joschaap 1 Posted May 23, 2013 (edited) Lynx: srifle_GM6_F srifle_GM6_SOS_F ammo: 5Rnd_127x108_Mag M320: srifle_LRR_F srifle_LRR_SOS_F ammo: 7Rnd_408_Mag item: Rangefinder Ghillysuits: U_B_Ghilliesuit U_O_Ghilliesuit Edited May 23, 2013 by JoSchaap typos Share this post Link to post Share on other sites
samsamm777 10 Posted May 23, 2013 Lynx: arifle_GMG_F arifle_GMG_SOS_F ammo: 5Rnd_127x106_Mag M320: arifle_LRR_F arifle_LRR_SOS_F ammo: 7Rnd_408_Mag item: Rangefinder Ghillysuits: U_B_Ghillysuit U_O_Ghillysuit i cant get any of these to work. Share this post Link to post Share on other sites
joschaap 1 Posted May 23, 2013 srifle... my bad, the SOS ones have the scope. not sure if optic_SOS works Share this post Link to post Share on other sites
samsamm777 10 Posted May 23, 2013 are these in the 0.58 version? Because none of these items works for me. Share this post Link to post Share on other sites
joschaap 1 Posted May 23, 2013 DEV branch only removeallweapons player; removeVest player; removeUniform player; removeHeadgear player; player addUniform "U_B_Ghilliesuit"; player addweapon "srifle_LRR_SOS_F"; player addmagazine "7Rnd_127x108_Mag"; player addmagazine "7Rnd_127x108_Mag"; player addmagazine "7Rnd_127x108_Mag"; player addmagazine "7Rnd_127x108_Mag"; the a and s and 6 and 8 look alike with the arma font, so sorr for the typos Share this post Link to post Share on other sites
jxjcksn 1 Posted May 24, 2013 the classname is incorrect. it's: 20Rnd_762x51_Mag Ahhh ty sir :-) Share this post Link to post Share on other sites
fieldy189 10 Posted May 24, 2013 Am I the only one that doesn't have a scope on either sniper rifle? Looked everywhere, tried everything. Neither rifle with every classname listed has a scope in my game. Just ironsights. Anyone have a clue what could be happening? Share this post Link to post Share on other sites
jxjcksn 1 Posted May 24, 2013 I couldn't get the srifle_GMG_SOS_F to load last night but there's been a patch since then. the ... srifle_LRR_SOS_F already comes with the scope attached as of last night ... ability to +/- zoom in and out Give it a couple patches if it's an error, it's just been introduced Share this post Link to post Share on other sites
chortles 263 Posted May 25, 2013 The "attached scope" classnames are "srifle_GM6_SOS_F" and "srifle_LRR_SOS_F". Reposting this from the dev branch discussion thread: As of dev build 0.59.105634, here were the "Sniper Package" classnames: UNITS: b_sniper_f // BLUFOR b_spotter_f // BLUFOR o_sniper_f // OPFOR o_spotter_f // OPFOR WEAPONS: srifle_LRR_f // "M320" LRR in .408 srifle_LRR_SOS_f // LRR with the new long-range optic srifle_GM6_f // GM6 Lynx in 12.7 mm srifle_GM6_SOS_f // GM6 with the new long-range optic rangefinder // Rangefinder MAGAZINES: 7Rnd_408_Mag // LRR seven-round magazine 5Rnd_127x108_Mag // GM6 five-round magazine AMMO: B_408_Ball // .408 ball for LRR B_127x108_APDS // 12.7 mm APDS for GM6 OPTIC: optic_SOS // "Sniper Optical Sights" scope with a claimed 10x-85x magnification UNIFORM: u_b_ghilliesuit // Ghillie Suit Share this post Link to post Share on other sites
