BlackAlpha 10 Posted March 6, 2013 I'm trying to get "BIS_fnc_spawnGroup" to work. Specifically, I'm trying to spawn a squad of AI. As a test, I've been trying the following code: _grp = [getMarkerPos "marker", west, 4] call BIS_fnc_spawnGroup; There's a marker on the map called "marker". No errors show up. No units are spawned. The above does not work. Can someone please point out why? What am I missing here? Share this post Link to post Share on other sites
whisky 1 Posted March 6, 2013 It seems to me, that every BIS_fnc that I try, doesn't work for me... Share this post Link to post Share on other sites
neokika 62 Posted March 6, 2013 (edited) Yes, doesn't seem to be working with a number value on the units. Works fine with config though: _side = createCenter WEST; //Don't forget to create the center first, otherwise, if no WEST unit has been placed on the editor the group won't spawn _grp = [getMarkerPos "marker", _side, getText (configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_InfSentry")] call BIS_fnc_spawnGroup; You might want to report the issue here in case you want to see it fixed. :cool: Edited March 6, 2013 by neokika Share this post Link to post Share on other sites
BlackAlpha 10 Posted March 6, 2013 It seems to me, that every BIS_fnc that I try, doesn't work for me... I know some of them do work. Maybe the functionality has changed on the ones you tried. Better to ask on the forum if someone else got them to work. Yes, doesn't seem to be working with a number value on the units.Works fine with config though: _side = createCenter WEST; //Don't forget to create the center first, otherwise, if no WEST unit has been placed on the editor the group won't spawn _grp = [getMarkerPos "marker", _side, getText (configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_InfSentry")] call BIS_fnc_spawnGroup; You might want to report the issue here in case you want to see it fixed. :cool: Thanks, I'll try it without the number. Share this post Link to post Share on other sites
Desrat 0 Posted March 7, 2013 the ones I've tried have worked fine - BIS_fnc_SelectRandom, BIS_fnc_spawnGroup (used with config), BIS_fnc_TaskPatrol and BIS_fnc_TaskDefend. Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 7, 2013 How do you get a list of the new CfgGroups i.e "BUS_InfSentry" etc... as i am looking for EAST Group names Thanks Share this post Link to post Share on other sites
tryteyker 28 Posted March 7, 2013 They should all be in the config viewer. I don't have it infront of me sadly but CfgGroups is definitely in the config viewer. Share this post Link to post Share on other sites
Desrat 0 Posted March 7, 2013 configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad" configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad_Weapons" configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam" configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam_AT" configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Motorized_MTP" >> "OIA_MotInf_AT" configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Motorized_MTP" >> "OIA_MotInfTeam" Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 7, 2013 Cheers yep also found it in the config viewer now cheers guys Share this post Link to post Share on other sites
Som 1 Posted March 8, 2013 No matter what I try, BIS_fnc_spawnGroup won't work. I have a trigger with on activation: nul = execVM "SpawnGroup1.sqf"; hint "bingo!"; The hint is displayed so I don't think the trigger is the problem. Here's the content of SpawnGroup1.sqf: if (!isServer) exitwith {}; _side = createCenter WEST; _bluGroup1 = [(getMarkerPos "spawnPoint1", _side, getText (configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad")] call BIS_fnc_spawnGroup; triple checked the marker's name, no typo. I'm at a lost, any help is welcome. Share this post Link to post Share on other sites
silentspy 10 Posted March 9, 2013 grp1 = createGroup east; grp1 = [getMarkerPos "Area4", east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; nul = [leader grp1,"Area4","TRACK","RANDOM","MIN:",2,"MAX:",3,"DELETE", 60] execVM "ups.sqf"; worked great for me, hope it works out for you :D Share this post Link to post Share on other sites
BlackAlpha 10 Posted March 9, 2013 (edited) Yes, doesn't seem to be working with a number value on the units.Works fine with config though: _side = createCenter WEST; //Don't forget to create the center first, otherwise, if no WEST unit has been placed on the editor the group won't spawn _grp = [getMarkerPos "marker", _side, getText (configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_InfSentry")] call BIS_fnc_spawnGroup; You might want to report the issue here in case you want to see it fixed. :cool: I tried it out with the config but it doesn't work. I also used your code exactly as you posted but it doesn't work either. EDIT: Nevermind. It works with a different group config. Edited March 9, 2013 by BlackAlpha Share this post Link to post Share on other sites
