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Development Branch Changelog

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12-06-2014

EXE rev. 125058

Size: ~93 MB

DATA

  • Changed reloading sound of Zafir and Mk200
  • Added: H_Booniehat_tan's ground holder
  • Added: New textures for some of the caps
  • Changed: Scope parameter of some of the headgear

Potential campaign spoilers:

  • Uniforms added via forceAddUniform when needed
  • Fixed: Locking of patrol vehicle when player returns from patrol
  • Added: Some micro compositions for patrol
  • Fixed: Colliding position by two soldiers at Rogain
  • Added: Support for multiple vehicles returning from patrol. Only the player's vehicle will appear on the hub, but the cargo of all vehicles get stored to the pool.

ENGINE

  • Fixed: Dead body icon
  • Disabled some fog effects when going underwater
  • Fixed: "InventoryOpened" Event Handler fired twice

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13-06-2014

Multiple uploads to the Steam servers failed and so we could not update today.

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16-06-2014

EXE rev. 125258

Size: ~219 MB

DATA

  • Fixed: Geometries of UAV entities
  • Changed: Sound for animations of lying wounded
  • Fixed: Decelerons on the Wipeout so that they both extend to the same extent when banking
  • Updated: Duty values for some animations states
  • Minor volume changes for closure and fire mode change sounds
  • Updated: Thermal signature of Mk200, Khaybar, Zubr and MX
  • Fixed: Map icon size of portable mortars, offroad variants and assault boats
  • Particle effect modules localized

Potential campaign spoilers:

  • Persistent identities between B_hub02, B_m02_1 and B_m02_2 now work correctly
  • Used names are permanently removed from the pool of names for the auto-generated identities
  • Icons added to user actions on hub, namely: open strategic map, start briefing, start patrol and get recommended gear
  • Added specific identities to story characters

ENGINE

  • Fixed: Catching missing callback from Steam
  • Improved: Formula of how inventory load affects stamina regeneration
  • UAV: Locked camera - wavy camera rotation (first hotfix)
  • Smoother animation when enabling / disabling mimics
  • Fixed: Warning about assigning a bool to an int
  • Fixed: CTD when opening inventory in combination with createAgent
  • Classes in cfgGlasses are now able to use hidden selections (camo)
  • Recoil offset no longer reset after every 3rd shot in full auto
  • Changed: openYoutubeVideo disabled in scenarios (for security)
  • Separated sharpen Post-Process prototype (no GUI integration yet)
  • Fixed: Possible CTD in airplanes
  • UAV: Locked camera - camera rotation set to zero when switching to manual view

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17-06-2014

EXE rev. 125279

Size: ~178 MB

DATA

  • Postponed the moment when the Wipeout cockpit starts to close to match the get in animation
  • Added: Missing units and weapons to cfgPatches
  • Removed: Obsolete classes from cfgPatches
  • Minor volume changes for dry sounds, closure sounds and fire mode change sounds
  • Fixed: Small blue artifact in Rook texture
  • Tweaked: Thermal signature of Khaybar
  • Fixed: No log in the Map for a hint with negative DLC parameter (there is no record in the FM for these hints, so it ended up with error message)
  • Unintended fatigue effects have been removed until the whole fatigue technology kicks in

ENGINE

  • Added: Possibility to filter out some campaign packages and therefore create campaign menu with only part of all campaigns
  • Fixed: Not working resume button in campaign menu
  • Fixed: Exploitable command forceRespawn
  • Lipsync now still works when mimics are disabled
  • Landscape clipping optimized
  • Fixed: Switching fire mode switches optics mode
  • Fixed: Error popup when weaponAccessories called with non-existing weapon
  • Sound: Added parameter sound to custom animation sources
  • Sound: Fixed: Gear up sound after loading
  • Added: Warning message about locked profileNamespace variables save file

