meshcarver 12 Posted February 4, 2013 I just saw some AI walk straight through a car? Is this normal, a la BIS bug, or a badly made addon? I just tested my own building. It seems fine, and you can tell AI to go inside to path points etc, but when you want them to go past the building, they just walk through it like it has no GEOlod lol..? ...a slight immersion breaker lol..! Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 5, 2013 Probably missing VIEW GEOMETRY Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 5, 2013 Gnat;2290690']Probably missing VIEW GEOMETRY Are you sure ? I always thought this lod was intended to block AI view, not his pathfinding calculations :confused: Share this post Link to post Share on other sites
meshcarver 12 Posted February 5, 2013 I have viewgeo, firegeo, paths,roadwaylod, shadowlod,geo, everything in place, it all works. Are there some classes orvsomething you need to put in geo? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 5, 2013 Again, you seem to want to invent everything from absolute scratch. Open a BIS sample building and mimic everything you see. In Fire, Geo and View LODs; Structures->Topology->Find Components Geo LOD properties CLASS = house @ProfTournesol If the AI can't see it (they dont see the Res LODs) then they won't avoid it. My line of logic anyway Share this post Link to post Share on other sites
meshcarver 12 Posted February 6, 2013 Aye, I've already done that Gnat, but they're still walking through it on occasions..? The object works with the AI though, like I can order them to go inside to posxx etc, and they use it for cover in fights, but if it's in their way when they're walking somewhere, they'll just drift through it like ghosts? Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 6, 2013 Well, i'd say this a a common RV problem, i've seen this on several occasions. I doubt that it's related to your model. Share this post Link to post Share on other sites
meshcarver 12 Posted February 6, 2013 thanks Prof- at least that's some comfort lol..! ;) Aye, I've noticed it a few times now tbh, and with other addons from others. Bit of a shame though... Share this post Link to post Share on other sites
meshcarver 12 Posted February 8, 2013 Has anyone else seen AI doing this? All lods are in place, working and the AI can use the buildings, but very rarely just walk right through it lol. Share this post Link to post Share on other sites
ceeeb 147 Posted February 8, 2013 Has anyone else seen AI doing this?All lods are in place, working and the AI can use the buildings, but very rarely just walk right through it lol. AI have always occasionally walked through the stock walls and fences in Arma2/OA. There are numerous tickets in the CIT, but i'm not sure if any are currently open. Share this post Link to post Share on other sites
meshcarver 12 Posted February 8, 2013 Ahhh, ok, consider this closed, thats sort of good to know lol..! Share this post Link to post Share on other sites
max power 21 Posted February 13, 2013 IIRC, AI men do not have collision volumes so they can't get stuck somewhere stupid. But if they are always walking through your buildings like they aren't there, possibly your buildings are missing a validated lod / pathway or other thing. If it happens occasionally, it's normal. Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 13, 2013 (edited) AI do have collision volumes, as you can bump into them. Or do i misunderstand ? Edited February 13, 2013 by ProfTournesol Share this post Link to post Share on other sites
Sealife 22 Posted February 13, 2013 It was established many moons ago that geometry lods were not drawn when 50 meters beyond a players camera This may no longer be the case but back then ai pathways were essential for continuity on large scale maps . This maybe obsolete information however could still apply today as it always did :) Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 13, 2013 It was established many moons ago that geometry lods were not drawn when 50 meters beyond a players camera This may no longer be the case but back then ai pathways were essential for continuity on large scale maps . This maybe obsolete information however could still apply today as it always did :) Didn't know that i must say. Share this post Link to post Share on other sites
max power 21 Posted February 14, 2013 AI do have collision volumes, as you can bump into them. Or do i misunderstand ? Perhaps I am misunderstanding but IIRC the AI men units don't take them into account when they are moving. They avoid walking through things but there is nothing physically preventing them from doing so on their side. Share this post Link to post Share on other sites
meshcarver 12 Posted February 14, 2013 Worth adding, ive seen this happen within 10 meters from me. As far as i can tell, my addon is correct, geolods have four named selections too etc Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 14, 2013 Perhaps I am misunderstanding but IIRC the AI men units don't take them into account when they are moving. They avoid walking through things but there is nothing physically preventing them from doing so on their side. Oh, ok so i misunderstood. AI isn't aware of its own geo lod, that's true. Share this post Link to post Share on other sites
Sealife 22 Posted February 14, 2013 Worth adding, ive seen this happen within 10 meters from me. That can be a few things depending on scenario 1. roadway lod is incorrect in model 2. when testing you plonked it on a map in editor near a Path or roadway and Ai followed the Net 3. your Pathway lod is incorect and a misplace In point or any point is beyond geometry 4. mass is wrong in geo lod and or View Geometry is no good 5. unlikely but BIS introduced something to stop warping some time ago for Mp ,it is some kind of priotiy , is this object important for the network or something , i have seen this affect AI in MPand collision but never in SP editor scenario . time for Pictures of Lods and configs i think :) Share this post Link to post Share on other sites