danielisaiah1
Member-
Content Count
17 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout danielisaiah1
-
Rank
Private First Class
-
@phronk - That's what I'm saying....its ALREADY THERE: path = program files (x86) / Steam / steamapps / common / Arma3 / @ASR_AI3 / userconfig / asr_ai3_settings.sqf Is that wrong? Should it be anywhere else? Are you saying the userconfig folder should be 2 levels up in the Arma3 folder instead of being in the @ASR_AI3 folder?
-
Strange - With the latest ASR update ARMA can't find the asr_ai3_settings.sqf in the userconfig/asr_ai3 sub-directory...yet it's plainly there (checked and re-checked).... Gives the script not found pop up at the launch menu. All other versions never had this issue.
-
Heli taking off to soon in MP, cant unload squads.
danielisaiah1 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've created a MP mission where a Huron (heli) is transporting unit "p1" and unit "p2" plus their squads to a drop point and then going back to base. I've got the loading and takeoff nailed using this script on the first move point: ((!alive p1) or (p1 in heli)) and ((!alive p2) or (p2 in heli)) - so that it wont take off until p1 and p2 are IN the heli. The heli waits for p1 and p2 to get in and then spools up and takes off. All good! But when the Heli lands at its location (Transport Unload waypoint on invisible Helipad) it lands correctly...but when both p1 and p2 are out of the heli it takes off and doesn't allow the rest of the squad to disembark...and fly's away according to its returning waypoints. What was horrifying/funny was that the squads were still trying to disembark while the chopper was flying off...poor guys were falling out of the sky! .... I think the issue is that the "transport unload" function kicks p1 and p2 out of the heli automatically and "thinks" its completed its unloading task. Whats unusual though is that when I use only one player (p1) with a squad it works great....the heli lets all troops off before taking off again. Is there a script or command that the will effectively "hold" the heli until all troops are off? Do scripts behave differently in MP? Do I have to name each unit in the squads and setup the scripts accordingly? I'm at a loss... Thanks for any replies in advance. -
Did Heli waypoint commands get changed?
danielisaiah1 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the editor, I place rifleman (player). I then place a Huron or Ghosthawk on the map (manned actual unit.....not empty)....and I give it a single move waypoint. It is not grouped with me. when I run the scenario, the helicopter(s) just sit there. It should spool up and fly to the way point and then hover... Did something change in the 1.38 update? The heli has fuel etc etc. I do the same thing with a hunter vehicle.....and it obeys the command. its like the helis are "grounded" EDIT: I just made another mission with troops, hunters, trucks, squads....everything "moves" except for the choppers!!! WTF....Am I missing something? I haven't made a mission since last year. I've made other missions though where this worked....if a unit has no other parameters bound to it....should they try to execute the waypoint? EDIT2: FIXED (but no good explanation)...copied the mission sqm file into another mission and lo and behold....the helicopters are obeying "orders".. I have now idea... :| -
TeamSpeak3 + Acre 2 + Arma 3...any dedicated tuts? (Noob)
danielisaiah1 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
All, I don’t know if this is the right forum but I was wondering if there was an in depth tutorial out there on how to setup AND configure TeamSpeak 3 with ACRE 2 for Arma 3. I see many tut’s on configuring Teamspeak and they make vague references to plugins for specific games… But I haven’t found one with clear examples on walking through the integration with Arma 3 end to end…(like a step by step walk through). The problem I’m having is I can’t get Acre to be recognized as the “radio†in Arma….Plus I’m a little sketchy on if I’m even setting up TeamSpeak parameters correctly. Do my TS settings have to change depending on what server I am on? I’m sorry I am a noob at TS overall. Thanks for any replies in advance! -
Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
danielisaiah1 replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
@audiocustoms - using AiA standalone (the one that requires CUP and has a patch) @PuFu - didn't know that. Will post addon troubleshooting with mods in respective thread. Apologies to all for being a forum noob!!! -
Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
danielisaiah1 replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
Sorry all...should have known better!!! Basically, I'm seeing Double overlapped start up menus when using CUP or AIA (which require CBA and Joint rails). Also, Looks like maps do not work in game (comes up as black when hitting map key...on any map). Also noticed some Vehicle shadows missing. Don't know if its just me but I have AIA(+patch), CUP, Joint Rails MCC and CBA. With no plugins the game runs fine With MCC the game runs fine. -
Looks like AIA, CBA, Joint Rails, and CUP are funky after 1.38 update
danielisaiah1 posted a topic in ARMA 3 - TROUBLESHOOTING
..and with kju not working on AiA or helping the CUP project anymore.... :( -
Arma3 stability on performance PC build.
danielisaiah1 replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
See Update in OG Post^^^^^^ -
Arma3 stability on performance PC build.
danielisaiah1 replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
@ forteh - Will try that. What amount of memory should Arma be using as a baseline? -
Arma3 stability on performance PC build.
