KevsNoTrev 44 Posted October 28, 2013 Looking good Legislator, looking forward to release...:) any chance that a player hit with an explosive && has a fuel can in their gear will burn for days? Would look great..... Another idea - siphoning hose- need i say more? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 28, 2013 I don't think you'll explode and burn if you're hit while wearing a jerrycan. It would look great, but I don't think it'll fit ingame. - - Currently work in progress: loot function for buildings and cars like in DayZ GLT Mission 02 for Altis jerrycan function (refilling of cars) new game of thrones themed resistance units for blufor and opfor extention of the editor cleanup & creation of an ArmA 3 library of all A3 objects and units with images more GLT units Also planned for the future: exchanging the R3F package with the NATO weapons package, civilian baskettball teams, exchanging BTC revive with BTKs first aid function & A3 respawnpoint system Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 2, 2013 The GLT Jerrycan Editor Module! The next mod update will come soon! I'm glad the new patch didn't break much. Prepare to skip R3F weapons because in the next GLT Mod update you'll require massis NATO & russian weapons. Another change will be the vehicle loadout. I removed most first aid kits and added jerrycans to the trunk. I also started to apply new configs to items which are already in the game, like tires. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 6, 2013 Hi all, I haven't forgotten about you all. We've encountered some issues with the GLT Jerrycan Module that need to be fixed. Otherwise we have a stable GLT 1.12 which will be released soon! Expect the Ion Inc. units to have the M4 as the main weapon and GLT units to have the G3 & HK416/HK417. New resistance units are work in progress and will use AK-74 ;) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 21, 2013 Because of Patch 1.06 I plan to release GLT Mod 1.13 this weekend (maybe). Depending on my time I also might include the first new resistance fighters of "Victoria Divina". GLT IFV-6 Namer variants - - - - - - Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 21, 2013 And sorry, yet another post because of picture limitation: The return of Mr. Freeman! - Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 24, 2013 Victoria Divina! - And several 3D objects are now inventory items Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 9, 2013 Thanks to the new licence model I present some of the ArmA 2 objects in ArmA 3. Textures and 3D modell are not modified. Also, I don't have any plans to include all A2 objects or vehicles as it would be a massive overkill for myself and also there are much better all in arma mods out there which will take care of that. I only need them for compositions. - - - - Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 11, 2014 Hi guys, I plan to release the next GLT mod update after the next A3 main branch patch. The BW mod team allowed me to use their stuff for my mod. I will neither change any of their data, nor will I include any file of them in my mod. BW mod will simply become a required mod for my stuff. GLT Paratrooper GLT Rifleman with G36 GLT Officer GLT Sky Lynx GLT Sky Lynx Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 13, 2014 New pictures of the GLT A-152 Albatross - - The textures are not finished yet. Imho they are lacking of details. Once I have a finished main texture, I plan to have random texture selection again. Share this post Link to post Share on other sites
(st6)predator 0 Posted January 14, 2014 Interesting Color for the Jet !!!! Regards (ST6)Predator Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 19, 2014 Hi there, first of all, BW Mod will become a required mod for GLT. Thank you again, BW Mod Team, for allowing me to use your stuff on my units. I finally managed to create a flecktarn camo on my units. I'm fully aware it still won't be 100 % accurate, but at least it'll fit better to the items and units of the BW mod than before. Please be aware than the following screenshots are still work in progress and also contain content from BW Mod and Massis NATO Weapon Package. - - - Basicly, I'm upgrading all textures of the GLT headgear, backpacks, uniforms and vests :) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 28, 2014 Hi guys, new screens from the new MICH helmet of the GLT. - (glasses and G36 are from BW Mod) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 29, 2014 Here's a preview of the new resistance faction Nea Dimokratia. It's a pro-CSAT militia which controls the southwest part of Lemnos. - - The AKMS is part of Massis NATO & Russian Speznaz weapon package. The uniform is still WIP. Details will change, the camo pattern and the colors will stay. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 31, 2014 More preview screens A rework of the Victoria Divina uniform including a new booniehat. The Red Guard of the Nea Dimokratia militia Another Neo Dimokratia soldier The weapons are from Massis NATO & Russian Speznaz Weapons Package. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 4, 2014 The vehicle textures will also be reworked one by one. I found some new dirt brushes :D - - Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 4, 2014 One example of Work-in-Progress: - GLT LGS Fennek - August 2013 - GLT LGS Fennek - December 2013 - GLT LGS Fennek - February 2014 I've added some more details today. Color comparison with BW Mod Puma Share this post Link to post Share on other sites
(st6)predator 0 Posted February 5, 2014 Beautiful work !!! Regards (ST6)Predator Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 5, 2014 GLT Karakal 1A5 got a new paintjob - Share this post Link to post Share on other sites
disco.modder 116 Posted February 6, 2014 I like the vehicle camo schemes you are doing. It suits the Mediterranean terrain of Altis and Stratis greatly. Share this post Link to post Share on other sites
(st6)predator 0 Posted February 6, 2014 I like the vehicle camo schemes you are doing. It suits the Mediterranean terrain of Altis and Stratis greatly. Thats "normal" german Flecktarn with a "little" bit dirt Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 6, 2014 I decided to skip the randomized texture selection of "clean" and "dirty" vehicle textures. You wouldn't find any clean tank in a battlezone like Lemnos anyway. Besides, its reducing the filesize of the PBO by 50 % at the end. I hope to update a lot of more things in the future and if there is the time I will also upgrade the A3 default vehicle textures :) Priority for the next release will be upgrading some of the stratis missions, 1 new altis mission and 1 new showcase. Once I'm satisfied with all the GLT textures, I'm thinking of creating desert and winter camo as well, but it's also up to the terrains BIS will be providing. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 6, 2014 (edited) Pictures of the GLT Leopard 2A6 Edited March 9, 2014 by [GLT] Legislator Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 9, 2014 The next update of the GLT Mod will follow soon! Reworked textures will included. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 17, 2014 I decided to delay the next GLT mod release after the release of the 3rd campaign "Win" for ArmA 3 to give everything a little more finetuning. The new Ka-60 "Harpeia" New Victoria Divina beret Share this post Link to post Share on other sites