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sickboy

Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!

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Is there a way to quickly select multiple mods to add to a modset and not one by one via "Add selected"?

With SIX Updater I could sort the mods by update date and see any new or updated mods. Then I could quickly select them (CTRL+mouse key, SHIFT+mouse key) and add them with 1 action to the dynamic preset and let it run the update.

With PWS new mods are not visible (or I am doing something wrong) and adding multiple mods to update is a chore (1 by 1).

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Is there a way to quickly select multiple mods to add to a modset and not one by one via "Add selected"?

With SIX Updater I could sort the mods by update date and see any new or updated mods. Then I could quickly select them (CTRL+mouse key, SHIFT+mouse key) and add them with 1 action to the dynamic preset and let it run the update.

With PWS new mods are not visible (or I am doing something wrong) and adding multiple mods to update is a chore (1 by 1).

Heya, you can add mods by double click. All this will be much improved in the upcoming UI overhaul.

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Is there not a refresh button at the moment? I can't see one and seem to have to close PwS and re-open it for it to be able to see any mods I've added after opening PwS but it would be nice if I didn't have to do this.

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Is there not a refresh button at the moment? I can't see one and seem to have to close PwS and re-open it for it to be able to see any mods I've added after opening PwS but it would be nice if I didn't have to do this.

The local list currently should at least be refreshed when switching games or change paths.

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The local list currently should at least be refreshed when switching games or change paths.

Ah, thanks. I'll try that next time then :)

---------- Post added at 18:53 ---------- Previous post was at 18:52 ----------

Heya, you can add mods by double click. All this will be much improved in the upcoming UI overhaul.

I've realised if you click on the actual name of the mod it opens a webpage but if you click elsewhere it just adds the mod. Had me a bit confused for a while but now I know how it works it's OK :)

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I note that MK4_HUD contains a file "mk4_fix_sthud.pbo" which causes an error on launching ArmA if STHUD isn't enabled. Might it be an idea to move this file to the @STHUD folder or would it then cause an error if that was enabled but not MK4_HUD?

EDIT: Actually, it appears the @mk4 on Six is quite different to the mod I had in mind which is this one http://www.armaholic.com/page.php?id=16384 which only uses mk4_hud_info.pbo, whereas the one on Six uses mk4_show_info.pbo and mk4_fix_sthud.pbo.

Having tested both mods, I'm not sure if they're any different, although they have different filesizes so maybe different versions. Anyway, I've been told that "mk4_fix_sthud.pbo" is obsolete and shouldn't be used, so please remove that, which will also ensure that people who enable @mk4 but not @st_hud won't get that error.

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If you bought the game on steam and want to play it through Play withSIX do we require to have steam running in order for it to work? If yes will this ever be changed?

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If you bought the game on steam and want to play it through Play withSIX do we require to have steam running in order for it to work? If yes will this ever be changed?
The requirement to have or launch through Steam might not be up to us but up to the game developers, so it is hard to answer.

If we can launch without Steam, and the user prefers this, we would definitely support it.

---------- Post added at 10:04 ---------- Previous post was at 10:03 ----------

Having tested both mods, I'm not sure if they're any different, although they have different filesizes so maybe different versions. Anyway, I've been told that "mk4_fix_sthud.pbo" is obsolete and shouldn't be used, so please remove that, which will also ensure that people who enable @mk4 but not @st_hud won't get that error.
Thanks, sorting it out.

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I'm was hoping if i can get a little help with six updater I have made a repo folder and a remote folder i have set the repo manager up by adding the server ip and port. i place the mods in the repo folder and clicked push and commit and the mods are in both folders now.

i added .yml and .zsync to MIME types and added the remote folder so people can see it on the web.

when i use thw YML link to make a preset on my client side six updater i get this error. an ideas what i can be looking at to get it to work?

System::Net::WebException (System::Net::WebException) The remote server returned an error: (500) Internal Server Error.. See log for details.

If you believe this is a program error, please report the issue to SU Support incl details and logfiles.

