.kju 3245 Posted March 24, 2013 New version available: https://dev-heaven.net/projects/push/files Changes: Added: fireteam respawn. Added: fireteam selection menu. Changed: Make daytime, weather and fog conditions random by default. Changed: Reduce default view distance. Changed: Move stance indicator to the top left. Changed: Disable inbuilt A3 player position display. Changed: Improve button design. Changed: Make interface and all dialogs look the same regardless the user's interface size settings. Fixed: Minimap is not always centered on the player. Notes: Four missions are available in two variants; use the XXX_stable for the stable, and the XXX for the dev branch. Full details: https://dev-heaven.net/versions/1447 ---------- Post added at 08:31 PM ---------- Previous post was at 08:27 PM ---------- @kzrts Possible to provide the server rpt or exact repro steps please. @BigShot Sorry - had to delay the AI version. Fireteam respawn and the menu took way longer than I had hoped. --- Anyone wants to help with additional translation or complete/improve the existing? Share this post Link to post Share on other sites
bigshot 64 Posted March 24, 2013 awe shucks...np, i understand...hopefully you can get it working next time. Share this post Link to post Share on other sites
ratszo 17 Posted March 25, 2013 The new fireteam selection is very nice. A much needed feature for all tactical PvP missions. Well done! Share this post Link to post Share on other sites
.kju 3245 Posted March 26, 2013 New version available: https://dev-heaven.net/projects/push/files Changes: Changed: Enable spawn protection objects. Changed: Adjust ammo for machine gunner. Changed: Add flare ammo only during evening/night time. Changed: Hide stance indicator when dead or inside a vehicle. Changed: Make observer mode show player names instead of group names in the selection box. Changed: Make HUD and minimap work with watched unit as observer. Changed: Show unit markers for both sides as observer. Changed: Add quick map to observer mode. Changed: Show east as red and west as blue unit markers in observer mode. Fixed: Hints are not shown. Fixed: Observer view did not switch back to player view on exit in all times. New missions: 64 H QuadBikeMadness 64 H TheLongPath Full details: https://dev-heaven.net/versions/1450 Share this post Link to post Share on other sites
wtfatty 1 Posted March 27, 2013 We have a problem with a mission BK_32_L_AgiaMarinaCityWar.Stratis. When the objective moves to Foxtrot, it is not possible to kill players anymore, all in the server just become invulnerable. Share this post Link to post Share on other sites
.kju 3245 Posted March 27, 2013 Will look into it tonight. Rpt from server and client(s) would be helpful though. Share this post Link to post Share on other sites
Alcaran 1 Posted March 27, 2013 This occurs not only in this mission, the same bug occurred BK_08_T_FuelStationRaid.Stratis map, have not tested other maps ... Share this post Link to post Share on other sites
.kju 3245 Posted March 27, 2013 Is this since yesterday's release or even before? Also does it happen only at a specific zone or not limited to it? The zone protection objects are in now. Maybe you are trying to shoot someone side a protected area? Share this post Link to post Share on other sites
.kju 3245 Posted March 27, 2013 (edited) ok bug confirmed. debugging now edit: source found i believe. releasing hotfix very soon Edited March 27, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
wtfatty 1 Posted March 27, 2013 Quote ;2357320']ok bug confirmed. debugging nowedit: source found i believe. releasing hotfix very soon Thank you! Share this post Link to post Share on other sites
.kju 3245 Posted March 27, 2013 (edited) HOTFIX -New version available: https://dev-heaven.net/projects/push/files Changes: Added: AI version. Changed: Update Russian translation. Thanks to Prodavec. Fixed: Clients create duplicate zone protection objects. Fixed: Script error when opening map. Full details: https://dev-heaven.net/versions/1451 Edited March 28, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
Fuby 10 Posted March 28, 2013 (edited) Thanks for releasing the AI version! Love the PvP, but at times it is nice to fill the server with AI till actual people show up! Love the gameplay... The new version have placed the FPS off the hook for some reason! Averaging above 60fps(for now) on 16-32 player maps with 670 card. great work and thanks for continued updates! Edited March 28, 2013 by Fuby Share this post Link to post Share on other sites
katipo66 94 Posted March 28, 2013 Thanks, can't stop playing this :) Share this post Link to post Share on other sites
.kju 3245 Posted March 28, 2013 Some notes on the AI version: It is completely untested in MP under A3 At least be careful with the numbers - too much AI probably drags down server and client FPS, or worse (lag/desync/crashing) The missions with simple line zone placement design is probably not very good for AI (too similar movement/paths used) Share this post Link to post Share on other sites
submdi 0 Posted March 28, 2013 (edited) Quote ;2357443']HOTFIX -New version available: https://dev-heaven.net/projects/push/filesFull details: https://dev-heaven.net/versions/1451 Links don't seem to be working at the moment. EDIT: Working just slow to open. Thanks for updating. Edited March 28, 2013 by submdi Share this post Link to post Share on other sites
Kommiekat 11 Posted March 29, 2013 Is this possible to play as SP with AI team on LAN? Share this post Link to post Share on other sites
