jelskipro 32 Posted September 21, 2014 they look amazing. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 22, 2014 Some more ChDkz stuff! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 7, 2014 I think I just crossed a line :D Share this post Link to post Share on other sites
miketim 20 Posted October 7, 2014 You did if that was port from Skyrim without permission... :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 8, 2014 Legislator;2780721']Some more ChDkz stuff! Plz, GLT Legislator, make some missions like "Back to Cherno" with BW units fighting the Chedaki, it would be Ubber awesome! On a sidenote, that above guys is more "Fus-roh-DOH" than anything else, lol Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 8, 2014 (edited) You did if that was port from Skyrim without permission... :) No Skyrim hacking, it was a freely available 3d model: http://tf3dm.com/3d-model/dovahkiin-81734.html However there is no mention how the guy got the model. "Credits go to Bethesda" which of course they go to. But it might also be possible that the guy did the work on his own. Anyway the file up to 2 years and nobody took it down so I assume there are no copyright issues. Plz, GLT Legislator, make some missions like "Back to Cherno" with BW units fighting the Chedaki, it would be Ubber awesome! That's the plan! I'm going to put some CDF units in A3 as well. ChDkz and CDF will both feature classic post-soviet and modern weapon layout. RHS mod will also be applied to the missions. I hope to get the first results in november. Edited October 8, 2014 by [GLT] Legislator Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 19, 2014 It's been quite in the realm, mostly because of technical changes inside of GLT Mod which are not interesting for the public. However in the near future there will be the optional GLT Mod Extended! It will feature the ChDkz and CDF units of Chernarus and will depend more on 3rd party mods. Anyone who dislikes a variety of 3rd party mods can still stick to the basic GLT Mod. However only GLT Mod Extended will feature A2 related armies and missions. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 25, 2014 More CDF stuff They will be equipped with Massis weapons. The goal was to present a 2014-like CDF after the events of Operation Harvest Red. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 13, 2014 Nothing much to report for now as the progress slowed down a little bit because of missing spare time. However I may present the F**k ISIS outfits which will be available in the next update. Meanwhile I'm doing boring stuff like trying to fix some CDF and ChDkz uniform bugs. You can prepare yourself by downloading the great RHS mod http://www.rhsmods.org/ and the Arma 3 map pack + (optional) Arma 3 map pack island fixes! They will be a required mod for the upcoming (optional) GLT Mod Extended 1.00 and the new Chernarus missions! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 30, 2014 Currently WIP - winter units and some missions for the old ArmA 2 maps (BMP is from RHS Mod) Share this post Link to post Share on other sites
soolie 189 Posted December 30, 2014 Snow vehicles!!! They look amazing. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 2, 2015 The Winter units are ready! They will be included in GLT Mod Extended 1.01; some winter objects however will be included in GLT Mod 1.25 (which is required anyway). The winter map is Helvantis Share this post Link to post Share on other sites
ralfingerlp 14 Posted January 9, 2015 Mind blown! Danke :) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 9, 2015 Thanks :) Currently WIP: Helvantis missions Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 25, 2015 I present 3 videos which show a small part of the progress: 1. M32 Grenade Launcher A2 Port 2. AA-12 Shotgun A2 Port 3. Gun Wraps Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 1, 2015 Currently WIP - Arma 3 hands on the Arma 2 uniforms and clothes. Picture for quality comparison Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 2, 2015 While the latest GLT Mod versions are in the last hours of uploading, I announce the next feature of GLT mod - posters and graffitis! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 17, 2015 GLT Mod 1.26 and GLT Mod Extended 1.02 are currently WIP. The progress is a little bit slot as I have to rework all missions with new features and some optimizations. - arsenal selection for easy equipment at the starting poing of each mission - player marker script will be included - corpse delete will be disabled - lots of bug fixes - several new items, vehicles, units and insignias will be included - a few new missions will be created Share this post Link to post Share on other sites
Pomi Git 256 Posted April 18, 2015 Nice one mate. Good to see you still working on this mod Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 6, 2015 The arsenal feature is going to be embedded in all missions of GLT Mod and GLT Mod Extended. Function has been provided by sxp2high Video shows the WIP status. Default A3, DLC and mod weapons and items will be added to several templates. Save/Load function is disabled however to avoid conflicts. Share this post Link to post Share on other sites
ruPal 143 Posted May 25, 2015 Great mod! Please fix this issues: white face but black hands http://i.imgur.com/VI3fAJr.png hands float in the air http://i.imgur.com/AB42zJ6.jpg Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 25, 2015 Hi, thanks for the input .. it's a little bit difficult to arrange the skin colour as the hands are part of the "clothing" while the heads aren't. Most Arma 3 characters models avoid this as they have gloves. However I agree the floating hands must be fixed. The good news is that GLT Mod 1.26 is finally finished. The upload is already in progress. Every new issue will be taken care of in GLT Mod 1.27. Edit: Just opened a ticket for it: https://github.com/Legislator/GLT-Mod/issues/226 Share this post Link to post Share on other sites
ruPal 143 Posted May 25, 2015 Thank you, Legislator. Your mod contain tons of civilians and talibs. Also they are in good quality! Maybe it will be better to remove hands and use vanilla? I have found that hands and faces changes simulationusly in Arma 3. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 25, 2015 (edited) That was my thought first too, but there aren't much choices 1) Use no hands ^^ lol no option 2) Use Arma 2 hands (and they look awful compared to A3 model standards 3) Use Arma 3 hands Some A3 hands didn't fit to the A2 bodies so I had to leave everything as it is. If I remember correctly the middle eastern units are still using the A2 hands as they did fit quite well. Anyway the arsenal is not so important because it is only a preview. The feeling inside the mission matters. Edited May 26, 2015 by [GLT] Legislator Share this post Link to post Share on other sites
ruPal 143 Posted May 27, 2015 Sure. But if you have time, check Leights OPFOR Pack, please. It also has talibs but with arma 3 hands. Maybe this will help. Nevertheless thank you for a such great mod! Share this post Link to post Share on other sites