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About mp5gosu

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  1. Hi, I'm afraid the mod is now deprecated due to lack of usefulness and feedback. This project will not be developed any further.
  2. mp5gosu

    UAVs: Feedback and wishes

    From what I can tell, drones lack the interest of the most of the community. Therefore, somehow the development doesn't show much progress. From my POV, an overhaul for autonomous vehicles and especially their practical usage would be necessary. They must be made more attractive and useful to everyone.
  3. Hi. Thanks for the idea. There are already similar drones within the game (Greyhawk, UGV), you might want to try these first. But in general, yes, I'm not averse to making such a copter for aerial unmanned combat. :)
  4. Not all weapon boxes seem to be supported. Later today, I'll keep an eye on that. The Manpod has been planned from the beginning and I'm still motivated to add such thing. In the meanwhile, you should check http://www.armaholic.com/page.php?id=27518
  5. No. It works the same way. I don't know, how BIS is making distinctions between objects, but you should be able to lift at least anything withing allowed weight that belongs to your faction. I'll double-check the issue though. There might have been problems with the Steam Publisher, that doesn't let me update properly.
  6. It can lift anything with a weight less than 500kg. This behaviour is one of the drawbacks that come with vanilla Sling Load support. However, it might be possible to define additional objects via an object's init.
  7. 1.50 arrived. 1st post updated. :)
  8. Not yet, sorry. I'll do within the next few weeks. Update should arrive around new year. :)
  9. Sounds like a fun idea. I'll have a look into it. :)
  10. Hey, this should actually be possible. However, I did a compromise when developing this addon. In the upcoming update, I will add the possibility via a simple scripting command. :)
  11. Glad to hear. When Sling loading hits main branch, this addon will also be useable with it. :)
  12. I guess, it is VSYNC related. For example, if you have stable 60+ FPS, it will get capped at 60.(relates to value of 2). If you have 30+ FPS but less than 60,it will get capped at 30 (value of 1). Not sure what these values are in particular. Maybe that 60 refers to 1 and so on. Gesendet von meinem Nexus 7 mit Tapatalk
  13. mp5gosu

    masking fresnel in material?

    Either use material selections or BlendMaterial.
  14. Update arrived, first post updated.
  15. Exactly. ;) Gesendet von meinem Nexus 7 mit Tapatalk