[evo] dan 79 Posted January 22, 2014 I had a PhysX crash with the new patch yesterday. Will try reproduce a few times for the crash dumps before submitting them. By the way it was only in MP, after about 30 mins, which is where I always have had the trouble. Played the Campaign for 2 hours and had no trouble (well except for me dying like a noob). Do you think its worth verifying my cache after the download was done although everything else seems to be working fine. Share this post Link to post Share on other sites
Zorg_DK 10 Posted January 22, 2014 zorg_DK , can you please do what's described here ? http://forums.bistudio.com/showthread.php?150907-PhysX3_x86-dll-Crash&p=2561201&viewfull=1#post2561201 Done, here's the ticket. http://feedback.arma3.com/view.php?id=16990 Share this post Link to post Share on other sites
[evo] dan 79 Posted January 23, 2014 Was unable to replicate it last night, same mission, same server was playing for around 1.30 to 2 hours. Will continue to monitor for it though. (Server was about as busy too). Share this post Link to post Share on other sites
etxebunti 10 Posted January 23, 2014 I have never encountered this problem in SP, and in MP I play only Coop so I'm really wondering why the dll would fail in MP and not in SP (as physics are the same I suppose). Is this dll used the same way when in MP and in SP? (noob question but trying to understand). Btw had another crash today (issue updated), after 5 mins on the server (I didn't even reached the AO). It sometimes feel like that if someone's killed anywhere on the map or something explodes, BAM! Crash. Share this post Link to post Share on other sites
Redphoenix 1540 Posted January 28, 2014 So, since the latest patches I also recieve random PhysX crashes. It happens when something explodes, is dropps, falls eca... Should I create a new feedbacktrack with minidumbs and rpt in it? Share this post Link to post Share on other sites
Dwarden 1125 Posted January 29, 2014 RedPhoenix definitely, these are different crashes (be it new or not known before) so mdmp, bidmp, rpt files would help a lot ... Share this post Link to post Share on other sites
Frol4ic 10 Posted January 29, 2014 Dan;2604719']I had a PhysX crash with the new patch yesterday. Will try reproduce a few times for the crash dumps before submitting them. By the way it was only in MP' date=' after about 30 mins, which is where I always have had the trouble. Played the Campaign for 2 hours and had no trouble (well except for me dying like a noob).Do you think its worth verifying my cache after the download was done although everything else seems to be working fine.[/quote'] I had a PhysX crash with the new patch yesterday tooooo. Share this post Link to post Share on other sites
denial 10 Posted January 29, 2014 same physx crash her, never had a problem till i have installed the july nvidia update (dunno which version) gf 660 ti mb Gb 990fx amd 945 be (no OC) 16gb ram ssd Share this post Link to post Share on other sites
ee450ee 10 Posted January 31, 2014 I just got the PhysX3_x86.dll crashing problem. and i haven done nothing? :S HELP?!?! cont play more then 15 min Share this post Link to post Share on other sites
statuquo 10 Posted February 7, 2014 Hi guys, For me answer (like part of it) was in the first pages of the thread ! Let me explain what I'm thinking about : Investigation: Physx3_x86.dll crashes anyone???Dirty Dog 0xc0000005 is read/write to memory error basically. It was either trying to read something from specific address and got the wrong information (or wasn't allowed to access it) or it was trying to write to memory but something else was written there. Using 32bits apps in a virtualized mode on 64bits OS is recipe for diaster, Distrubing Computing projects found that out five years ago when they tried it, they gave up and wrote proper 64bit clients. The only things you can try is enable any Virtualization settings in your bios and try running only 4GB of ram. forums.station.sony.com/ps2/index.php?threads/investigation-physx3_x86-dll-crashes-anyone.110317/ source ARMA III like ARMA series is a 32bit environement ! :nono: ok it was not as worst as it can be ... in 2002 but now ... we are all runing 64bit processor compability and architecture ! with 64bits OS ! and with like 8gb RAM ok 16GB for who want to have too much ! But Arma will only use for his work 3892mb of RAM and no more ... (and not 4896mb or more as we see here on thread with -maxmemory or whatever) It seems to use for now as much 1,7gb (1608mb) of RAM .... and not more. so max mem option will be 2048 is better But back to the main subject : so the deal of dev ARMA was to tried to run new architecture CLIENT/SERVER PC with new architecture GPU/physX on an new/old 3Dengine (32bits) (the engine has to be compbatible with old flashpoint I scripts / IA ...) Did you realise the extra layer of work/compilation/virtualization that should be done and so must be with it the tones of bugs we get. So answer I think for my part is here : problem is unsolvedable ... Perhaps until 1 genuis guy alone at home found a virtual bridge 32bit/64bit which is stable or until Arma upgraded game architecture to 64 bits. --> perhaps the goal of this thread ??!?? bcz never we got an answer from dev as : ok M. XXX your problem was : a uncompability of the yyy.dll with our physX3.dll we correct it on with the implemtation of zzz.bisign ! Summary : problem is unsolvedable ... hotfix will bring more different physX3.dll crashes unitl a genuis guy or rebuild of the ARMA game Thx for the read Statuquo Share this post Link to post Share on other sites