Edited by DnA

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18-06-2014

EXE rev. 125293

Size: ~178 MB

DATA

Same as the 1.22 main branch

ENGINE

  • Fixed: Calling underwater damage on non-local submarine
  • Added: Checks if objects are static in map (script commands)
  • Fixed: IRLaserOn action
  • Hup Holland Hup
  • Fixed: Game could crash after changing soldier's face type
  • Muting sounds when YT player is shown
  • Fixed: Car tracks are no longer drawn in the future
  • Fixed: Maximum inventory load threshold could be trespassed

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19-06-2014

EXE rev. 125317

Size: ~113 MB

DATA

  • Added: Controls action for locking turret on an object
  • Added: Turret locking ability for the UGV RCWS
  • Unused GameSpy IDCs removed
  • UAV terminals now have the correct author defined
  • Adjusted flare size, intensity and coloring of flashlight accessory
  • Fixed: Zone restriction module not working after respawn

ENGINE

  • Fixed: Traveling back to past
  • Footsteps alpha and the ability for config to enable footsteps / tracks / blood in world definitions
  • Fixed: CTD occurred when ejecting a dead unit from a car (Zeus)
  • Added: New script commands related to UAVs - connectability (isUAVConnectable, enableUAVConnectability, disableUAVConnectability)
  • Magazines slots should be highlighted the same way as other item types
  • Hotfixed: Duplicating items on direct / LAN through backpacks

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20-06-2014

EXE rev. 125330

Size: ~70 MB

DATA

  • Added: New English protocol of Dan Brown
  • Cleaned up and restructured HUD config for PO-30 Orca
  • CH-49 Mohawk's inventory contains proper weapons, not OPFOR ones

ENGINE

  • Added: New scripting commands for working with mines (allMines, detectedMines, mineDetectedBy)
  • Fixed: Duplicating items on direct / LAN through backpacks
  • Fixed: Setting connection string when creating MP session from the game
  • Fixed: Client getting stuck in Zeus dialog after server ends
  • enableFatigue true; doesn't reset fatigue anymore
  • Complete removal of the disabled GameSpy technology

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23-06-2014

EXE rev. 125350

Size: ~164 MB

DATA

  • Adjusted: Environmental map on various vehicles
  • Changed volume of reloading for most weapons
  • Revamp of muzzle suppressors (see http://forums.bistudio.com/showthread.php?179308-Weapon-sounds-affected-by-suppressors-change-in-1-23)
  • Overhauled inertia values for weapons and attachments. Main source of imprecision will be sights alignment, not sway distortion that will be elevated only with higher fatigue or arms damage in effect.
  • Assault Pack (Hex) should have the right texture
  • Fixed: Adding items to ammo box in Zeus didn't work correctly

ENGINE

  • Fixed: Prevent created agent from opening his gear
  • Added: New scripting command for getting a list of all diag modes (diag_list)
  • Fixed: Trigger pulling for normal man simulation tree
  • Fixed: Not showing cutscenes in the main menu
  • Changed warning message when profile variable space is locked to be more helpful
  • Fixed: Suppressors override weapon specific parameters, making initSpeed, hit and cost parameters work everywhere as expected
  • Fixed: Ragdoll false recovery

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24-06-2014

EXE rev. 125365

Size: ~96 MB

DATA

  • Added: arma3diag.exe (includes diagnostic tools, excludes MP)
  • Changed volume of closure sounds
  • Minor volume changes of reloading sounds
  • Adjusted materials of the small backpack
  • Host server: Added port warning
  • Host server: Fixed conversion of labels to upper-case
  • Fixed: Showcase Vehicles: Player could not get in the ship

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25-06-2014

EXE rev. 125390

Size: ~98 MB

NOTES

We’re still fixing up Bootcamp assets, so its staging on this branch was delayed until Friday the earliest.

