Austin 1 Posted February 11, 2014 After there is not much PvP activity going on at this moment, we decided to use your Maps/Templates to start a new Blitzkrieg PvP Cup for ArmA 3. We already have 2 Maps on Altis ready to test, so if someone is keen of doing a test war, just send me a PM or reply here and we will arrange something. We will use 8vs8 Maps and aim to have teams with 5-7 players for the cup. Changes we will make: most Maps will play on Altis One vehicle per side per map Respawn delay for Vehicles: 3 min, Tanks and Helis: 6 min Fireteam spawn will be disabled Only 1 slot allowed per class per team (except of grenadier) Deactivation of revive and Officer Spawn have to be discussed after various tests Austin]X[ - www.legion-x.de Share this post Link to post Share on other sites
.kju 3244 Posted February 17, 2014 Sounds good Austin - we are certainly to participate. :bounce3: --- Should I add the option for ZEUS in Blitzkrieg? Could be fun playing SP/COOP vs AI, or vs one Game Master. Share this post Link to post Share on other sites
-Nailer- 10 Posted May 1, 2014 Hi kju, Great work with Blitzkrieg. Is it possible to build a mission that has 3 blufor zones one neutral and 3 opfor zones... More like some of the arma2 AAS missions I've seen? Take care, Nailer Share this post Link to post Share on other sites
.kju 3244 Posted May 2, 2014 gday Nailer :) you can set the number of zones the attacker has at mission start in the mission parameters. However Blitzkrieg is attack and defend only. If you want both sides to capture zones, try the A3 versions from AAS. Share this post Link to post Share on other sites
RUFFNEK 10 Posted May 20, 2014 I get a download error :/ An error occurred during a connection to dev-heaven.net. The OCSP server has no status for the certificate. (Error code: sec_error_ocsp_unknown_cert) Share this post Link to post Share on other sites
.kju 3244 Posted May 20, 2014 Updated the links to the new domain. :) Share this post Link to post Share on other sites
katipo66 94 Posted May 20, 2014 Is it possible to change the mod sets to something like AAF vs CSAT or AAF vs NATO. Sorry the wiki is offline and i can't remember if and where I might be able to do this. Share this post Link to post Share on other sites
.kju 3244 Posted May 20, 2014 Via the mission parameters in the mission lobby as admin. Available sides currently: AAS_Params_MODsWest A3 NATO A3 AAF A3 FIA IF Wehrmacht AAS_Params_MODsEast A3 CSAT A3 CSAT Urban IF Red Army Share this post Link to post Share on other sites
katipo66 94 Posted May 20, 2014 Ok thanks, I setup with the test mission and templates, I'm not sure those were available in the lobby but I'll double check this. Share this post Link to post Share on other sites
phenim 10 Posted May 22, 2014 hi been looking at this mod for a little while now are you allowing people to edit this mission file as i would probably look at adding in a lvl system or are you going to be adding a lvl system anytime soon Share this post Link to post Share on other sites
.kju 3244 Posted May 22, 2014 @ phenim Under the current license you can only make new missions. If you keep it private, you can modify the source too. However I might change the license to ShareAlike. As it will never become an official game mode anyway.. there is no more a need for the ND. If someone is serious about it, contact me via PM and I will get it done. Share this post Link to post Share on other sites
TheShineNSB 10 Posted June 19, 2014 Is the Blitzkrieg Wiki mirrored anywhere? The pvpscene website has been down for several days. Also, I ran into a bug when setting this up for human-vs-AI matches. Ideally, I want to limit reinforcement for both sides, so that the game will not drag on for the full time limit when the human side is Defender and repelling the AI Attackers handily. However, I ran into a game-breaking issue when the Attacker team is AI-only. Here is how to reproduce it: 1. Start a lobby for any BK AI map. 2. Join Defender side (Attacker will be AI-only). 3. Set "Attacker reinforcement troops per player" to something other than Unlimited, such as "10" or "None." 4. When the game starts (you spawn into the world), it will end after 5-10 seconds and go to the scoreboard. Note: If reinforcement for the Attackers is set to "Unlimited," then the game will commence normally. I'll note that this isn't affected by the number of AI on the Attacker side. Even if you disable AI for Attackers (i.e. it's a completely empty team), the steps and results above are the same. You can have an empty Attacker team with unlimited reinforcements, and the game will proceed; but if the empty Attacker team has limited reinforcements, then it will end after 5-10 seconds. If you need any more detail to figure this bug out, please let me know. Thank you! Share this post Link to post Share on other sites
.kju 3244 Posted June 20, 2014 @ TheShineNSB I will try to get the website back up this week end finally. :o What you describe is more a design issue/limitation. As it says the limit is per players, AI is always unlimited. As there is no player on the attacking side, its an immediate win for the defenders. I could fix/change this, but the result would only a JIP player would change it. In general it would be fairly easy to expand the reinforcements/respawn limit to AI, or give them their own. Unfortunately the game mode is currently not actively developed. Share this post Link to post Share on other sites