Som 1 Posted March 11, 2013 Thanks Silent, problem solved. Share this post Link to post Share on other sites
Gleantrick 10 Posted April 24, 2013 guys where to type that codes, i am new in arma 3 and i am getting the same problem when i join the server, my character keeps flying in the sky and i am getting BIS_fnc_MP error(something like that) Share this post Link to post Share on other sites
Nicolas145 1 Posted April 24, 2013 guys where to type that codes, i am new in arma 3 and i am getting the same problem when i join the server, my character keeps flying in the sky and i am getting BIS_fnc_MP error(something like that) Some stupid hacker is doing that, i suggest you report it to Bohemia, now almost every server i join this happens, somebody told me it spreads from player to player so you have to exit the game before joining a new server. Share this post Link to post Share on other sites
Gleantrick 10 Posted April 25, 2013 Oh thats sad man, i bought Digital deluxe, and now my 50 bucks are history, hope they'll fix it, so that means its not only problem with me, people are getting spammed with that messages just like me Share this post Link to post Share on other sites
falconx1 13 Posted June 26, 2013 (edited) Does anyone have a simple working Arma3 script to spawn infantry group and make the group to move to a waypoint marker in formation etc? with the formation settings etc like below? //Create the waypoint. private ["_wp"]; _AISpawnLoc = "AISpawn"; _AttckPos = getMarkerPos "AttackArea"; _grp1 = createGroup east; _grp1 = [getMarkerPos _AISpawnLoc, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; _wp = _grp1 addWaypoint [_AttckPos, 0]; [_grp1, 0] setWaypointBehaviour "COMBAT"; [_grp1, 0] setWaypointFormation "COLUMN"; [_grp1, 0] setWaypointSpeed "LIMITED"; [_grp1, 0] setWaypointCombatMode "RED"; [_grp1, 0] setWaypointType "SAD"; [_grp1, 0] setWaypointCompletionRadius 20; in the code above the formation behavior speed etc don't take effect not sure wat i am doing exactly just using trial and error/modding from code i seen in the functions viewer If someone can test it and post a working simple script It would be much appreciated Edited June 26, 2013 by falconx1 Share this post Link to post Share on other sites
f2k sel 164 Posted June 26, 2013 Yea I never do it that way it never works for me. _AISpawnLoc = "AISpawn"; _AttckPos = getMarkerPos "AttackArea"; _grp1 = createGroup east; _grp1 = [getMarkerPos _AISpawnLoc, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; _wp0 = _grp1 addWaypoint [ _AttckPos,0]; _wp0 setWaypointType "SAD"; _wp0 setWaypointFormation "COLUMN"; _wp0 setWaypointBehaviour "COMBAT"; _wp0 setwaypointcombatmode "RED"; _wp0 setWaypointSpeed "LIMITED"; _wp0 setWaypointCompletionRadius 20; Share this post Link to post Share on other sites
falconx1 13 Posted June 26, 2013 Amazing :) working good from what i see thank you! Share this post Link to post Share on other sites
Larrow 2822 Posted June 27, 2013 As F2k Sel pointed out you always want to use the waypoint array returned from the addWaypoint command (_wp0) to make it easy. [_grp1, 0] setWaypointBehaviour "COMBAT"; The [_grp1, 0] here refers to waypoint 0. Waypoint 0 is a hidden waypoint that all groups get. It is the point you place them down on the map/spawn them. When you add the first waypoint for a group in the editor/by script it is actually waypoint 1 even though the editor dialog shows it as index 0. Add a group in the editor, make your self the leader, preview and open debug console, type waypoints group player. You will see it returns an array of 1 waypoint (index 0). Add a waypoint to the group in the editor (notice in the editor dialog it says waypoint 0), go back to the debug console and you will see it now returns a list of 2 waypoints, the one added being index 1. Thought it maybe handy to know why it wasnt working. Share this post Link to post Share on other sites
Tankbuster 1747 Posted November 7, 2015 I can't get fnc_spawnGroup to spawn armour. It happily makes infantry and Motorised Infantry, but it won't make Armoured of any type. _grpname = [_mypos, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Armoured" >> "OIA_MechInfSquad")] call BIS_fnc_spawnGroup; Share this post Link to post Share on other sites
Larrow 2822 Posted November 8, 2015 BI use the US spelling Amored, no U. I blame Jay for not trying hard enough to stamp his authoritative British rule. :P Share this post Link to post Share on other sites
Tankbuster 1747 Posted November 8, 2015 Thanks Larrow. :) Perhaps now that Joris has been transferred to the Fish Fillets 3 project, Jay can run the show properly. The real question is, of course, how do Geordies spell the word? :) Share this post Link to post Share on other sites
Larrow 2822 Posted November 8, 2015 The real question is, of course, how do Geordies spell the word?Oh is he. Divvin nee. howay man ganna ga doon il, propa like owa neet. lol 1 Share this post Link to post Share on other sites