Jump to content

c0da

Member
  • Content Count

    14
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About c0da

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. c0da

    Simple CTI Warfare

    OMG Really. My fault. Mission fixed - http://zalil.ru/34350317 ---------- Post added at 14:35 ---------- Previous post was at 14:28 ---------- Noted it ---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- Noted
  2. c0da

    Simple CTI Warfare

    Thanks. AF of bluefor near "THE SPARTAN" point, its south of Stratis. Mission update. I tested it alone (contact me if anyone want help me to test new version), but looks stable. Full Map Edition link: http://zalil.ru/34338188 Stratis North-West Edition link: http://zalil.ru/34338192 New: + added 16 playable slots (16 vs. 16); + parameters: * Time; * Fog; * Max ai squad size; * Barracks enabled/disabled. If you like PVP just disable barracks. I will add new parameters later. A hour ago I saw PARAMETERS option first time ^^. was it available at ALPHA release? Fixed: - current income show 0$;
  3. c0da

    Simple CTI Warfare

    added North-West Stratis version. Also added 3 playable civilian slot for fun. Civillians can't respawn. link:http://zalil.ru/34333606 ---------- Post added at 13:25 ---------- Previous post was at 13:16 ---------- griffz Here is no town occupation yet. AI squad can own 5-14 units at the same time.
  4. c0da

    Simple CTI Warfare

    Can someone test new version on dedicated server please, please. I got tiny internet :( link for RC3:http://zalil.ru/34331468 new: - AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry.; - Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable; - Empty mortars near every base for fun; - Briafing; - new units added; changes: - car spawn for bluefor fixed; - helicopters are cheaper; - various minor changes; - don't need staying at towns to hold them; in RC3 fixed: - unlimited units spawning at EAST base + ai squads can get 10 units max ---------- Post added at 15:03 ---------- Previous post was at 13:15 ---------- [/color]Fixed unlimited spawning in RC3. Thanks to them who run RC.
  5. c0da

    Simple CTI Warfare

    New update: + Balanced income and positions of towns; + Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased; + Victory condition: take all towns; + Marker on teammates. You know where are your friends;
  6. c0da

    Respawn Script?

    http://ferstaberinde.com/f2/en/index.php?title=Respawn_Settings
  7. c0da

    Scenarios for single player

    in editor save to multiplayer -> Create LAN server -> Choose mission and play -> PROFIT!
  8. I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. It's for 16 players: 8 vs 8. Full Map Edition [Simple CTI Warfare 16 vs 16 11 march] link: http://zalil.ru/34350317 or http://www.armaholic.com/page.php?id=18833 Stratis North-West Edition [Simple CTI Warfare 8 vs 8 11 march NW Stratis] link: http://zalil.ru/34339206 old: Full map versionhttp://zalil.ru/34332388 North-West Stratis version for more intense battles: http://zalil.ru/34339248 Feutures: + Play with AI. AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry; + Capturing Towns. Every captured town gives some income every minute. Yellow town - noone have town. Red town - East forces. Blue - West forces. Black towns - West and East forces are fighting for town; + Buy soldiers, light armor and aircrafts. Come to factory (Red cashdesk :)) and use action menu. Look at map B, LF and AF markers; + Respawn. If you died you will respawn at base; + GOAL: Capture all towns. There are 12 towns. Hints: + use radio 0-0-1 to check your money; + use radio 0-0-2 to check current income; Updates: [6 march] + Balanced income,pricing and positions of towns; + Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased; + Victory condition: take all towns; + Markers on teammates. You know where are your friends; [9 march] new: +AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry (10 units max for AI).; + Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable; + Empty mortars near every base for fun; + New units added; + Added "fillCrate" - weapons and magazines. changes: - car spawn for bluefor fixed; - helicopters are cheaper; - don't need staying at towns to hold them; - various minor changes; [11 march] New: + added 16 playable slots (16 vs. 16); + parameters: * Time; * Fog; * Max ai squad size; * Barracks enabled/disabled. If you like PVP just disable barracks. + Briefing ("How To" page). Fixed: - current income show 0$;
  9. I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. http://zalil.ru/34321599
  10. It will be interesting. By the way, I bought a new PC specifically for ArmA 3 last summer, but Arma 3 wasnt released in 2012 :(((
  11. I play Arma since OPF demo (2001). This is my favorite game since I played Capture The Island kind of mission at 2004. So, I got a question: Will be Warfare mission available at start of Alpha or I need to create it by myself (or port it from arma 2)?
  12. What about regional pricing at release of Arma 3 Alpha?
  13. I am going to place a man in arma editor and start walk around island.
  14. I hope warfare mission will be available in Arma 3 at start. If it won't I want this mission.
×