.kju 3244 Posted October 22, 2014 I will be working on Blitzkrieg the next couple of days. Is anyone interested in mod set to use AiA SA assets (A2+OA units, weapons and vehicles)? Also should I port the the 130+ missions from the A2/OA ProMode version - mostly on BI terrains but also a few custom terrains? Share this post Link to post Share on other sites
Leader 0 Posted October 26, 2014 FUSION still plays your Blitzkrieg maps so any update is more than welcome. Share this post Link to post Share on other sites
.kju 3244 Posted October 26, 2014 @ Leader Happy to hear some people still find it enjoyable. :) Any specific requests or suggestions? Share this post Link to post Share on other sites
.kju 3244 Posted October 30, 2014 (edited) New version available: https://dev-heaven.net/projects/push/files Changes: Added: IFA3 US Army modset. Added: Implement a singleplayer version (has no benefits over MP hosted session but only downsides/limitation; was only for MANW SP submission - still SP respawn coding might be of interest to some). Changed: Update MODsets to use latest assets. Changed: Make fatigue and PPeffects a mission parameter. Changed: Make sure uniform change always works. Changed: Make infantry not loose their equipment when swimming for too long. Changed: Replace taskHint with notification system. Changed: Make standard map view default again. Changed: Add custom loadScreen image. Changed: Disable teamswitch in SP. Changed: Replace "array set [count array, value]" with pushPack implementation. Changed: Change license to ShareAlike. Fixed: Not all vehicle types can be adjusted in the mission parameters menu. Fixed: Respawn crate at base gets destroyed at times. Full details: https://dev-heaven.net/versions/1660 ============ = Additional info = ============ Random Mode: This is a special version for the game mode. The way it works is: 1. It automatically crates a mission different each time played. 2. As admin one can change the number of zones, their size and distance in the mission parameters. 3. As admin one can also adjust the positions of the zones during the briefing phase ( ).Works of course with or without AI. Overall it allows you to easily play on new locations or terrain each time. Modsets: By default West plays as NATO and East as CSAT. Modsets gives the admin in the mission parameters to change the faction/look of the units. One can also easily add new custom factions/modsets. One can also customize the equipment of the classes and vehicles used this way. Enjoy. :bounce3: Edited December 3, 2014 by .kju [PvPscene] Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 2, 2014 Now hosted on the MR! http://www.missionrepository.com/ifa3-blitzkrieg-5 anything i need to adjust Kju let me know. Share this post Link to post Share on other sites
Plattfuss 10 Posted November 8, 2014 (edited) I´ve downloaded the Blitzkrieg_A3_AI_2014_10_30 Missions. Do i need the templates and in which Folder i´ve to put the templates in? I only see new Army Skins ans weapons, not the WW2 ones. I also use the original Iron Front Missions, but when i join the server i´m always in spectater mode. I think there was a hotfix for this, but i can´t find it! Or is it not possible to play the original AI-Missions as multiplayer? Please help! Edited November 8, 2014 by Plattfuss Share this post Link to post Share on other sites
.kju 3244 Posted November 8, 2014 @ Plattfuss Templates are only one option to create new missions. You need to change the modset in the mission parameters in the mission lobby or set up a mission cycle. The Blitzkrieg missions from IF itself don't work in A3; however they are part of the A3 pack anyway in a working version. Does that help? Share this post Link to post Share on other sites
Plattfuss 10 Posted November 8, 2014 (edited) Thx, that helped. But how do i Change the modset? I have a Mission cycle. Does that bring back the WW2-Skins and weapons? Do i have to Change the modset on the Server or as a Client? Edited November 8, 2014 by Plattfuss Share this post Link to post Share on other sites
.kju 3244 Posted November 9, 2014 @ Plattfuss Via mission parameters - as admin/Host, click the parameters button in the top right during the mission lobby. Check the above two links, extract a Blitzkrieg mission to learn about the parameter names and set them in your mission cycle. Share this post Link to post Share on other sites
Plattfuss 10 Posted November 10, 2014 Is it possible to set the modset in the Serverconfig? Share this post Link to post Share on other sites
.kju 3244 Posted November 10, 2014 @ Plattfuss The cycle is defined in the server.cfg. Really just read the links provided.. Share this post Link to post Share on other sites
Plattfuss 10 Posted November 10, 2014 Found this in the MODSetDefinitions.hpp: "ClassesDefinition_West_A3_NATO.hpp" "ClassesDefinition_West_A3_AAF.hpp" "ClassesDefinition_West_A3_FIA.hpp" "ClassesDefinition_West_IF_Wehrmacht.hpp" "ClassesDefinition_West_IF_USArmy.hpp" and so on... So i have to set the Modset to IF when i will get the WW2-Skins? This is a part of my Mission cycle: class Mission_1 { template = "AI_BK_08_T_Anyutynos_Castle.Panovo"; difficulty = "regular"; }; But how can i set the modset to IF. I found nothing how to do it! Check the above two links, extract a Blitzkrieg mission to learn about the parameter names and set them in your mission cycle. Which links do you mean? Share this post Link to post Share on other sites