danielisaiah1 replied to danielisaiah1's topic in ARMA 3 - TROUBLESHOOTING
@Forteh - thnaks for the response! I will run memtest but I can almost certainly say this is not a hardware failure (But I will remain open minded!) I believe this because: 1) I can run 3Dmark and Valley tests with no issues whatsoever and I consistently score in in the top 10% of scores recorded on those benchmarks. I can also run other programs such as Adobe Premiere CC (a very intensive memory and GPU application with GPU accel) and edit 4K files with heavy color correction and effects with no issues. 2) I experienced the same issues with another GPU (780ti) installed. I'm sad now that I turned that card back in because I thought was faulty. It wasn't. 3) I have thought about installing older drivers but now that I have the 980 card .... the oldest driver is 344.11 from last September. I have notes about that below in my observations. Arma3 set the parameters to "Ultra" without me doing a thing. I don't use the Nvidia game optimization thingy. Also, I since this was a first time driver install on a new build, there were no older driver junk to clean out. On the view distance inquiry, I like flying helis and seeing a realistic and distant horizon... but I will dial that back. BUT - even with those large distances i am still getting around 35-40fps (when the game is running). I also had NO problems with those view distances when things were running great earlier last year (more on that below) A few observations: I cannot pinpoint the exact time frame, but sometime in the later part of last year, Arma became unstable for me. When I think about it, It was around the Helicopter DLC update. I cannot remember if I updated drivers before or after that update so its hard to say what it is. At that time I had the 780ti installed. From May to Aug-September time-frame of 2014, Arma was stable and I was able to run at ultra settings with a 8km+ view distances. I also had a few Map Addons (A3MP) as well as Dslyecxi's HUD and tactical addons, CBA, and CAF aggressors. All in all I had about 6 Addons. Please note that THIS build is a all stock Arma with no Addons except the DLC. I notice when Arma is running, the pagefile starts to get filled up to 8Gb and is maxing out. Is this normal? MSI afterburner shows a graph where it slowly climbs and hits the max pagefile and stays there until the "crash". I have read conflicting (and older) posts around setting pagefiles to zero or increasing it to 2x installed memory size for performance improvements. I admit I know nothing about pagefiles or how to alter them or set them to higher or lower. I also notice that the GPU memory follows same ramp up to "max"... I have 3GB DDR5 in my 980. I don't know if this means anything...Is Arma supposed to use maximum GPU memory? Is this a possible memory leak? @ St. Jimmy - WILL DO! -
UPDATE!!!!!--------------------- Looks a like a memtest86 run through netted out some pretty bad errors on one of my DIMM's I replaced with exactly the same Memory and ran Memtest86....no errors! Happy to report that I have been running Arma for about 2 hrs and have seen no issues!!! So...I'll consider this issue closed. Thanks @Forteh for the feedback!! --------------------------------------------- All - I have entered into the desperation zone with the Arma3 application. Basically, Arma crashes every single time I play the game, 100% of the time. I am desperate and I am looking for help from all you awesome folks here!!! My specs: OS: Windows 7 64bit (All updated security patches and system updates) MOBO: GigaByteZ97X-Gaming 7 CPU: Intel quad Core i7-4771 3.5ghz GPU: MSI GeForce GTX980 4Gb DDR5 (nvidia Driver 347.09) MEM: 16GB Corsair Vengeance DDR3 (1600) SYS DRIVE: 500gb Samsung Evo 840 SSD (Arma installed on this drive) DATA DRIVE: 1 Tb Samsung Evo 840 SSD PSU: Corsair TX750M 750 watt CPU cooler: Coolermaster Hyper 212 EVO Case: Thermaltake Urban T31 w/ 3 120mm fans Details: I have built and rebuilt my PC 3 times now and with each new build, with NO OTHER GAMES installed or apps installed besides GeForce Experience, Chrome, Steam, Arma3, MSI afterburner (no tweaks) and CoreTemp. Arma randomly crashes either at the BI logo, the menu after the logos, in the editor and in game play. It's completely inconsistent....but what is consistent is that it WILL crash! Sometimes I can play for 3 min....sometimes I can play for 35 min. The crash is exactly the same every time 100% of the time. Here is what happens when the "crash" takes place: While playing, there will be about a half second of audio lag/skip and then the game freezes completely. I must ctrl/alt/delete out to Windows and that's where I see the "Arma 3 has stopped working" window and I click to close the program. Other details: - I (re) built this machine last night and made sure all windows updates and drivers were up to date etc. I installed Arma3 about 2 hours ago. - This is the only game I have installed. - On THIS BUILD, I have made no attempt to optimize any game parameters. I just started the game as it was installed. I have literally tried every optimization trick that's out there on the web for game optimization on the previous builds (-malloc param, turn on/off threading, run as admin, run steam as admin first, delete cache, turn off windows firewall, etc etc etc....) - On this new machine build, I have run the game only ONE time up until in crashed. - I have no mods installed - I don't have any Intel Graphics drivers installed nor are intel graphics turned on on the motherboard. - No overclocking done to CPU or GPU. No memory modifications. If anybody can help that would be incredible. As you can see, I don't have a chump system. The game is set to "Ultra" settings by default with my CPU/GPU setup...I have not moved one slider EXCEPT the view distance....which I have set to 10km. I am logging about 33fps on this configuration and my GPU and CPU temps are not getting out of control. I cannot post the the RPT log file unless I break it into two separate reply posts - it is 67000 characters and there is a 50000 limit in each post. I don't know if posting that way proper forum etiquette. Is there a section of the report that is most important? Thank you all for any replies in advance! -Dan
-
When is the 1.38 build scheduled to be released?
-
Arma 3: D3D error and multiple crashes
danielisaiah1 replied to HOHO295's topic in ARMA 3 - TROUBLESHOOTING
@ audiocustoms - I'm trying to track down why Arma 3 is constantly crashing on a brand new machine..and I think it might be this D3D error.....How can you tell if there is a D3D crash? My rpt files only say that the fault is in the arma.exe itself Thanks for any replies.... -
Ran into the same thing - It took me a year to figure out that DOF was impacting the lighting effects.