14:59:33: Failed to import server

When i click on the YML link in the repo remote folder i can see the list

:name: Dedicated Rejects Arma 2 Bravo [ACE & ACRE]
:ip: 5.9.88.169
port: 2322
:motd: []
:rules: []
:force_server_name: false
:guid: 3710fee5-4043-46a6-8828-a952dd16a8bd
:required_mods: 
- "@ACE"
- "@ACEX"
- "@ACEX_RU"
- "@ACEX_USNavy"
- "@ACRE"
- "@Blastcore_Visuals"
- "@CBA_CO"
- "@JSRS_ACE"
- "@JSRS"
- "@JayArma2Lib"
- "@MBG_Buildings2"
- "@MBG_Celle2"
- "@Lingor"
- "@Lingor_units"
- "@UKF_UKweps"
- "@WinterCamos"
- "@ad_helos"
- "@bb_mercs"
- "@bb_oa_mercs"
- "@csj_snake"
- "@chn_crocodile"
- "@ibr_lcivilians"
- "@ibr_plants"
- "@kyo_MH47E"
- "@mbg_buildings3"
- "@mcn_aliabad"
- "@sthud"
- "@stmovement"
- "@Thirsk"
- "@ukf_ukweps_ace"
- "@brg_africa"
- expansion/beta
:allowed_mods: []
:apps: []
:missions: []
:mpmissions: []

Edited by hellstorm77

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does this look right?

<mimeMap fileExtension=".zsync" mimeType="application/force-download" />

<mimeMap fileExtension=".yml" mimeType="application/force-download" />

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I'm was hoping if i can get a little help with six updater I have made a repo folder and a remote folder i have set the repo manager up by adding the server ip and port. i place the mods in the repo folder and clicked push and commit and the mods are in both folders now.

i added .yml and .zsync to MIME types and added the remote folder so people can see it on the web.

when i use thw YML link to make a preset on my client side six updater i get this error. an ideas what i can be looking at to get it to work?

System::Net::WebException (System::Net::WebException) The remote server returned an error: (500) Internal Server Error.. See log for details.

If you believe this is a program error, please report the issue to SU Support incl details and logfiles.

14:59:33: Failed to import server

When i click on the YML link in the repo remote folder i can see the list

Maybe an error in your config.yml? I recall I get failure to import errors if under :hosts: it's pointing to a non-existent source, such as http://127.0.01/six when I haven't got my local webserver running. So maybe post your config.yml and something might be obvious.

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sixupdater://six.dedicatedrejects.com/bravo.yml

Edited by hellstorm77

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I'm finding some inconsistency between PwS and SU regarding the Packs and servermods folder locations.

In both, I've got Packs set to F:\Rsync and servermods just reads servermods, although I did change it to D:\Games\ArmA2OA\servermods in SU in case it made a difference. I've done that in PwS now as well (I note there's no browse button in PwS, which there is in SU, so the path has to be entered manually).

Now in SU, when using the UnitedOperations server preset, which includes the custom Repo folders @UOMods and @UOMaps it seems to want them in D:\Games\ArmA2OA, not in servermods and recognises that they exist. However, PwS doesn't see them there and wants me to Update and download them again into servermods.

The other issue is with the Packs folder as I keep finding a D:\Games\ArmA2OA\Rsync folder appearing with various mod subfolders in it, which I have to keep deleting, despite having set it to F:\Rsync. I wonder if, when a mod is first installed, it sets it's Rsync folder then and this isn't changed when changing the path in PwS? Anyway, it's not there at the moment so I'll have to keep an eye out to see if it re-appears.

