eble 3 Posted March 6, 2013 Hi All. I'm having issues porting addons to arma3, I need to know the name of the 'pilot' proxy for Arma3 please. Cheers Share this post Link to post Share on other sites
Sealife 22 Posted March 6, 2013 Planes are not even classified yet so ther is only helicopter pilots , inheritance i think goes from Air to Helicopters with some aircraft hud but no Planes unless i missed something. Share this post Link to post Share on other sites
eble 3 Posted March 6, 2013 Correct I see no jet inheritance at the moment. But I need the 'pilot' proxy to convert Helo's, it's starting point. Must say Arma3 has renewed my interest again :) Share this post Link to post Share on other sites
Sealife 22 Posted March 6, 2013 well i know this ones \a3\data_f\proxies\ka60\pilot proxy:\a3\data_f\proxies\ka60\pilot.001 proxy:\a3\data_f\proxies\ka60\gunner.001 proxy:\a3\data_f\proxies\ka60\cargo.001 probably use as much as the TOH example file as well as its the same Helo thats in A3 so far as i can tell . Share this post Link to post Share on other sites
nzdfcrash 33 Posted March 6, 2013 There's a Plane inheritance by default already there, but I seem to have the same issue as you right now Eble more so for the driver and cargo actions. Share this post Link to post Share on other sites
Sealife 22 Posted March 6, 2013 (edited) There's a Plane inheritance by default already there Oh thats great news , could you show me where it is , i have unpbo the Air_f but havent seen it only Aircraft hud and Air , i guess you could cut it right out of arma2 but im not sure the simulation will be recognised ? EDIT Thanks to KJU uploaded allinone i now see it :) they changed this and thats why i was getting simulation problem simulation = "airplanex"; Edited March 6, 2013 by Thromp Share this post Link to post Share on other sites
nzdfcrash 33 Posted March 6, 2013 (edited) Found these ... class UAV: Plane { class SpeechVariants { class Default { speechSingular[] = {"veh_UAV"}; speechPlural[] = {"veh_UAVs"}; }; class EN: Default { }; class CZ { speechSingular[] = {"veh_UAV_CZ"}; speechPlural[] = {"veh_UAVs_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_UAV_CZ4P"}; speechPlural[] = {"veh_UAVs_CZ4P"}; }; class RU { speechSingular[] = {"veh_UAV_RU"}; speechPlural[] = {"veh_UAVs_RU"}; }; }; TextPlural = "UAVs"; TextSingular = "UAV"; nameSound = "veh_UAV"; _generalMacro = "UAV"; displayName = "UAV"; accuracy = 0.1; }; class Fighter: Plane { class SpeechVariants { class Default { speechSingular[] = {"veh_attackAirplane"}; speechPlural[] = {"veh_attackAirplanes"}; }; class EN: Default { }; class CZ { speechSingular[] = {"veh_attackAirplane_CZ"}; speechPlural[] = {"veh_attackAirplanes_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_attackAirplane_CZ4P"}; speechPlural[] = {"veh_attackAirplanes_CZ4P"}; }; class RU { speechSingular[] = {"veh_attackAirplane_RU"}; speechPlural[] = {"veh_attackAirplanes_RU"}; }; }; TextPlural = "Fighters"; TextSingular = "Fighter"; nameSound = "veh_attackAirplane"; mapSize = 1; _generalMacro = "Fighter"; }; class CargoAirplane: Plane { class SpeechVariants { class Default { speechSingular[] = {"veh_cargoAirplane"}; speechPlural[] = {"veh_cargoAirplanes"}; }; class EN: Default { }; class CZ { speechSingular[] = {"veh_cargoAirplane_CZ"}; speechPlural[] = {"veh_cargoAirplanes_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_cargoAirplane_CZ4P"}; speechPlural[] = {"veh_cargoAirplanes_CZ4P"}; }; class RU { speechSingular[] = {"veh_cargoAirplane_RU"}; speechPlural[] = {"veh_cargoAirplanes_RU"}; }; }; TextPlural = "Cargo airplanes"; TextSingular = "Cargo airplane"; nameSound = "veh_cargoAirplane"; mapSize = 1; _generalMacro = "CargoAirplane"; }; And the main Plane base class class Plane: Air { vehicleClass = "Air"; damageEffect = "DamageSmokePlane"; icon = "iconPlane"; displayName = "Plane"; accuracy = 0.1; maxSpeed = 450; landingSpeed = 0; flapsFrictionCoef = 0.5; formationX = 200; formationZ = 300; precision = 200; brakeDistance = 500; steerAheadSimul = 1; steerAheadPlan = 2; wheelSteeringSensitivity = 1; unitInfoType = "RscUnitInfoAir"; gearRetracting = 1; cabinOpening = 1; durationGetIn = 0.99; durationGetOut = 0.99; flaps = 1; airBrake = 1; vtol = 0; lightOnGear = 1; gearUpTime = 3.33; gearDownTime = 2; ejectSpeed[] = {0,40,0}; ejectDamageLimit = 0.45; minFireTime = 60; cost = 2e+006; simulation = "airplanex"; minGunElev = 0; maxGunElev = 0; minGunTurn = 0; maxGunTurn = 0; gunAimDown = 0; envelope[] = {0,0.2,0.9,2.1,2.5,3.3,3.5,3.2,2.5,2,1.5,1}; weapons[] = {"FakeWeapon"}; magazines[] = {"FakeWeapon"}; type = 2; threat[] = {0.1,1,0.5}; aileronSensitivity = 1; elevatorSensitivity = 1; landingAoa = "10*3.1415/180"; class ViewPilot: ViewPilot { initFov = 1; minFov = 