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smokedog3para

A3 :p\ drive setup info

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Thanks again for the reply, still no joy, I added the lines as mentioned above and no clutter, I still get missing addon error when I run the map in Arma3, thats got me stumped. What ever addon I put in the required addons field in the config.cpp is the one thats missing when I start the game.. If I put requiredaddons "" it still posts an error saying its missing ""addons. I manually added some reeds in visitor and when I'm in game I can see it fine.

@jakerod - checked my config and it must have been a forum bug as space wasn't there, well spotted though :) Will also change prefix as suggested

my map.log shows this error

"using non-binarized object a3\plants_f\plant\p_reeds_f.p3d"

I've rechecked my folders, map folder is in root of P:

no errors when binarizing (none that cause error popups)

I have an A3 folder in the root of Arma3 and the root of P: with data_f and plants_f (unpbo'd)

Bushlurker I am using your paa's and rvmats so theres no issues there.

Pulling my friggin hair out!!!!! ARRGGG

---------- Post added at 19:55 ---------- Previous post was at 19:19 ----------

ok I found the issue and now have clutter, it seems i was missing a }; I used your Falklands cpp files bush thanks, The main problem of missing addon popup still exists. I don't understand why its posting this error when I start the map. whatever file i put in the requiredaddons field in the config.cpp will give me a popup error when starting arma.

Edited by Auss

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Ok fixed, was line in config I found and removed doh

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@m1km8n

Edit : Yes baby, arma3p needs 50 minutes (with ssd^^) to finish his work...

you have something seriously nasty on your OS. it could be an svn or git cache repository tracker, an automatic indexing file system updater. or, your ssd is on the way out where it's spending most of it's time correcting bad flag tracks

arma3p WITH huge file extraction takes around 10 mins, and about 3 mins without the (probably unnecessary) sounds pbo on a medium performance pc (average dual processor home computer)

---------- Post added at 18:10 ---------- Previous post was at 17:59 ----------

New Bis tools for arma3 via steam

DO NOT RUN DevP. you are inviting disaster.

1) start with an empty p:

2) run arma3p

this is most important. it does considerably more than 'just' extracting files

3) alter the newly rebadged visitor and oxygen to point to p:\buldozer with appropriate -exthreads -nosplash and etc

The above three steps eliminate the viewer not found missing blah, and various other issues.

you will also need (generally) to provide a bulldozer.cfg file. Read the vbs2 documentation for Visitor4

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