Kommiekat 11 Posted November 26, 2012 (edited) BETA version...until I zap all the bugs..... The Golden Triangle Campaign By Kommiekat Version 0.90 Location: MBG_NAM Game version: ARMA2: Combined Operations Game Mode: Singleplayer Campaign Download Link: Armaholic mirror: - The Golden Triangle (@) http://www.mediafire.com/?mah3vkw3i8mx40g Inspired by true events Description: China patrols the Mekong River in search of a fugitive murderer, guilty of killing dozens of Chinese merchants as well as the exportation of Heroin within the Burmese side of the Golden Triangle. Features: * Intro/Outro * Custom music * Awesome VME_PLA Mod * Awesome MBG_nam map by Mondkalb * Three missions utilizing most all of the map including roads, jungle and river Requirements: Arma2 and OA with latest patches. VME The Chinese People's Liberation Army http://www.armaholic.com/page.php?id=14099 MBG_Nam http://www.armaholic.com/page.php?id=12402 African Foliage http://www.armaholic.com/page.php?id=8523 @CBA http://www.armaholic.com/page.php?id=6231 @CBA_A2 http://www.armaholic.com/page.php?id=13628 @CBA_OA http://www.armaholic.com/page.php?id=12157 Installation: Just extract the zip-file and copy the the folder "The Golden Triangle" into your Arma2\Campaigns folder. Included files: All necessary scripts, sounds, jpeg and music. Known Issues: Not tested with any other mods, addons nor AI Mods such as ACE, SLX, GL4 and Gunters CoWarMod. Use at your own risk. Suggested addons: J.S.R.S. Mod by LordJarhead http://www.armaholic.com/page.php?id=11549 Credits: nettruker once again for tweaking my Intro and Outro. tom3kb for setIdentity help, testing, contructive comments and campaign help. Kylania for EndMission help and Hostage Capture help. twirly for Independents setface script You guys ROCK!! Scripts: by Kylania Black Intro Fade http://www.kylania.com/ex/?p=109 Hostage Capture http://www.kylania.com/ex/?p=12 by JW Custom Ultra Simple Patrol Script v1.4 http://www.armaholic.com/page.php?id=9267 by Twirly SetFace for all units on map http://forums.bistudio.com/showthread.php?141317-setFace-for-all-units-on-map&highlight=setface+units+map by Wattywatts Unconscious Script NOTE or NOT: Pay attention to side chats and the hints in the Briefing. Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Also you can contact me: subarashi.mj@gmail.com Have fun! Edited December 19, 2012 by Kommiekat Share this post Link to post Share on other sites
tom3kb 15 Posted November 26, 2012 Congratulation on release (your first campaign). :) Nice that we have another Opfor campaign. I will play this ASAP. Share this post Link to post Share on other sites
Kommiekat 11 Posted November 26, 2012 Thank you Tom, as always, you help is much appreciated. Note: for anybody who plays the Camp.............. It goes without saying, any bugs or improvements, please report them here. Share this post Link to post Share on other sites
Variable 322 Posted November 26, 2012 Congratulations Kommiekat! I hope I'll find the time to play it soon. Share this post Link to post Share on other sites
h34dup 148 Posted November 26, 2012 Very cool, how many missions are in this Camp? Looking forward to playing soon! Share this post Link to post Share on other sites
Kommiekat 11 Posted November 26, 2012 Congratulations Kommiekat! I hope I'll find the time to play it soon. Hey Variable! You know anything about converting to Coop? If you know how, be my guest and give it a go and I'll post it in here with your credits. Very cool, how many missions are in this Camp? Looking forward to playing soon! I've got 3 missions on this for a few reasons. This being my first Camp, I didn't want to get too way over my head. Also, I feel that I utilized a great portion the MBG_nam map including the river, jungle and roads. Hope people will be satisfied enough with that. Just couldn't think of any more missions for that size map, besides, I wanted to stick to the real story and not make it too fictional. Next thing I would like to do is more snazzier scripts, alternate missions and some Voice acting to go with the sideChats, using what little I know of Mandarin but fear my Chinese friends will ROLFing it. Share this post Link to post Share on other sites
