Gorbachev 1 Posted March 8, 2013 (edited) FOV It would be nice (and wise) to have a universal FOV slider. As is, this seems to be set per vehicle. Furthmore, per seat per vehicle! This is madness! It creates a broad spectrum of inconsistency that cannot be ignored any longer. Consistency is key. Please create a universal FOV while keeping maximum zoom and zoomout the same. Remove FOV values from vehicles except where appropriate (example: telescopic sights mounted on vehicles). Or, allow the universal FOV slider to overwrite values, with the exception previously mentioned. Redundant Controls A lot of controls are redundant. Currently, I can select an action with 3 (THREE!) default inputs: Space, enter and middle mouse button. Refining the default control scheme will allow new-comers to settle into the very different ArmA-verse much more easily. It could result in veterans also becoming more proficient in controlling the unit. There are many controls affected by this. Please reduce the redundancy in the default control scheme. Refining this would also result in more viable 360 controller support. This extends to vehicle just as the FOV does. It is apparent so far they intend to make a console release so this would help make the PC and Console versions on par with one another. Customization is Key The native support for 360 controllers is a welcome addition as many of us have these laying around. With the new vehicles and their sharp turn input, keyboard driving seems less viable. Allowing us to define the same key to various actions has been in since at least ArmA. Allowing us to redefine 360 controller input is probably going to happen no matter what but a reminder is all I am offering. Let's talk about graphics. The post processing options are very compounded and limiting. I can set Post Processing to various levels of quality, but that's it. This doesn't seem very "advanced" to me, considering it's in the advanced options. I couldn't even tell you what is included in Post Processing. I know on the highest setting I had a LOT of Bloom and motion blur. Why not offer more detailed customization in, not just graphics, but all options. With all the axis input being offered since OFP, why do we have no deadzone options? I feel like no one is getting this right. Some racing/flying/train/trucking/whatever sims offer it to some extent, others offer it at no extent! It's maddening. Set the standard, BIS, which all others follow should they risk looking inept. Edited March 9, 2013 by Gorbachev Share this post Link to post Share on other sites
defk0n_NL 2 Posted March 8, 2013 You are probably right about one thing, That is that the aiming deadzone is far from sufficient. So i took the liberty to add a report on http://feedback.arma3.com/view.php?id=2294 - You know?, The place where these things are handled. Share this post Link to post Share on other sites
ghostnineone 10 Posted March 8, 2013 Are the Xbox controls still terrible like in a2? I used mine in a3 for about 5 minutes before I unplugged it as it was causing major menu issues. Share this post Link to post Share on other sites
Gorbachev 1 Posted March 8, 2013 Yes, still terrible but far from finished. I hope I didn't give anyone impression I was posting this as anything other than a topic for discussion. Hopefully with the devs involved. I use the Feedback tool. Thank you. Share this post Link to post Share on other sites
Gorbachev 1 Posted March 9, 2013 I am astonished at the trivial garbage that's getting attention on this forum rather than meaningful elements that make this a great game. Share this post Link to post Share on other sites
skadog 0 Posted March 9, 2013 (edited) I'm not sure why redundant controls that can be remaped to the players taste. The FOV that can probably changed in the configs, and a xbox console controller should warrant any more attention than any other request. Maybe you should wait for the console version to come out. ;) http://feedback.arma3.com/my_view_page.php Edited March 9, 2013 by skadog Share this post Link to post Share on other sites
Leon86 13 Posted March 9, 2013 how does your universal fov handle aspect ratios? Share this post Link to post Share on other sites
mederlock 1 Posted March 9, 2013 Honestly, they should've just removed aiming deadzone, especially since they removed the negative deceleration from the no deadzone mouse controls. If you use the aiming deadzone, you put yourself at a serious control disadvantage compared to someone who isn't. The aiming deadzone makes reacting quickly to close quarters contact, specifically, slower and less precise. Remember that if you turn it off and aim down your sights and press and hold your freelook key, your upper body will move independently of your lower body, for the few instances where the independent movement is useful. Just my .2 cents Share this post Link to post Share on other sites
BigMorgan 11 Posted March 9, 2013 how does your universal fov handle aspect ratios? The same way every AAA PC-exclusive title does, I guess? No FOV slider is a major piss-off for me and the OP and a bunch of people. Share this post Link to post Share on other sites
Leon86 13 Posted March 9, 2013 I meant how do you keep max zoomout and zoomin the same? or just the same as now? anyway, I would be all for a fov setting, dont need a slider though, I can type a number. what does arma do now btw? what is the vertical or horizontal fov? Share this post Link to post Share on other sites
BigMorgan 11 Posted March 9, 2013 what does arma do now btw? what is the vertical or horizontal fov? That would depend on your aspect ration and resolution, as far as I can tell. You can hackishly change your FOV in your Arma 3 Alpha profile but that will alter the max zoom-in and zoom-out FOV as well. Currently, each vehicle, each seat in each vehicle, each turret, each weapon and each character ALL have seperate FOV settings (disregarding inheritances). In Arma 2, I made a custom config mod that set the default FOV in every character, every seat in every vehicle, and every weapon to 90 horizontal FOV with a 1920x1080 monitor while maintaining the default levels of zoom in and out. This took hours to do. Make it simpler and more consitent. Best example of the inconsistency was the insane default FOV for the BTR60 in Operation Arrowhead. Having edited the configs myself to my personal preference, I know this would not be a simple task. That said, it would add a great deal of polish to the final product and remove one more "quirky" feature of Arma that limits its appeal to the hardcore milsim'ers willing to take the bad with the good. Share this post Link to post Share on other sites