DATA

  • Optimized turning animation aimPrecision to comparable levels amongst weapons (x2 when standing, x3 when crouched, x4 in prone)
  • Fixed: Aim precision values for pistol crouch and launcher standing stances to match values for other weapon types
  • Optimized aiming precision states for adjusted stances. Since they do not have appropriate turning animation stances configured their base precision must be higher than default stance, for else they will posses unreasonable advantage over default stances.
  • Decreased duty of running with lowered rifle in crouch position
  • Adjusted moving speeds and duty values of certain stances to prevent unintuitive discrepancies
  • Optimized prone stance adjustment poses aim precision
  • New post-process filtering for Radio Protocols
  • Fixed: Broken size of the hint area when a hint and its sub-hint were used without any other hint between them
  • Minor changes in suppressors weights

ENGINE

  • steamQuery port is fixed to be +1 to gamePort
  • Fixed: Possible CTD
  • Added: Adding joined sessions to the Steam history

Edited by DnA

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26-06-2014

EXE rev.125433

Size: ~375 MB

DATA

  • Fixed: DLC Bundle duplicity in Expansions menu Fix did not work :(
  • Inertia effect over new weapon sway temporarily turned off until the inertia will be fully implemented
  • Changed launcher hit mask
  • Decrease vertical movement of secondary weapon sway class
  • Attempt to fix several rag-doll issues by decreasing the magnitude of hit forces applied and simultaneous increase of mass for bones to prevent them from flinching wildly
  • Increased negative effect of damage over secondary weapon sway class. It should be hard to aim with crippled hands.
  • Increased base speed and max speed threshold of secondary imprecision class to decrease the time needed for actual imprecision to align with cursor space
  • A little elf hiding some caps has been found and dealt with, thus the caps shall be available again
  • Facewear (former glasses) has mass correctly set
  • Enabled fatigue parameter that was disabled for 1.22

ENGINE

  • Fixed: Possible CTD in the Zeus map
  • Hiding lights for hidden vehicles
  • New command playerControlled (like the player command, but it will return the remote-controlled unit)
  • Adding corpses from disconnected players to disposeManager (http://feedback.arma3.com/view.php?id=17532)

Edited by DnA

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27-06-2014

We were very close to staging the Bootcamp Update sandbox today, but are having transfer issues with the servers. It will be delayed until Monday. Have a nice weekend!

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27-06-2014

EXE rev. 125519

Size: ~552 MB

This part does not yet contain Bootcamp's playable content, so the relevant LEARN menu entries will be empty / non-functional until that gets added soon.

DATA

  • Added: Virtual Reality world
  • Added: Virtual Reality soldiers and character entities
  • Added: Objects specific for Virtual Reality (large blocks, covers and markers)
  • FIA faction has been revamped:
  • Added: New uniform for FIA AT Rifleman


  • Added: FIA Offroad, Quadbike and Truck camo versions


  • FIA soldiers have randomized headgear and facewear according to their classes and possible headgear-facewear combinations


  • Added: 3 new FIA stashes


  • Added: Repair variants of Offroads
  • Added: Various facewear available in profile (balaclavas and bandannas with various glasses)
  • Added: 3 new music tracks
  • Virtual Reality digital Arma 3 theme


  • Splendid Split theme


  • BI 15th Anniversary theme


  • Added: Various VR-related sounds for triggers
  • Added: Camo variants of M320 and GM-6
  • Added: Misc. objects
  • Winners podium


  • Trophy


  • White tent


  • Tyre barriers


  • Kart tires


  • Kart steering wheels


  • Car batteries


  • Kart trolley


  • Kart stand


  • Pieces of exercise equipment


  • Water coolers


  • Large food container


  • Small sandbag sentry post


  • New damage and destruction materials for all vehicles
  • Fixed: Empty reflector in Helicopter_Base_H
  • Adjusted: Capacity of inventory of copters
  • Fixed: Scripting error while browsing respawn menu
  • Fixed: Respawn menu was sometimes too slow
  • Fixed: Live-feed and Skirmish module category
  • Fixed: Duplicated inventory item in action menu
  • Fixed: Intentionally negative rating used in DM missions is no longer displayed in the debriefing
  • Fixed: "End Scenario" module used wrong ending type
  • Fixed: Showcase Zeus was not marked as completed when player left after a task told them they could
  • Fixed: Ordnance module was using effects incompatible with the Zeus Ordnance module. Explosions will now be stronger, but existing missions won't be affected unless you edit the module in editor and save it again.