.kju 3245 Posted March 29, 2013 yep sure. although for high AI numbers it might beneficial to start the mission on a local dedicated server to offload the AI to another core Share this post Link to post Share on other sites
WalkerDown 1 Posted March 29, 2013 This mission doesn't works with the latest patch ... or what? Coz all the servers have disappeared, or suddendly all the users decided to not play it? I'm confused... Share this post Link to post Share on other sites
Sneakers O'Toole 2 Posted March 30, 2013 Quote ;2358937']yep sure. although for high AI numbers it might beneficial to start the mission on a local dedicated server to offload the AI to another core I copied the missions to arma 3\MPmissions and run it local lan and can change the options, but how do I put the ai in? Share this post Link to post Share on other sites
Fuby 10 Posted March 30, 2013 WalkerDown said: This mission doesn't works with the latest patch ... or what? Coz all the servers have disappeared, or suddendly all the users decided to not play it? I'm confused... The biggest problem with Blitzkrieg (imo) is being shown as not playing.. When the match ends..its time to pick another map.. if everyone is tired of playing for the day/night then the server sits as "creating".. waiting for that first player to launch another blitzkrig mission.. Suggestion.. is it possible to make the AI version looping? possible switching of sides? so it stays as a continuous war till admin changes map? Might be another way for people to see Blitzkrieg is active more than it shows.. great game play.. wasted on "creating" server time.. Share this post Link to post Share on other sites
WalkerDown 1 Posted March 30, 2013 Fuby said: The biggest problem with Blitzkrieg (imo) is being shown as not playing.. When the match ends..its time to pick another map.. if everyone is tired of playing for the day/night then the server sits as "creating".. waiting for that first player to launch another blitzkrig mission..Suggestion.. is it possible to make the AI version looping? possible switching of sides? so it stays as a continuous war till admin changes map? Might be another way for people to see Blitzkrieg is active more than it shows.. great game play.. wasted on "creating" server time.. That wasn't a problem until the update.. i mean, i seen tenth of servers with ppl aboard at each time of the day... but then, right after the update, the mission basically disappeared from the server list, and now i see only few servers with ppl aboard (1-2). So it's not about the "not playing" thing, it was always like this.. but it must be something else. Share this post Link to post Share on other sites
11_harley_11 0 Posted March 31, 2013 Awesome mode this! Can barely find it though, waaay too many flippin' Wasteland servers. *sigh Share this post Link to post Share on other sites
.kju 3245 Posted March 31, 2013 (edited) @ SneakersO_Toole You need to download/use the extra AI version pack. @ Fuby This is already case - but server admins need to have to set persistent=1; in their server.cfg. So in other words with the AI version, they continue to fight even with no players present, and the mission time is prolonged accordingly. The other aspect is server admins to set a mission cycle to automatically select and start a mission. @ WalkerDown I believe the situation has multiple aspects to it: Server list still limited to 500 servers. To filter for HOLD or Blitzkrieg may or may not show you all servers; still no good for the average player Wasteland is very hyped and well known to the DayZ crowd My clan mates already stopped playing A3 public again as it was too frustrating for them (TKs, no teamplay, etc) Our 4on4 BK cup might draw away some clan players from playing BK on public servers A3 issues like stable-dev branch player split, hacking, performance issues for some, weak MP interface, 9000s lobby wait, etc etc Blitzkrieg is a bit more demanding than the instant join and run around Wasteland - the BK interface needs to explain things ingame to new players to educate new players about the system and its features Overall player count of the alpha is not that high in the end and there was quite a drop after the first two weeks (ref: http://arma3.swec.se/game/statistics); keep in mind the split between PvP and COOP, and again between the different game modes Lack of content in the alpha (tanks, choppers, planes, weapons, more diverse terrain) Lack of any PvP mode by BI themselves and zero promotion - is Arma (so far) known as a good PvP game .. sadly no Hold/BK is still 3rd with 6%, but vs the 48% of Wasteland .. and the situation for all other PvP game modes is even more tough (except for CTI probably). Edited March 31, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
WalkerDown 1 Posted March 31, 2013 I see, it looked only strange the timing or the coincidence: the day before there were many Blitzkrieg servers (it was the second most played mod after Wasteland), with many servers in the top-20 ... but then suddendly they all got zero users (or such), so i was worried why this happened in less than 12 hours and i tought about a sort of "incompatibility". When ppl lose interest into something it doesn't happens so fast.... strange thing. :) Share this post Link to post Share on other sites
.kju 3245 Posted April 3, 2013 New version available: https://dev-heaven.net/projects/push/files Changes: Added: fireteam member display to HUD. Added: respawn buttons for fireteam members in the spawn menu. Changed: Improve outro dialog design. Fixed: No check if the selected fireteam member is inside a zone. New missions: 16 S CliffHanger 16 S GirnaRush 16 S KaminoBay 16 S KyfiBay Full details: https://dev-heaven.net/versions/1458 Share this post Link to post Share on other sites