c0da
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OMG Really. My fault. Mission fixed - http://zalil.ru/34350317 ---------- Post added at 14:35 ---------- Previous post was at 14:28 ---------- Noted it ---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- Noted
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Thanks. AF of bluefor near "THE SPARTAN" point, its south of Stratis. Mission update. I tested it alone (contact me if anyone want help me to test new version), but looks stable. Full Map Edition link: http://zalil.ru/34338188 Stratis North-West Edition link: http://zalil.ru/34338192 New: + added 16 playable slots (16 vs. 16); + parameters: * Time; * Fog; * Max ai squad size; * Barracks enabled/disabled. If you like PVP just disable barracks. I will add new parameters later. A hour ago I saw PARAMETERS option first time ^^. was it available at ALPHA release? Fixed: - current income show 0$;
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added North-West Stratis version. Also added 3 playable civilian slot for fun. Civillians can't respawn. link:http://zalil.ru/34333606 ---------- Post added at 13:25 ---------- Previous post was at 13:16 ---------- griffz Here is no town occupation yet. AI squad can own 5-14 units at the same time.
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Can someone test new version on dedicated server please, please. I got tiny internet :( link for RC3:http://zalil.ru/34331468 new: - AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry.; - Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable; - Empty mortars near every base for fun; - Briafing; - new units added; changes: - car spawn for bluefor fixed; - helicopters are cheaper; - various minor changes; - don't need staying at towns to hold them; in RC3 fixed: - unlimited units spawning at EAST base + ai squads can get 10 units max ---------- Post added at 15:03 ---------- Previous post was at 13:15 ---------- [/color]Fixed unlimited spawning in RC3. Thanks to them who run RC.
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New update: + Balanced income and positions of towns; + Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased; + Victory condition: take all towns; + Marker on teammates. You know where are your friends;
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http://ferstaberinde.com/f2/en/index.php?title=Respawn_Settings
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in editor save to multiplayer -> Create LAN server -> Choose mission and play -> PROFIT!
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I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. It's for 16 players: 8 vs 8. Full Map Edition [Simple CTI Warfare 16 vs 16 11 march] link: http://zalil.ru/34350317 or http://www.armaholic.com/page.php?id=18833 Stratis North-West Edition [Simple CTI Warfare 8 vs 8 11 march NW Stratis] link: http://zalil.ru/34339206 old: Full map versionhttp://zalil.ru/34332388 North-West Stratis version for more intense battles: http://zalil.ru/34339248 Feutures: + Play with AI. AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry; + Capturing Towns. Every captured town gives some income every minute. Yellow town - noone have town. Red town - East forces. Blue - West forces. Black towns - West and East forces are fighting for town; + Buy soldiers, light armor and aircrafts. Come to factory (Red cashdesk :)) and use action menu. Look at map B, LF and AF markers; + Respawn. If you died you will respawn at base; + GOAL: Capture all towns. There are 12 towns. Hints: + use radio 0-0-1 to check your money; + use radio 0-0-2 to check current income; Updates: [6 march] + Balanced income,pricing and positions of towns; + Added 1 free barracks at the center of the island. Both side can hold and use it, but cost of units increased; + Victory condition: take all towns; + Markers on teammates. You know where are your friends; [9 march] new: +AI groups get waypoints so you can play alone against AI. Also AI can get bots at base and oriented on infantry (10 units max for AI).; + Garbage collection: Deleting dead bodies and destroyed vehicles every 5 minutes, so framerate must be more stable; + Empty mortars near every base for fun; + New units added; + Added "fillCrate" - weapons and magazines. changes: - car spawn for bluefor fixed; - helicopters are cheaper; - don't need staying at towns to hold them; - various minor changes; [11 march] New: + added 16 playable slots (16 vs. 16); + parameters: * Time; * Fog; * Max ai squad size; * Barracks enabled/disabled. If you like PVP just disable barracks. + Briefing ("How To" page). Fixed: - current income show 0$;
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I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. http://zalil.ru/34321599
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What computing system do you have for the Arma 3 Beta?
c0da replied to Yett71's topic in ARMA 3 - BETA DISCUSSION
It will be interesting. By the way, I bought a new PC specifically for ArmA 3 last summer, but Arma 3 wasnt released in 2012 :((( -
I play Arma since OPF demo (2001). This is my favorite game since I played Capture The Island kind of mission at 2004. So, I got a question: Will be Warfare mission available at start of Alpha or I need to create it by myself (or port it from arma 2)?
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Arma 3 Beta Release thread - Prices, times, regions etc all questions here.
c0da replied to SocialDiscord's topic in ARMA 3 - BETA DISCUSSION
What about regional pricing at release of Arma 3 Alpha? -
What's the first thing you're going to do on Alpha?
c0da replied to zukas3's topic in ARMA 3 - BETA DISCUSSION
I am going to place a man in arma editor and start walk around island. -
What mod's/missions do you want to see in ArmA 3 Alpha?
c0da replied to Westonsammy's topic in ARMA 3 - BETA DISCUSSION
I hope warfare mission will be available in Arma 3 at start. If it won't I want this mission.