Potential campaign spoilers:

  • New head- and face-wear added to units in Patrol missions and in the “Adapt†armory
  • Tweaks in randomization, placement and compositions of enemy patrols in the “Adapt†Patrols

ENGINE

  • Fixed: Crash when segments don’t have a shape
  • Overhauled weapon sway available in dev-branch (no inertia yet)
  • Fixed: Issue with disabling moving of units outside Zeus editable area affected by the camera angle
  • Hiding markers for invisible objects and simulation is enabled
  • Added: New scripting command for reading configs into arrays with a filter (configClasses)
  • Fixed: Setting of hair AtoC shader constants
  • Fixed: Action menu - heal is offered, while the new action is opening doors
  • Fixed: Exploit that allowed Zeus to move soldier groups using rotation even outside of the editable zone
  • Fixed: CTD when MP role had not soldier created
  • Added: Showing used network ports when creating a listen server
  • Fixed: Possible CTDs in Buldozer
  • Fixed: AT launcher - optics were misaligned with cursor
  • Fixed: Possible CTD
  • Fixed: Environment - Player is able to put items into gas pumps
  • Radio Protocol: Added parameter absolute angle into RadioMessageWatchDir
  • VON: Direct communication: Changed targets selection
  • Fixed: Recoil coef does not influence weapon behaviour
  • Fixed: Missing recoil after turning (and some other animations)

Edited by RoyaltyinExile

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01-07-2014

EXE rev. 125563

Size: ~278 MB

NOTES

  • Known: Virtual Arsenal is marked as Unnamed Mission during its startup
  • Bootcamp campaign is still deliberately missing
  • VR Training is still deliberately missing

DATA

  • Added: Virtual Arsenal
  • Fixed: RscTextCheckBox spam in RPT when opening GUI editor
  • Added: Entity Transit textures
  • Adjusted: Alignment of cursor and optics for launchers
  • TRG correctly hides magazine when there is none in the weapon
  • Fixed: Last bullet still visible in Rahim's magazine despite it being empty
  • Fixed: Error in modules while reading cfgAddons

ENGINE

  • Radio protocol: Changed parameters going to RadioMessageWatchDir
  • Fixed: Undeletable profile in configuration
  • Fixed: Broken GunCloud, GunFire loading
  • Radio protocol: SentCmdDeactivateMine
  • Fixed: Copyright string in file properties
  • Tweaked: Spatialization of loud sounds
  • Added: isAutotest script command
  • Added: Support for spaces in mods in -mod= parameter as long as all the mods are quoted (e.g. -mod="Mod1; Some Other Mod;WeaponA")

Edited by DnA

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02-07-2014

EXE rev. 125595

Size: ~124 MB

KNOWN ISSUE

Zeus modules are broken until we stage the rest of the playable content for Bootcamp.

DATA

  • Renamed class Map_VR to VR (unfortunately this snuck into the first dev-branch release. It means you’ll need to rename your own scenarios made using this terrain.)
  • Fixed: Weapon attachments were not available in Virtual Arsenal
  • Renamed: UserTexture_ground_2x1_F to UserTexture_1x2_F and flipped it so that it is taller rather than wider
  • Increased: VR Protagonist uniform's capacity
  • Fixed: Binoculars and NVGs were not added correctly to ammo boxes
  • Disabled: Parallax for the ceiling of Virtual Reality world

ENGINE

  • Fixed: Thermal Imaging from Laser Designator transferred to every scope
  • Fixed: Player observers now always send their target to the gunner
  • Added: New weapon parameter maxZeroing (fixes a scopes zeroing glitch)
  • Added: New mapName parameter for SteamTags
  • Added: Stealing of UAVs (not yet configured in data)
  • Removing UavPilot when a transport is destroyed
  • Maximum memory increased to 3072MB (-maxmem=3072 to use it)
  • Fixed: An exploit in Zeus which allowed forcing players out of vehicle
  • Re-fixed: Remote control using map