0.57; maxFov = 1.4; initAngleX = 6; minAngleX = -85; maxAngleX = 85; initAngleY = 0; minAngleY = -150; maxAngleY = 150; }; class ViewOptics: ViewOptics { initAngleX = 0; minAngleX = 0; maxAngleX = 0; initAngleY = 0; minAngleY = 0; maxAngleY = 0; initFov = 0.5; minFov = 0.5; maxFov = 0.5; }; extCameraPosition[] = {0,1.4,-25}; selectionRotorStill = "vrtule staticka"; selectionRotorMove = "vrtule blur"; memoryPointLRocket = "L raketa"; memoryPointRRocket = "P raketa"; memoryPointLDust = "levy prach"; memoryPointRDust = "pravy prach"; selectionFireAnim = "zasleh"; leftDustEffect = "LDustEffects"; rightDustEffect = "RDustEffects"; dustEffect = "HeliDust"; waterEffect = "HeliWater"; class WingVortices { class WingTipLeft { effectName = "WingVortices"; position = "cerveny pozicni"; }; class WingTipRight { effectName = "WingVortices"; position = "zeleny pozicni"; }; }; class Reflectors { class Reflector { color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.5; brightness = 2; }; }; class MFD { class HUD: AirplaneHUD { borderLeft = 0.09; borderRight = 0.02; borderTop = 0.02; borderBottom = 0.1; }; }; class GunFire: WeaponFireGun { }; class GunClouds: WeaponCloudsGun { }; class MGunFire: WeaponFireMGun { }; class MGunClouds: WeaponCloudsMGun { }; class Sounds: Sounds { class Engine: Engine { sound = "soundEngine"; frequency = "(1-randomizer*0.05)*(thrust+0.5)*rpm"; volume = "thrust+0.5"; }; class Movement: Movement { sound = "soundEnviron"; frequency = "1"; volume = "speed*0.03334"; }; }; class SpeechVariants { class Default { speechSingular[] = {"veh_air_plane_s"}; speechPlural[] = {"veh_air_plane_p"}; }; class EN: Default { }; class CZ { speechSingular[] = {"veh_airplane_CZ"}; speechPlural[] = {"veh_airplanes_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_airplane_CZ4P"}; speechPlural[] = {"veh_airplanes_CZ4P"}; }; class RU { speechSingular[] = {"veh_airplane_RU"}; speechPlural[] = {"veh_airplanes_RU"}; }; }; mapSize = 10.19; textSingular = "fast mover"; textPlural = "fast movers"; nameSound = "veh_air_plane_s"; _generalMacro = "Plane"; }; Eble these may be of use for you, taken off the MH9 config driverAction = "Chopperlight_L_Static_H"; cargoAction[] = {"ChopperLight_C_R_static_H","ChopperLight_C_L_static_H"}; Edited March 6, 2013 by NZDF CRASH Share this post Link to post Share on other sites
takealready 1 Posted March 9, 2013 Thank you everyone I was just tearing up the internet looking for the prroxy names. Share this post Link to post Share on other sites
eble 3 Posted March 10, 2013 Than guys for some reason I can't access the bis forums from home. I've started some conversions so this helps a lot Share this post Link to post Share on other sites
R0adki11 3949 Posted March 12, 2013 Than guys for some reason I can't access the bis forums from home. I've started some conversions so this helps a lot Any luck with getting a plane working in A3a? Share this post Link to post Share on other sites
eble 3 Posted March 12, 2013 I can get planes working and as some use scripted weapons they work as well. Can't get bombs working but aa missiles and a2g missiles work fine. righy Still struggling with pilot positions. Just can't nail the proxies. Its a challenge but then that's fun right? As soon as I have something concrete I'll post here. Share this post Link to post Share on other sites
takealready 1 Posted April 6, 2013 For the proxy of my pilots I just put "pilot" and for the Gunner Proxy I just put "gunner". The pilot proxy works just fine (they are in the correct position), but the gunner proxy doesn't work at all. Here is a screenshot. https://lh3.googleusercontent.com/-ulYyXlD_Wng/UWAw1TYpcJI/AAAAAAAAAxs/xlfKf-vzs3Y/s800/example.JPG Share this post Link to post Share on other sites
j0nes 194 Posted May 14, 2013 dug through the configs and heres what I found :) KA-60: \a3\data_f\proxies\KA60\cargo \gunner \pilot MH9: \a3\data_f\proxies\MH9\cargo01 \gunner \pilot and since Im assuming you want an Attack plane, heres some muzzle flash proxies ;) \a3\data_f\proxies\mf_Armor_M4 \mf_machineGun_Cheetah \mf_machineGun_M134MiniGun \mf_machineGun_M2_50 \mf_machineGun_MK30 \mf_machineGun_MK32 \mf_sparks_01 \mf_sparks_02 \muzzle_flash_2x2 \muzzle_flash_2x2_Front \muzzle_flash_GM6 \muzzle_flash_GMG \muzzle_flash_Mk20_Front ...a bunch of pistol/rifle ones... \muzzle_flash_rocket_70mm \muzzle_flash_rocket_Aim9x \muzzle_flash_rocket_Hellfire \muzzle_flash_rocket_Zephyr ...HOLY SHIT THERES GOING TO BE AN XM25!!!!... \muzzle_flash1 \muzzle_flash2 \muzzle_flash3 \Smoke_white_tail Enjoy! :) Share this post Link to post Share on other sites
mp5gosu 10 Posted September 14, 2013 I know, this thread is old, but Plane's Pilot proxies are "driverview" and "pilot". Share this post Link to post Share on other sites