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About takealready

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    Lance Corporal
  1. takealready

    Latawiec - Briefing Creator

    Is their a mirror for this program. I can't download it directly from Armaholic's website.
  2. Here's a copy of my config. It's a 30 round variant of the underwater magazine. class Mode_SemiAuto ; class Mode_Burst ; class Mode_FullAuto ; class SlotInfo ; class CowsSlot ; class PointerSlot ; class CfgMagazines { class Default ; class 20Rnd_556x45_UW_mag ; class 30Rnd_65x39_UW_mag : 20Rnd_556x45_UW_mag { picture = "\A3\weapons_F\data\UI\m_30stanag_CA.paa"; tracersEvery = 1; lastRoundsTracer = 30; count = 30; displayName = "30Rnd 65x39 UW Magazine"; descriptionShort = "30Rnd UW Magazine"; displaynameshort = "30Rnd 65x39 UW Mag"; }; }; and here's how's I have my weapon configured with custom optics (the optics came from FHQ Accessories Pack http://www.armaholic.com/page.php?id=20393). class GunParticles; class cfgWeapons { class arifle_Katiba_GL_ACO_F_diver: arifle_Katiba_GL_F { displayName = "KH-2002 Khaybar-CD"; magazines[] = {"20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_mag_Tracer", "30Rnd_65x39_UW_mag"}; canShootInWater = 1; ///This allows your weapon to shoot underwater class GunParticles : GunParticles //You'll need this if you want the underwater effect when the weapon is fired. { class SecondEffect { effectName = "ShotUnderwater"; positionName = "usti hlavne"; directionName = "konec hlavne"; }; }; class LinkedItems { class LinkedItemsOptic { item = "FHQ_optic_HWS_G33"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "FHQ_acc_ANPEQ15"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; Hope this helps and good luck with your mod. Side note: Anyone that wants to have custom optics on their weapons this is how, just copy this config and change it :D
  3. Thank you for saving my sanity. I've been trying to figure out for four days why my extra 5Rnd_127x108_Mag ammo would appear in my custom backpack, but not the srifle_GM6_F. All I was missing from my class TransportWeapons was weapon = "srifle_GM6_F" then it worked. You sir deserve a beer.
  4. takealready

    Mk v wip

    I wasn't able to get Pook_SocR to work in game (the mlod version that he released for the community to use). When I ported it over using all Arma 3 configs (I used the armed boat class) the ship would sink to the bottom of the ocean. But if I were to put it on land it would stay. I haven't been able to figure out what I'm doing wrong on my config. BUT When I use my Arma2 mod folder, the ship works perfectly fine, it can move, the water effects and everything else works. lastly, that's a nice looking ship. Good luck on the config part, you discover a lot of things when you do trial and error (I know I have).
  5. takealready

    Advanced Cockpit Interaction

    I'm shocked at what I just saw.
  6. takealready

    Disapointed with the full release content

    Where's the like button? I agree 100%.
  7. For the proxy of my pilots I just put "pilot" and for the Gunner Proxy I just put "gunner". The pilot proxy works just fine (they are in the correct position), but the gunner proxy doesn't work at all. Here is a screenshot. https://lh3.googleusercontent.com/-ulYyXlD_Wng/UWAw1TYpcJI/AAAAAAAAAxs/xlfKf-vzs3Y/s800/example.JPG
  8. takealready

    Arma 3 SeaLife Project

    This is very promising. I'm so captivated by how beautiful the underwater is on ARMA 3, that I'm tempted to have so many missions at sea. Maybe someone will make a Naval combat MOD. Since we've all been waiting for more Naval combat since the days of Flashpoint.
  9. You can try these links: Link1 Link 2 maybe that'll help
  10. takealready

    Dslyecxi's 'Paper doll' Gear Menu

    Thank you so much for this. I literally shed a tear of joy when I was able to export the loadout to a text file. You're the man.
  11. takealready

    .psd templates [NATO]

    Thank you. I was just about to start working on a retuxture today. Thank you so much.
  12. Thank you everyone I was just tearing up the internet looking for the prroxy names.
  13. Thank you for the beautiful multicam pattern.
  14. I agree, that's the first thing I thought about when I saw this (how it's just like VBS2).