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03-07-2014

EXE rev. 125816

Size: ~98 MB

DATA

  • Fixed: "Watch Direction" sentence in Radio Protocols
  • Fixed: Virtual Arsenal ammo box didn't work
  • Fixed: Weapon attachments of some community weapons were not visible in the list in Arsenal
  • Fixed: Missing icons in Field Manual in Russian localization
  • Fixed: It wasn't clear when Arsenal ammo box functionality was available when Zeus was configuring the box
  • Tweaked: VR uniform visuals
  • maxZeroing parameter has been properly configured for all weapons
  • Added: BIS_fnc_setUnitInsignia now loads description.ext CfgUnitInsignia classes
  • Fixed: Arsenal sometimes got stuck on load-out opening

ENGINE

  • Fixed: Possible CTD while finding a path in a house without a model
  • Fixed: healSoldier CTD
  • Fixed: Recoil direction when using iron sights
  • Unarmed UGV - broken follow command in terminal
  • Fixed: Artillery target deleted to soon
  • Fixed: Player is unable to change weapons in fixed-wings
  • Fixed: Action "BackFromUAV" was broken for UGV drivers
  • When AI ordered to engage, it will engage even a vehicle without weapons

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04-07-2014

EXE rev. 125852 (game)

EXE rev. 125870 (launcher)

Size: ~210 MB

NOTES

  • As per usual, if you care about the best experience - we recommend waiting until main branch release. We're staging this playable content with known issues and remaining polish. But help with testing is appreciated.
  • The launcher is currently found only in the game’s root via arma3launcher.exe since we cannot configure Steam launch options for just Dev-Branch.
  • User Account Control (esp. on Windows 8.1) may cause a crash of the launcher when accessing the Arma 3 process. When you encounter this or other issues, please provide your OS and similar specifications in the feedback issue. As this is a new application, we expect there may be compatibility issues in the global player base (virus scanners / firewalls).
  • Known issue: the launcher can get stuck after fully downloading a subscribed add-on.

LAUNCHER

  • Added: Game launcher

DATA

  • Added: Bootcamp Prologue mini-campaign
  • Added: ZGM 4+1 Bootcamp multiplayer training
  • Added: 8 Virtual Reality Training lessons
  • Material Penetration


  • Placeables


  • Launchers


  • Target Designation


  • Commanding - Movement


  • Commanding - Behavior


  • Commanding - Actions


  • Commanding - Vehicles


  • Added: VR Zeus multiplayer scenarios
  • ZGM 16+2 Master Virtual Reality (AAF)


  • ZGM 16+2 Master Virtual Reality (CSAT)


  • ZGM 16+2 Master Virtual Reality (NATO)


  • ZGM 48+2 Master Virtual Reality


  • Added: 14 Bootcamp-related Steam Achievements

  • Added: BIS_fnc_animateTaskWaypoint
  • Fixed: Hint in AV terminal no longer overlaps the terminal menu
  • Added: Switching to driver / gunner after PIP click (AV Terminal)
  • Fixed: Shadow LOD of bandanas producing no more shadow offset
  • VR Soldier stripes may be set a different color / texture (camo_stripes is the first selection => use this setObjectTexture [0,"pathToTexture.paa"])
  • Added: Sound for Scalpel missile explosion
  • Hints and user actions have been unified for Disarm / Disable / Deactivation of explosives
  • Fixed: Another icon pop-up error in the Russian version of Field Manual

ENGINE

  • Fixed: Transmitting empty enemy vehicle to gunners as target
  • Script commands vectorNormalized and vectorFromTo
  • AI will attack an enemy vehicle with weapons but without ammo (he no longer has info about the number of magazines)
  • Fixed: Placing of UAV in editor breaks ability to create groups
  • Fixed: AI no longer speaks over radio, when he has none
  • 3GB memory limit disabled because it caused memory-related crashes (this does not mean we’re stopping work in this field)

