chrizzo 1 Posted March 6, 2013 How do add a respawn for west and east? After dead respawn on marker point? Share this post Link to post Share on other sites
c0da 10 Posted March 6, 2013 http://ferstaberinde.com/f2/en/index.php?title=Respawn_Settings Share this post Link to post Share on other sites
chrizzo 1 Posted March 6, 2013 (edited) oh okay its the same like in ofp1 and arma2 ^^ this file should be in the same folder as mission.sqm right? Edited March 6, 2013 by chrizzo Share this post Link to post Share on other sites
bensch 1 Posted March 6, 2013 the spawn define you do in the description.ext Here a Example: respawn = "BASE"; respawnDelay = 1; respawnDialog = 1; disabledAI = 1; minScore = 0; maxScore = 50; class Header { gameType = TDM; minPlayers = 2; maxPlayers = 10; }; Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted March 6, 2013 If this helps any: How to setup a respawn for MP using a base respawn http://forums.bistudio.com/showthread.php?116518-Respawn-for-Editor-Missions-played-in-multiplayer&p=1881921#post1881921 Share this post Link to post Share on other sites
XSOF - Toxx 10 Posted March 6, 2013 So I went to my MPMissions-folder and made a file named description.ext with the code you provided: respawn = "BASE"; respawnDelay = 1; respawnDialog = 1; disabledAI = 1; minScore = 0; maxScore = 50; class Header { gameType = TDM; minPlayers = 2; maxPlayers = 10; }; Next I put a marker on the ground with the name respawn_west and a blufor-player (me). Then I converted it to a mp mission and fired it up. Now, when I die, I still don't respawn, but turn into a bird after like 20 seconds and the game ends. Could anybody help me please? (And once that works... when I put more playable units onto the map and my friends join, they spawn as a bird from the beginning...) Thank you! Toxx Share this post Link to post Share on other sites
creepybumblebee 10 Posted March 6, 2013 (edited) Try changing respawn = "BASE"; to respawn = 3; and adding a marker in the editor with the name 'respawn_west' (no quotes) Edited March 6, 2013 by CreepyBumbleBee Share this post Link to post Share on other sites
XSOF - Toxx 10 Posted March 6, 2013 Thanks that helped :) Share this post Link to post Share on other sites
creepybumblebee 10 Posted March 6, 2013 No problem, for the other teams just add markers with these names. Blufor: respawn_west Independent: respawn_guerrila Opfor: respawn_east Civilian: respawn_civilian Share this post Link to post Share on other sites
XSOF - Toxx 10 Posted March 6, 2013 okay :) well onto the next problem: my friends still sometimes spawn as a sea gull. how can I fix that? Share this post Link to post Share on other sites
Troubadour 1 Posted March 6, 2013 I could always get the base respawn to work, but what if I want them to spawn on other teammates in their squad? Not AI, but actual teammates. I need this for 6 man Co-Ops that I run with some friends, one of them has an infamous ability to always manage to get shot in the face in the very beginning of every engagement. (Not even kidding, there has been times where he was in the back or in a helicopter and we'd see one tracer round and it'd hit him right in the face, instant death, every time.) Share this post Link to post Share on other sites
CombatComm 10 Posted March 6, 2013 Here is a legitimate question, is the respawn functionality fixed for the duration of the mission being that it is in the description.ext? Or could the respawn be turned off dynamically like other traditional triggers as in trigger=false etc? I would like to allow for respawn untill a certain objective has been completed by one side on mp, therefore disabling respawn for one side only dynamically during the mission. Share this post Link to post Share on other sites
TMZulu 3 Posted December 22, 2017 diregard this reply Share this post Link to post Share on other sites