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my config.yml if this helps

--- 
:homepage: http://www.dedicatedrejects.com
:archive_format: .gz
:hosts: 
- six.dedicatedrejects.com
:servers: 
- bravo
:apps: {}
:mods: 
 "@ACE": 
   :version: 592
   :dependencies: []
   :size: 243807
   :wd_size: 316837
   :type: Arma2
   :guid: 63311318-8e84-11e0-b61e-00248c385045
   :updated_version: 2013-05-27 14:03:43.560691 Z
 "@ACEX": 
   :version: 371
   :dependencies: []
   :size: 812516
   :wd_size: 957290
   :type: Arma2
   :guid: a4b9c4fe-b523-11e0-9a37-00248c385045
   :updated_version: 2013-05-27 14:11:44.078738 Z
 "@ACEX_RU": 
   :version: 76
   :dependencies: []
   :size: 252994
   :wd_size: 281435
   :type: Arma2
   :guid: e4a6a9e6-b524-11e0-b97f-00248c385045
   :updated_version: 2013-05-27 14:53:03.119380 Z
 "@ACEX_USNavy": 
   :version: 78
   :dependencies: []
   :size: 94472
   :wd_size: 153719
   :type: Arma2
   :guid: 2c803064-ad25-11e0-a3ac-00248c385045
   :updated_version: 2013-05-27 14:45:42.171479 Z
 "@ACRE": 
   :version: 43
   :dependencies: []
   :size: 2901
   :wd_size: 7850
   :type: Arma2
   :guid: 38e9208a-7d88-11e0-9231-00248c385045
   :updated_version: 2013-05-27 14:49:45.394155 Z
 "@ad_helos": 
   :version: 2
   :dependencies: []
   :size: 25562
   :wd_size: 44178
   :type: Arma2
   :guid: c09be600-d91a-11e0-8e11-00248c385045
   :updated_version: 2013-05-27 22:25:24.535037 Z
 "@bb_mercs": 
   :version: 2
   :dependencies: []
   :size: 236600
   :wd_size: 261843
   :type: Arma2
   :guid: 2d70cef0-d531-11e0-97d6-00248c385045
   :updated_version: 2013-05-27 13:57:32.975636 Z
 "@bb_oa_mercs": 
   :version: 3
   :dependencies: []
   :size: 176895
   :wd_size: 204516
   :type: Arma2
   :guid: d287427c-8002-11e0-bfb2-00248c385045
   :updated_version: 2013-05-27 13:53:28.497191 Z
 "@Blastcore_Visuals": 
   :version: 2
   :dependencies: []
   :size: 22746
   :wd_size: 67842
   :type: Arma2
   :guid: d9a3a4c6-86db-11e0-beee-00248c385045
   :updated_version: 2013-05-27 15:22:47.569917 Z
 "@brg_africa": 
   :version: 8
   :dependencies: []
   :size: 34467
   :wd_size: 38996
   :type: Arma2
   :guid: b9dff6c2-9512-11e0-8721-00248c385045
   :updated_version: 2013-05-27 22:49:48.191037 Z
 "@CBA_CO": 
   :version: 2
   :dependencies: []
   :size: 625
   :wd_size: 5922
   :type: Arma2
   :guid: ca79d750-1143-4f6b-bfd3-cb81acb62b6d
   :cpp_name: "Community Base Addons: CO (A2/OA)"
   :updated_version: 2013-05-27 14:03:25.957931 Z
 "@chn_crocodile": 
   :version: 4
   :dependencies: []
   :size: 2859
   :wd_size: 4100
   :type: Arma2
   :guid: 7e3cda92-0a7d-4895-a4cb-a072d82b955f
   :updated_version: 2013-05-27 22:55:06.784037 Z
 "@csj_snake": 
   :version: 4
   :dependencies: []
   :size: 3833
   :wd_size: 4739
   :type: Arma2
   :guid: e27b0463-f611-43f0-896f-94bed46ec119
   :updated_version: 2013-05-27 22:54:58.129037 Z
 "@ibr_lcivilians": 
   :version: 2
   :dependencies: []
   :size: 57706
   :wd_size: 70377
   :type: Arma2
   :guid: 5e9f8a79-4380-445e-96a5-2033f3863e2e
   :updated_version: 2013-05-27 22:38:52.919037 Z
 "@ibr_plants": 
   :version: 8
   :dependencies: []
   :size: 103058
   :wd_size: 135051
   :type: Arma2
   :guid: 64d940b4-c1b5-11e0-8b4c-00248c385045
   :updated_version: 2013-05-27 22:50:01.023037 Z
 "@JayArma2Lib": 
   :version: 62
   :dependencies: []
   :size: 317
   :wd_size: 570
   :type: Arma2
   :guid: 9168c280-8321-11e0-a674-00248c385045