Edited by DnA

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07-07-2014

EXE rev. 125884 (game)

EXE rev. 125885 (launcher)

Size: ~57 MB

DATA

  • Various fixes in Field Manual and hints
  • Added: Armored targets in Virtual Arsenal
  • Added: Colorful stripes for VR Protagonists

Potential campaign spoilers:

  • Added: Laptop screen animation
  • Function for animating waypoints has been used
  • Removed: Pistol for the whole Bootcamp campaign

ENGINE

  • Fixed: Sound: Reloading can be heard far away
  • Added: Ability to force difficulty for selected scenarios
  • Fixed: Update of remotely-controlled unit after reconnection
  • Fixed: moveInCargo on non-local vehicle

LAUNCHER

  • Fixed: Crash when pressing Play during download
  • Fixed: Addons are not correctly downloaded
  • Fixed: Load order combo sort binding
  • Potential fix for access denied exception during HasExited call
  • Fixed: Crash while shutting down while Arma 3 was already running
  • Fixed: Potential crash in LoadAll, UnloadAll

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08-07-2014

EXE rev. 125903 (game)

EXE rev. 125921 (launcher)

Size: ~76 MB

DATA

  • Bootcamp cutscene animations have proper sounds of steps
  • Fixed: Customized magazines were not loaded properly in the Arsenal
  • Fixed: Scripting error when attempting to open non-existing inventory
  • Fixed: Possible issue with Virtual Reality map while using -skipIntro parameter
  • Fixed: VR Courses - Abort instead of Back to hub
  • Tweaked: Volume preview samples and configuration in audio settings
  • Ground icon for topic selection is properly white
  • VR Area markers are properly emissive during night
  • Camouflaged versions of sniper rifles have proper icons in the inventory

Potential campaign spoilers:

  • Locked driver and cargo positions for AI in the third mission of Bootcamp
  • Fixed: Rising Tensions: "Secure Convoy" task text
  • Diplomatic Relations: mission flow will no longer halt when driving off-course at a certain point
  • Added: New sounds for one of the cutscenes
  • Damage Control: Improved opening sequence
  • Damage Control: Helicopter will no longer try to take off after landing at Kavala
  • Damage Control: Improved ending cutscenes
  • Damage Control: Added sounds of prisoner falling

ENGINE

  • Fixed: Bullets ahead of muzzle direction when turning
  • Fixed: Possible CTD
  • Sound: Update to audio option previews, added stereo sample support
  • Fixed: Video playing when a video finished before its audio
  • Offline cache will always use the Arma 3 path in documents to save and load metafiles

LAUNCHER

  • Fixed: Launcher first-time start requires restart
  • Fixed: Launcher log folder
  • Fixed: Profile is duplicated when it contains space
  • Fixed: Addons don't fit in the window when a scrollbar is shown
  • Fixed: Weird behavior when expanding addons
  • Addon detail image and control buttons moved under the name of an addon to allow for longer names

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09-07-2014

No update today: we are unable to upload any files to the Steam servers, which bodes well for our plans to release Bootcamp tomorrow :yay:

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10-07-2014

We are still not able to update the game on Steam, so no update today either.

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11-07-2014

The troubles persist and Dev-Branch is on hold until they are resolved.

We were able to stage a new version of the 1.24 RC on the passworded Steam branch (Update124Arma3Bootcamp). And the Arma 3 Tools Dev-Branch was also updated with a tweaked Publisher. Even without a fix to our upload problems, we should be able to release this update on main branch on Monday via some clunky back-up processes.