jxjcksn 1 Posted May 25, 2013 (edited) Sweet ... ty Chortles. Another thing ... with the last update I noticed that suddenly the TRG weapons using the 6.5mm rounds stopped working. i.e. the round will not load ..... Did they change the name of the TRG mags ? lol meh .. forget the above - I missed the Dev update that stated ... "•TRG now uses correct 5.56x45mm ammunition" ............. 30Rnd_556x45_Stanag Edited May 27, 2013 by jxjcksn typo Share this post Link to post Share on other sites
Riverrunt1 10 Posted June 6, 2013 This is what I get after the update No Entry 'config.bin/CfgMagazines For all ammo that I try to put in the blue supply box. Can not preview any mission in the editor. Some thing has change with the update. Here's is the code that I am putting in the box. Can any one help. this addmagazinecargo ["B_408_Ball",100]; this addmagazinecargo ["B_127x108_APDS",100]; this addmagazinecargo ["5Rnd_127x108_Mag",100]; this addmagazinecargo ["7Rnd_408_Mag",100]; Share this post Link to post Share on other sites
chortles 263 Posted June 6, 2013 The first two lines are incorrect, you're not supposed to be adding "B_408_Ball" or "B_127x108_APDS", those are ammo classnames and not magazine classnames -- the third and fourth lines are the ones that you should be using. Share this post Link to post Share on other sites
Riverrunt1 10 Posted June 6, 2013 Ok that worked Thanks Share this post Link to post Share on other sites
chortles 263 Posted June 6, 2013 It sounds weird, but despite the picture showing "loose rounds", for gameplay purposes and inventory purposes the magazines are what's used in weapons, I believe that the ammo classnames are used for tweaking the ballistic properties of the bullets when fired? Share this post Link to post Share on other sites
HazJ 1289 Posted June 21, 2013 New, renamed classnames here! Dirty Haz Share this post Link to post Share on other sites
hairyboobs 1 Posted June 22, 2013 New, renamed classnames here!Dirty Haz Seeing as the Beta came out yesterday for all dev users, could we perhaps get a list of class names for all the new items and vehicles etc? Thanks Share this post Link to post Share on other sites
HazJ 1289 Posted June 25, 2013 _blueMenArray = ["B_Soldier_A_F","B_soldier_AR_F","B_medic_F","B_engineer_F","B_soldier_exp_F","B_Soldier_GL_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_AT_F","B_officer_F","B_soldier_repair_F","B_Soldier_F","B_soldier_LAT_F","B_Soldier_lite_F","B_Soldier_SL_F","B_Soldier_TL_F"]; _redMenArray = ["O_Soldier_A_F","O_soldier_AR_F","O_medic_F","O_engineer_F","O_soldier_exp_F","O_Soldier_GL_F","O_soldier_M_F","O_soldier_AA_F","O_soldier_AT_F","O_officer_F","O_soldier_repair_F","O_Soldier_F","O_soldier_LAT_F","O_Soldier_lite_F","O_Soldier_SL_F","O_Soldier_TL_F"]; _greenMenArray = ["I_Soldier_A_F","I_soldier_AR_F","I_medic_F","I_engineer_F","I_soldier_exp_F","I_Soldier_GL_F","I_soldier_M_F","I_soldier_AA_F","I_soldier_AT_F","I_officer_F","I_soldier_repair_F","I_Soldier_F","I_soldier_LAT_F","I_Soldier_lite_F","I_Soldier_SL_F","I_Soldier_TL_F"]; _blueCarArray = ["B_Truck_01_transport_F","B_Truck_01_covered_F","B_MRAP_01_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_Quadbike_01_F","B_APC_Wheeled_01_cannon_F"]; _redCarArray = ["O_Truck_02_transport_F","O_Truck_02_covered_F","O_MRAP_02_F","O_MRAP_02_gmg_F","O_MRAP_02_hmg_F","O_Quadbike_01_F","O_APC_Wheeled_02_rcws_F"]; _greenCarArray = ["I_Truck_02_transport_F","I_Truck_02_covered_F","I_MRAP_03_F","I_MRAP_03_gmg_F","I_MRAP_03_hmg_F","I_Quadbike_01_F"]; Dirty Haz Share this post Link to post Share on other sites