   :updated_version: 2013-05-27 14:49:14.310263 Z
 "@JSRS": 
   :version: 11
   :dependencies: []
   :size: 1535535
   :wd_size: 1976779
   :type: Arma2
   :guid: bb7704c3-8566-4ac0-9144-f28678975db8
   :cpp_name: J.S.R.S. - Jarhead's Sounds Redeployment Systems
   :updated_version: 2013-05-27 14:17:18.429170 Z
 "@JSRS_ACE": 
   :version: 7
   :dependencies: []
   :size: 13670
   :wd_size: 20043
   :type: Arma2
   :guid: 5f9bcec2-1ab6-4421-b0fd-bb592006a1a1
   :updated_version: 2013-05-27 14:44:09.330764 Z
 "@kyo_MH47E": 
   :version: 5
   :dependencies: []
   :size: 110956
   :wd_size: 125722
   :type: Arma2
   :guid: f00a225b-83e4-435f-8759-84968b765571
   :updated_version: 2013-05-27 22:22:47.961037 Z
 "@Lingor": 
   :version: 19
   :dependencies: []
   :size: 243536
   :wd_size: 307215
   :type: Arma2
   :guid: 8313c4a0-b526-11e0-a807-00248c385045
   :cpp_name: Lingor Island 1.5
   :updated_version: 2013-05-30 18:49:49.467529 Z
 "@Lingor_units": 
   :version: 6
   :dependencies: []
   :size: 430956
   :wd_size: 568475
   :type: Arma2
   :guid: 872898e0-b526-11e0-94b8-00248c385045
   :cpp_name: Lingor Units 1.3
   :updated_version: 2013-05-27 22:40:14.814037 Z
 "@MBG_Buildings2": 
   :version: 4
   :dependencies: []
   :size: 113458
   :wd_size: 119208
   :type: Arma2
   :guid: 38c48e1a-c1b6-11e0-b1e3-00248c385045
   :updated_version: 2013-05-27 22:52:22.768037 Z
 "@mbg_buildings3": 
   :version: 2
   :dependencies: []
   :size: 72820
   :wd_size: 82491
   :type: Arma2
   :guid: 4104b74b-ae70-4d2c-b97a-914c2b81ce06
   :updated_version: 2013-05-27 15:13:38.906789 Z
 "@MBG_Celle2": 
   :version: 2
   :dependencies: []
   :size: 310978
   :wd_size: 456769
   :type: Arma2
   :guid: bc22f084-dc55-44e5-bbdb-86da6265689a
   :updated_version: 2013-05-27 15:15:32.036475 Z
 "@mcn_aliabad": 
   :version: 2
   :dependencies: []
   :size: 107974
   :wd_size: 125107
   :type: Arma2
   :guid: 254ce045-6a16-4879-9a6e-6f489e29cbc5
   :updated_version: 2013-05-27 14:58:32.223466 Z
 "@sthud": 
   :version: 15
   :dependencies: []
   :size: 14
   :wd_size: 43
   :type: Arma2
   :guid: 820b94a6-8908-11e0-b7db-00248c385045
   :updated_version: 2013-05-27 14:58:21.226566 Z
 "@stmovement": 
   :version: 2
   :dependencies: []
   :size: 5
   :wd_size: 8
   :type: Arma2
   :guid: df824a4e-b527-11e0-801c-00248c385045
   :updated_version: 2013-05-27 14:58:02.358453 Z
 "@Thirsk": 
   :version: 3
   :dependencies: []
   :size: 273019
   :wd_size: 307942
   :type: Arma2
   :guid: f83fd024-b527-11e0-b4db-00248c385045
   :updated_version: 2013-05-27 15:03:31.685517 Z
 "@UKF_UKweps": 
   :version: 8
   :dependencies: []
   :size: 86660
   :wd_size: 102275
   :type: Arma2
   :guid: 57890f52-b5d5-11e0-8a66-00248c385045
   :updated_version: 2013-05-30 20:49:58.783337 Z
 "@ukf_ukweps_ace": 
   :version: 1
   :dependencies: []
   :size: 10
   :wd_size: 31
   :type: Arma2
   :guid: 63e13cdf-9b3e-491a-b6ce-85deab95d600
   :updated_version: 2013-05-27 15:23:43.740037 Z
 "@WinterCamos": 
   :version: 4
   :dependencies: []
   :size: 302381
   :wd_size: 354745
   :type: Arma2
   :guid: b117910e-b528-11e0-8b98-00248c385045
   :updated_version: 2013-05-27 15:01:13.891298 Z
 Expansion: 
   :version: 1
   :dependencies: []
   :size: 3838272
   :wd_size: 4378531
   :type: Arma2
   :guid: d146678a-df71-4cfc-9016-3053a0ba63a8
   :updated_version: 2013-05-30 20:56:53.167771 Z
:missions: {}
:mpmissions: {}
:guid: 2822c9a0-6ea1-4e94-9af9-f75c2b976c58

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my config.yml if this helps

--- 
:homepage: http://www.dedicatedrejects.com
:archive_format: .gz
:hosts: 
- six.dedicatedrejects.com
:servers: 
- bravo

That part looks OK to me. You should be able to open/download both config.yml and bravo.yml by using http://six.dedicatedrejects.com/config.yml and http://six.dedicatedrejects.com/bravo.yml but neither work for me, so are you sure those files aren't in a subfolder? For example, I put mine in a subfolder named six that's off the root folder of the webserver so my links would be like http://servername/six/config.yml, so maybe try putting them in a subfolder if they're not already.

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I'm missing something here but when I load my profiles in SU it shows that currently Lingor, MK4 and NC need updating but when I load them in PwS it doesn't indicate that anything needs updating.

I want to encourage people to use PwS rather than SU as it's a lot simpler but if it's not going to tell them they need to update the mods that's obviously going to be a problem.

Also, after testing the profiles on my local webserver but using a WAN no-ip address to access it, I deleted all three profiles from PwS, uploaded them to the real server (after editing hosts in config.yml to point to that) and re-imported them but PwS keeps throwing up errors about being unable to connect to the no-ip address, which as far as I'm concerned it shouldn't be trying to contact anymore.

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Perhaps related to the error you get. Try with a clean config and cache, backup and move Play withSIX folder from AppData\Local and AppData\Roaming.

If still issues, please post screenshot and log file details to getsatisfaction, thanks.

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Perhaps related to the error you get. Try with a clean config and cache, backup and move Play withSIX folder from AppData\Local and AppData\Roaming.

If still issues, please post screenshot and log file details to getsatisfaction, thanks.

Thanks but it didn't help. I first tried just renaming the cache folder, which removed my profiles from PwS but still no update prompt when I re-added them.

Then I renamed both folders you referred to and setup PwS from scratch and still no update prompt.

I'll post on getsatisfaction as requested.

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When PwS is installed, it associates the pws:// links with the program but only appears to do this for IE. Is there anyway to make it do this for other browsers as well, or if not can we do this manually?

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Been a while since I last tried PwS (old A2 times :cool:) and I must say, what great job you guys done since then. Kudos and thank you for that.

One request, can I check when a mod was last updated on the choose list? Could be helpful.

Again, nice work.

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Is there a trick to getting SweetFX working when launching Arma 2:CO or Arma 3 using Play withSIX? When I launch through Steam it works no problem, but using Play withSIX SweetFX is disabled in 2 CO and 3.

Also Play withSIX seemed to make my 3 Steam launch unusable due to a couple errors with shaders and such...

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@Smurf: Added it to our backlog, thanks for the request. But it will be part of a bigger GUI improvement task, so we can actually display it on our entire library of content.

@deadlyhabit: I haven not that much experience with SweetFX but I should just work the same as with Steam, and Steam shouldn't give no errors either.

Could you please send your logs to our support page.

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I guys i was wondering if you could help me with six updater. I want to place some mods into the required mods for the server http://i.imgur.com/PzDOmVo.png but the mods isn't on six updater but i do have them in a preset. What would i pick from the requested information menu so my mod preset wouls go into the required mods list?

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The latest Play withSIX v1.4 BETA build (549) is now available, currently only for manual download.

(Extract and use from a separate folder, do not overwrite the official stable files)

(Original Post)

This build brings a preview of Synq integration and countless other improvements.

Expect a few more manual updates coming weeks, it will then be deployed officially on auto-update for everyone.

Highlights

  • Synq integration (http://play.withsix.com/posts/97-introducing-codename-synq-our-new-distribution-tech) incl commandline utility
  • Single-EXE design supporting installer-less operation. All satellite assemblies integrated, external native dlls are unpacked on first use.
  • 3rd party and server apps support (e.g TrackIR, Fraps, or teamspeak servers for custom repositories).
  • Elevated service support to reduce UAC prompts
  • .NET 4.5 (Windows Vista or later). No longer requires specific .NET hotfixes, improves performance and more.
  • Advanced search with keywords and combinators
  • Optimized server info query, should improve situations where the internet becomes temporary unavailable while fetching server info
  • Steam friends support
  • New Settings location, during BETA preview please migrate your settings if you want to use them in this new build

Many more big and small improvements, Check the full changelog for details.

In case of feedback or issues, please let us know.

Edited by Sickboy

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