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14-07-2014

EXE rev. 125993 (game)

EXE rev. 125982 (launcher)

Size: ~238 MB

DATA

  • Fixed: Opening a loadout with specific weapon types (i.e., weapons classes with attachments already on them) caused container magazines not to be loaded correctly
  • Fixed: In some VR procedures the player can destroy the ammo crate, leaving them unable to complete the procedure
  • Fixed: Backward compatibility of saved Arsenal load-outs
  • Following elements disabled: (while cinema border is active): compass, GPS, radio, watch, pad
  • Fixed: VR soldier uniform:
  • Several skinning issues (back armor lower part, stomach strips, glove)
  • More robust shadow of gloves
  • Color strips gradually thicker from LOD 3 to 5
  • Fixed: MP Bootcamp - Achievements not working well
  • Fixed: Achievement unlocking in VR Training

Potential campaign spoilers:

  • Custom helicopter animation: tweaked IK and fixed wapped files
  • Tweaked: Rising Tensions - Volumes in opening cutscene to allow for easier hearing
  • Fixed: Reality Check - Slammer had no particle effects
  • Tweaked: Rising Tensions - Timing of savegame before engaging FIA
  • Rising Tensions: Decreased chance of helicopter injuring you as it takes off
  • Bootcamp campaign map and briefing consistency
  • Updated: Bootcamp laptop textures
  • Finalized briefing marker links
  • Tweaked: Volume of dubbing samples for Bootcamp campaign
  • Common Denominator: Added more scopes to the weapon crate
  • Diplomatic Relations: Added missing composition pieces from Common Demoninator
  • Rising Tensions: Changed face of wounded AAF to prevent healing visual glitch
  • Rising Tensions: Improved the flight path of the helicopter to the AO
  • Rising Tensions: Fixed Adams' helicopter animations
  • Damage Control: Adjusted the time of day
  • Damage Control: Added smoke and chemlight to the LZ
  • Damage Control: Added tracers in Kavala
  • Damage Control: Added missing convoy composition
  • Damage Control: Fixed missing MoD composition setups
  • Damage Control: Removed random light from APC

ENGINE

  • Editor - Autonomous vehicle can be spawned in a group with soldiers
  • Tooltip for disabled difficulty options if difficulty is forced
  • Support for joining passworded sessions via friends / invites / Steam browser
  • Fixed: Possibility to change side of non-player unit by grouping it to another side’s unit
  • Fixed: Stuck in UAV direct control when someone disassembles UAV
  • Possible fix of crash during video playback
  • Autonomous vehicles spawned in group can be grouped
  • Fixed: noBlood effects when blood is disabled
  • Fixed: Possible CTD in Zeus map
  • Fixed: Last item in listbox was cut off
  • Sound: Locate position of sound
  • Fixed: Deactivate mine action distance for AI
  • Added: Possibility to speed up game time (details http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2730473&viewfull=1#post2730473 )
  • Fixed: Weapon selection for pilot (seen mainly in Wy-55)
  • Optimized: AI selection of interesting targets
  • Fixed: Player grouping to opposite faction
  • Fixed: Simulation step calculation in the map
  • Fixed: Player is unable to switch off lights of UAVs
  • Fixed: Disabled indirect damage if shot can't explode
  • Script command push_back renamed to pushBack

LAUNCHER

  • GUI language is changed only if the localization is available
  • Fixed: Multi-open of addon details
  • Fixed: Drag when actually no item is selected
  • Fixed: Expander style - the whole area is clickable now
  • Addons are now downloaded to a directory beginning with '@'
  • Fixed: Addons are not deleted from the Arma 3 folder after unsubscribing via Launcher
  • Checking of subscription content interval changed to 10s
  • Fixed: Typos in debug logs
  • Added: Pop-up menu to WORKSHOP button with options to open Workshop webpage and Workshop webpage with addons only
  • Window placement stored in settings
  • Fixed: Case when steam client is not running when starting launcher
  • Fixed: "Unload all" does no action when not all addons are selected
  • Fixed: Load order items style
  • Icon changed
  • Updated color reference for Workshop button pop-up border
  • Main version changed to 1.0

Edited by Dwarden

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15-07-2014

EXE rev. 126007 (game)

EXE rev. 126013 (launcher)