Grinya 10 Posted June 25, 2013 west men ["B_Soldier_base_F","B_Soldier_F","B_Soldier_02_f","B_Soldier_03_f","B_Soldier_lite_F","B_Soldier_GL_F","B_soldier_AR_F","B_Soldier_SL_F","B_Soldier_TL_F","B_soldier_M_F","B_soldier_LAT_F","B_medic_F","B_soldier_repair_F","B_soldier_exp_F","B_Helipilot_F","B_Soldier_diver_base_F","B_diver_F","B_diver_TL_F","B_diver_exp_F","B_Soldier_sniper_base_F","B_spotter_F","B_sniper_F","B_RangeMaster_F","B_Soldier_A_F","B_soldier_AT_F","B_soldier_AA_F","B_engineer_F","B_crew_F","B_officer_F","B_Competitor_F","B_Soldier_recon_base","B_recon_F","B_recon_LAT_F","B_recon_exp_F","B_recon_medic_F","B_recon_TL_F","B_recon_M_F","B_recon_JTAC_F","B_Soldier_support_base_F","B_soldier_AAR_F","B_soldier_AAT_F","B_soldier_AAA_F","Underwear_F"] east men ["O_Soldier_base_F","O_Soldier_F","O_Soldier_lite_F","O_Soldier_GL_F","O_Soldier_AR_F","O_Soldier_SL_F","O_Soldier_TL_F","O_soldier_M_F","O_Soldier_LAT_F","O_medic_F","O_soldier_repair_F","O_soldier_exp_F","O_helipilot_F","O_Soldier_diver_base_F","O_diver_F","O_diver_TL_F","O_diver_exp_F","O_Soldier_sniper_base_F","O_spotter_F","O_sniper_F","O_Soldier_A_F","O_Soldier_AT_F","O_Soldier_AA_F","O_engineer_F","O_crew_F","O_officer_F","O_Soldier_recon_base","O_recon_F","O_recon_M_F","O_recon_LAT_F","O_recon_medic_F","O_recon_exp_F","O_recon_JTAC_F","O_recon_TL_F","O_Soldier_support_base_F","O_Soldier_AAR_F","O_Soldier_AAT_F","O_Soldier_AAA_F"] guer men ["I_Soldier_base_F","I_Soldier_02_F","I_soldier_F","I_Soldier_lite_F","I_Soldier_A_F","I_Soldier_GL_F","I_Soldier_AR_F","I_Soldier_SL_F","I_Soldier_TL_F","I_Soldier_M_F","I_Soldier_LAT_F","I_Soldier_AT_F","I_Soldier_AA_F","I_medic_F","I_Soldier_repair_F","I_Soldier_exp_F","I_engineer_F","I_crew_F","I_helipilot_F","I_helicrew_F","I_officer_F","I_Soldier_sniper_base_F","I_Spotter_F","I_Sniper_F","I_Soldier_diver_base_F","I_diver_F","I_diver_exp_F","I_diver_TL_F","I_Soldier_support_base_F","I_Soldier_AAR_F","I_Soldier_AAT_F","I_Soldier_AAA_F"] civ men ["Civilian_F","C_man_1","C_man_1_1_F","C_man_1_2_F","C_man_1_3_F","C_man_polo_1_F","C_man_polo_2_F","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F"] west car ["B_MRAP_01_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_Quadbike_01_F","B_Truck_01_transport_F","B_Truck_01_covered_F","B_APC_Wheeled_01_base_F","B_APC_Wheeled_01_cannon_F"] east car ["O_MRAP_02_F","O_MRAP_02_hmg_F","O_MRAP_02_gmg_F","O_Quadbike_01_F","O_Truck_02_covered_F","O_Truck_02_transport_F","O_APC_Wheeled_02_base_F","O_APC_Wheeled_02_rcws_F"] guer car ["I_MRAP_03_F","I_MRAP_03_hmg_F","I_MRAP_03_gmg_F","I_Quadbike_01_F","I_Truck_02_covered_F","I_Truck_02_transport_F"] civ car ["C_Offroad_01_F","C_Quadbike_01_F"] west heli ["B_Heli_Light_01_F","B_Heli_Light_01_armed_F","B_Heli_Attack_01_F","B_Heli_Transport_01_F"] east heli ["O_Heli_Light_02_F","O_Heli_Light_02_unarmed_F","O_Heli_Attack_02_F","O_Heli_Attack_02_black_F"] guer heli ["I_Heli_Transport_02_F"] civ heli???? ["Helicopter_Base_F","Helicopter_Base_H","Heli_Light_01_base_F","Heli_Light_01_armed_base_F","Heli_Light_02_base_F","Heli_Attack_01_base_F","Heli_Attack_02_base_F","Heli_Transport_01_base_F","Heli_Transport_02_base_F"] west ship ["B_Boat_Armed_01_minigun_F","B_Boat_Transport_01_F","B_Lifeboat"] east ship ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F","O_Lifeboat"] guer ship ["I_Boat_Armed_01_minigun_F","I_Boat_Transport_01_F"] civ ship ["C_Rubberboat"] Share this post Link to post Share on other sites
memphisbelle 99 Posted June 25, 2013 wow...thanks @Grinya and @Dirty Haz Share this post Link to post Share on other sites
SaOk 112 Posted June 26, 2013 Animals: ["Sheep_random_F","Cock_random_F","Fin_random_F","Alsatian_Random_F","Hen_random_F"] Share this post Link to post Share on other sites
dale0404 5 Posted June 26, 2013 Animals: ["Cock_random_F"] I hope that means a chicken?? :o Share this post Link to post Share on other sites
victim913 10 Posted June 27, 2013 (edited) Fieldy mentioned that his scopes were gone since update. Mine did too. but I found that it's an addon, not arma 3. Does anyone know what addon is causing this? I think I found cause: Anyone with that problem of the sights disappearing, I've narrowed it down to the famas pack. Edited June 27, 2013 by victim913 Share this post Link to post Share on other sites
EBass 0 Posted July 1, 2013 I very much apprechiate the work all you guys have done for getting this all together, but it has always struck me as odd that something so vital to mission making has always been so piecemeal? Isn't there a page or text document somewhere that lists ALL classnames (weapons, vehicles, units) etc etc in one place rather than having to dig through 5 pages of forum threads? Thanks. Share this post Link to post Share on other sites
chortles 263 Posted July 1, 2013 (edited) I very much apprechiate the work all you guys have done for getting this all together, but it has always struck me as odd that something so vital to mission making has always been so piecemeal? Isn't there a page or text document somewhere that lists ALL classnames (weapons, vehicles, units) etc etc in one place rather than having to dig through 5 pages of forum threads?Thanks. My usual resource is SIX Config Browser's page for Arma 3 weapons, magazines, ammo, units and vehicles (click the last link's "vehicleclass" drop-down field) as of v0.70.106872 (current stable build version).Since the "faction" drop-down field seems to really mean what the Editor refers to as "Side", i.e. choosing Men in the "vehicleclass" drop-down field will only show the default Men class units, not Men (Recon) or Men (Sniper), I suggest leaving the "vehicleclass" drop-down field but then choosing vehicleclass in the "group-by" drop-down field (then choose the desired 'Side' in the "faction" drop-down field) for similar categorizing as with the Editor. Edited July 1, 2013 by Chortles Share this post Link to post Share on other sites
slenderboy 10 Posted July 1, 2013 To be honest I just use the ingame config viewer. That thing is boss when classnames change or finding something not listed. Share this post Link to post Share on other sites