = true; } else { VAS_init_timeOnStart = time; [] call compile PreprocessFileLineNumbers "VAS_PATSAS\config.sqf"; ["CfgWeapons"] call VAS_fnc_buildConfig; ["CfgMagazines"] call VAS_fnc_buildConfig; ["CfgVehicles"] call VAS_fnc_buildConfig; ["CfgGlasses"] call VAS_fnc_buildConfig; sleep 2.5; if(!isNil "vas_r_weapons") then { VAS_init_complete = true; }; }; waitUntil {!isNull player && player == player}; if(player diarySubjectExists "VAS")exitwith{}; player createDiarySubject ["VAS","Virtual Ammobox System (VAS)"]; player createDiaryRecord["VAS", [ "Virtual Ammobox System (VAS) v2.0", " Virtual Ammobox System (VAS) is a virtual ammobox inventory system created by Tonic AKA TAW_Tonic. If you have any problems with VAS please report them on the forums.<br/> <br/> Virtual Ammobox BIS Topic: http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-%28VAS%29 <br/> <br/> <p> <h1> Credits and Thanks:<br/> Kronzky - For his string function library<br/> SaMatra - For help with UI Resources and Russian Translation<br/> Dslyecxi - For his Paper doll giving insight on how to detect item types.<br/> Tyrghen on Armaholic - For giving me the tip about CfgFunctions<br/> naong - For his code tweaks to the Load / Save display.<br/> Coding from armaholic - Translation of VAS from English->German<br/> El nabot from Armaholic - Translation of VAS from English->French<br/> czesiek77 from Armaholic - Translation of VAS from English->Polish<br/> Ficc from BIS Forums - Translation of VAS from English->Portuguese<br/> ramius86 on BIS Forums - Translation of VAS from English->Italian<br/> RabsRincon on Armaholic - Translation of VAS from English->Spanish<br/> Bakarda on BIS/Armaholic - Translation of VAS from English->Czech<br/> </p> </h1> " ] ]; }; Correct ? But i get this error message (& return to desk immediatly) : Thank for help :)
  6. Hi Tonic, Is it possible to get x2 VAS but with different "config.sqf" ... ? Like this maybe but i get always a error when i choose my mission in editor :/ #include "VAS\menu.hpp" #include "VAS_2\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" #include "VAS_2\cfgfunctions.hpp" }; Thx for help and 'bravo' for your work ;)
  7. mk-l

    =BTC= Revive

    BTC Revive dont work with 1.10 patch :( Any fix coming Giallustio ?
  8. Than you for this speed answer ;) I go test that now !
  9. Hi Alduric ! I do not understand why I do not have other map you mention ? I must have misunderstood your message maybe (?) I do not have access to maps after downloading version 1.3 : - Podagorsk - Namalsk - Fallujah - Torabora - Thirsk - Thirsk Winter - Clafghan - Afghan Village - Baghdad - Dingor Island - Lingor Island - Everon 2010 - Panthera Can you explain me please ? Thank you for your work :)
  10. mk-l

    Blastcore: Phoenix 2

    Hi Opticalsnare, Key server doesnt work again :( I deleted the old files and remplace by new but nothing ... Actually have in "Key" file (SteamApps\common\Arma 3\Keys) : * WarFXPE.bikey * WarFXPE.pbo.WarFXPE.bisign Installation was good ... (?) Do you use this command for your test in MP server (in server.cfg) ? VerifySignatures = 2; Thank for updates !
  11. Hi roy86, Currently we have problem with animation "drag system" but we solved it. Animation of "drag" system ( fn_dragInjured.sqf ) : At the line 34 it's write : [_injured,"Dragger_End"] call mpsf_fnc_animateUnit;//_dragger playMove "amovpknlmstpsraswrfldnon"; There are an error I think it's : [_dragger,"Dragger_End"] call mpsf_fnc_animateUnit;//_dragger playMove "amovpknlmstpsraswrfldnon"; Now, we have a problem with the medic class. When it's hit, he dies all the time ... Always ! We don't have this problem before 1.08 ... dont know why. Our team medic, gave us a screenshot of the script error. We can not solve it. Your heal system is good, but do you intend to be able to let us choose between yours and that of BTC Revive ? Guy's on my team love the BTC Revive system because it adds more realism to our missions (use of morphine, epinephrine, bandage, CPR, etc ...) It would be nice if in the mission parameters, we can choose between several choices. What do you think ? Hope you have help, my team thank you for your work. ( GranolaBar playing with us often ) Almost every evening we practice arma 3 with your mission and we are delighted :) -RFF- | MkL www.rff-arma3.fr
  12. Here, some color for fun ;) Thank you for your script Zigomarvin ! Black this setObjectTexture [0,'#(rgb,8,8,3)color(0,0,0,0.6)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0,0,0,0.6)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0,0,0,0.6)']; TAN this setObjectTexture [0,'#(rgb,8,8,3)color(0.8,0.7,0.5,0.2)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0.8,0.7,0.5,0.2)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0.8,0.7,0.5,0.2)']; And my favorite like the EC725 (French color from 4e RHFS) : this setObjectTexture [0,'#(rgb,8,8,3)color(0.1,0.1,0.1,0.9)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0.1,0.1,0.1,0.9)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0.1,0.1,0.1,0.9)']; Forget the right CH-49, it's just a funny test ...:p