Crocodii 10 Posted February 9, 2014 Fixed in my case by repairing .NET framework. (From the programs features control panel.) Problem started appearing for me after some other game install updated/modified the .NET framework. .NET version is 4.5.50709. Share this post Link to post Share on other sites
trichoko 10 Posted February 11, 2014 I played like 5 or 6 hours yesterday without any problems. I got a PhysX crash today after 2 hours of game. Mods: A3Distribution: 0 Version 1.10.114700 Fault time: 2014/02/11 20:07:54 Fault address: 65A221CB 01:001511CB C:\Program Files (x86)\Steam\steamapps\common\Arma 3\PhysX3_x86.dll file: FR_warfare_TBr06_10 (__CUR_MP) world: altis Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60 Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4 Registers: EAX:00000000 EBX:2CD40400 ECX:17183400 EDX:7E8BEDA0 ESI:4DBF6B48 EDI:5EBDFC00 CS:EIP:0023:65A221CB SS:ESP:002B:01E2B968 EBP:01E2B97C DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Should i open a new ticket? Share this post Link to post Share on other sites
Dwarden 1125 Posted February 11, 2014 yes and remember to upload the mdmp and bidmp and rpt file from the crash (compressed in archive ofcourse) Share this post Link to post Share on other sites
trichoko 10 Posted February 12, 2014 done: http://feedback.arma3.com/view.php?id=17282 Share this post Link to post Share on other sites
Dwarden 1125 Posted February 27, 2014 anyone with PhysX crashes, please try DEV branch as all known PhysX crashes shall be fixed (or if you already on DEV branch, got any Physx crashes this week?) Share this post Link to post Share on other sites
Howitzer 10 Posted March 1, 2014 Thanks Dwarden, Just tried again this afternoon with same symptoms as trichoko. This has been happening for at least the past week. Maybe I should start replacing hardware or will there be an update to stable version soon? Share this post Link to post Share on other sites
beazley 34 Posted March 3, 2014 (edited) anyone with PhysX crashes, please try DEV branch as all known PhysX crashes shall be fixed(or if you already on DEV branch, got any Physx crashes this week?) Thanks Dwarden. To answer your question: yesterday my unit was trialing a switch over to A3, and on the stable build with 80+ players this PhysX crash was extremely apparent. We found this thread, updated to the dev branch and we did not have a single PhysX related crash afterwards. - Beaz Edited March 6, 2014 by Beazley Share this post Link to post Share on other sites
[evo] dan 79 Posted April 14, 2014 Just a follow up on this. I haven't had any crashes in Arma 3 for the last 3 weeks on dev branch nor have I had any crashes on main since Zeus was released. Well done BIS! Share this post Link to post Share on other sites
Porti 10 Posted December 21, 2014 Hi, I have played ArmA3 for over 300 hours, and never had this problem, until about 2 weeks ago. Now, I can't play for more than 20 minutes. Is there any fix or something already? It's very annoying. (I will post crash report, mdmp, bidmp and rpt files next time it happens, if somebody could tell me where the files are) Share this post Link to post Share on other sites
kridian 33 Posted December 22, 2014 ..if somebody could tell me where the files are) Location of rpt. file: C:\Users\**YOURUSERNAME**\AppData\Local\Arma 3 Share this post Link to post Share on other sites
Porti 10 Posted December 22, 2014 Thnx dude. It just happened again. Seems totally random... Problem signature: Problem Event Name: APPCRASH Application Name: arma3.exe Application Version: 1.36.128.713 Application Timestamp: 5491535b Fault Module Name: PhysX3_x86.dll Fault Module Version: 3.2.4.1 Fault Module Timestamp: 5164246f Exception Code: c0000005 Exception Offset: 000dedb7 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 3082 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: If the online privacy statement is not available, please read our privacy statement offline: Share this post Link to post Share on other sites
kridian 33 Posted December 25, 2014 *sigh* This particular pain-in-the-ass bug seems to know the exact time when your character is doing something crucial in-game. 100 meters from the Comms Tower to lay explosive charges... CRASH Exacting revenge on enemy AI that took out one of your guys... CRASH Flying transport full of players to the AO... CRASH It's just plain f*%king evil. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 25, 2014 as it was said before the fix for most (or all) PhysX crashes is in 1.37 DEV (and thus upcoming 1.38 stable)... Share this post Link to post Share on other sites
kridian 33 Posted December 25, 2014 Good to hear! Playing has been somewhat torturous lately. Share this post Link to post Share on other sites
danielisaiah1 10 Posted January 15, 2015 When is the 1.38 build scheduled to be released? Share this post Link to post Share on other sites