Size: ~197 MB

DATA

  • Fixed: Damage and destruct materials for Hunter, Greyhawk and Offroad variants
  • Left leg is no longer used to brake in standard cars
  • Fixed: Altian civilians should speak their language correctly
  • Fixed: Demolition charge has correct model when dropped from inventory
  • Holder for LRPS should be available in Zeus
  • Miniguns don't use submunition anymore
  • Added: Proper sound to VR surface when hit by fire
  • Ability to steal UAVs by UAV Operators added (parameter uavHacker set)
  • Tweaked: Destruction effects for quad bikes and karts
  • Dust effects for characters improved (there was no dust on some surfaces which are pretty dusty in real life)

Potential campaign spoilers:

  • Common Denominator: Targets and RCO crate are now indestructible
  • Damage Control: The Hummingbird can no longer be destroyed
  • Diplomatic Relations: The Hellcat can no longer be destroyed
  • Diplomatic Relations: Friendly fire is now detecting whether kills were made by BIS_lacey
  • Diplomatic Relations: Added check to ensure player has a weapon before cutscenes start

ENGINE

  • Fixed: hideObjectGlobal for Dedicated Servers
  • Fixed: enableSimulationGlobal for Dedicated Servers
  • Fixed: fuseDistance is properly calculated for EPE shots

LAUNCHER

  • Fixed: Crash when unable to read preview picture file
  • Proper handling of invalid path characters in addon names
  • Slash in item name replaced by '-' to make it a valid directory name
  • Changed log filename to RPT
  • Fixed: Missing parameter setting property
  • Fixed: Addon management not updating addon number properly

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16-07-2014

EXE rev. 126027 (game)

EXE rev. 126030 (launcher)

Size: ~229 MB

DATA

  • Added: Area-restriction for missile-specific HUD feature for PO-30
  • Improved handling of multiple engine damage for helicopters
  • Fixed: Mi-48 optics
  • Removed execVM on fired EH of AH-99 Blackfoot
  • HULL damage indicator tied with total aircraft damage
  • Added: Seagull sound
  • Fixed: It was possible to access Arsenal on a destroyed ammo box
  • Added: New "Arsenal" module (when placed on top of a unit, Zeus can configure its loadout)
  • Resistance commander placeholder fix
  • Camo variants of sniper rifles added to their respective snipers
  • Tweaked: Shadow LOD of beanies
  • Minor animation sound changes
  • Changed sound of launcher reloading
  • Added: Sound of church bells
  • Tweaked: Armor and mass of party tent and winner's podium
  • Added: RscTestControlTypes - display with all available control types
  • Sniper rifles camo variants added to their respective ammo boxes
  • Parameter of max hearable distance of change fire mode changed to 5 meters
  • Fixed: Sound of Wipeout rocket explosions
  • Fixed: Alternative sights don't have optic effects from main sights anymore (http://feedback.arma3.com/view.php?id=13057)
  • 230mm rockets have a proper rate of fire
  • Fixed: Pitch shift of grenades
  • Fixed: CfgPatches for camo versions of sniper rifles
  • Fixed: Zone protection worked only when there was an antire AO defined
  • Descending certain optimal slopes no longer restore fatigue, it "only" prevents fatigue gain now
  • Decreased general sway and breathing distortion speeds by 20%
  • Decreased lateral sway movement by 20%
  • Increased time window of holding breath to 8 seconds (previously 6) but also slightly decreased the time needed for holding breath to take full effect. Breathing speed values restored to previous values, speed decrease has meaning only for lateral sway.

ENGINE

  • Fixed: Problem with color overflow in VR map
  • Added: Scripting command for camera locking (lockCameraTo)

LAUNCHER

  • Fixed: Launcher freezes after multiple clicks on re-download addon button
  • Preview images are saved in a separate directory according to a unique filehandle (fixed the case where two different items had an image with the same name)
  • Added configuration section for launcher-specific values
  • Removed close on Esc key press
  • Fixed: ‘Update available’ message is partially in the tick box

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