h34dup 148 Posted November 26, 2012 Hey Variable! You know anything about converting to Coop?If you know how, be my guest and give it a go and I'll post it in here with your credits. I've got 3 missions on this for a few reasons. This being my first Camp, I didn't want to get too way over my head. Also, I feel that I utilized a great portion the MBG_nam map including the river, jungle and roads. Hope people will be satisfied enough with that. Just couldn't think of any more missions for that size map, besides, I wanted to stick to the real story and not make it too fictional. Next thing I would like to do is more snazzier scripts, alternate missions and some Voice acting to go with the sideChats, using what little I know of Mandarin but fear my Chinese friends will ROLFing it. Cool, nothing wrong with a brief Camp, the BAF one from BI was only a handful, but it was quality. It's cool this is based on the real story too, looking forward to get into it. For voice acting, if you need an American, you know you can call on me. I spent some time in Nanjing studying Mandarin and Economics, and I did well with it when I was immersed in the culture, but at this point, I doubt I'd be able to do a good Chinese voice, those tones just don't come out right. So unless you want an American speaking poor, but not incorrect Mandarin I can't help much. Share this post Link to post Share on other sites
Kommiekat 11 Posted November 26, 2012 ....... I doubt I'd be able to do a good Chinese voice, those tones just don't come out right. So unless you want an American speaking poor, but not incorrect Mandarin I can't help much. Thanks for your offer! I think you would do well with the tones. You know as well as I do that they are not that hard to master. Deal is, getting the translations correct. I'd have to ask my wife with that, but her Chinese military nomenclature is not that particularly high. Once I get the translations, it's a matter of putting them in Google Translate (Chinese/Chinese) and listening to the voice. Not so sure about Google's translating qualities (although it is getting better) but the voices are spot on. Practice listening to that a few times, load up Audacity, Record, clear, record it again, clear it again, record, feel happy about the recording and export.... I may just call you up on your offer............:D Share this post Link to post Share on other sites
Variable 322 Posted November 26, 2012 Hey Variable! You know anything about converting to Coop?If you know how, be my guest and give it a go and I'll post it in here with your credits. Unfortunately I don't know how to convert a campaign to a coop. My editing experience comes down to a single completed mission (see my signature). Share this post Link to post Share on other sites
Kommiekat 11 Posted November 27, 2012 Unfortunately I don't know how to convert a campaign to a coop. My editing experience comes down to a single completed mission (see my signature). I remember that mission! You got 7 out of ten. That's damn good. You would of got 8 or more if you had done an Intro and Outro. That's all that mission needed. Thinking of going back in for an upgrade? Share this post Link to post Share on other sites
Variable 322 Posted November 27, 2012 Thinking of going back in for an upgrade? Maybe, but I want to finish this one first :) Share this post Link to post Share on other sites
tom3kb 15 Posted December 7, 2012 Hi KK, I think i found small bug in your campaign in all missions (nothing gamebreaking). Wenn player unit is hit by enemy and our unit is unconscious first we see error message on screen "Script Scripts\Unconscious.squf not found". I think this is becose you put that script in mission folder not in missionfolder\scripts. And in trigger in on act you write : nul = execVM "Scripts\Unconscious.sqf" Share this post Link to post Share on other sites
Kommiekat 11 Posted December 7, 2012 Thanks Tom! I'll get on that this weekend...trying out a new script that makes the player see blood vision and hears his heart beating when injured. Share this post Link to post Share on other sites
TeTeT 1523 Posted December 18, 2012 Very nice mission, though I only played through the opening stages so far. The first insertion point is really close to the village - I cannot really envision how to get there with the boats. I dismount from them 300 meters southeast and then assault the village from the other river side. I'm running into a problem when restoring a save game - I get a message that vme pla head is not found and the screen stays dark afterwards. Any solution to this? Share this post Link to post Share on other sites
Kommiekat 11 Posted December 19, 2012 Very nice mission, though I only played through the opening stages so far. The first insertion point is really close to the village - I cannot really envision how to get there with the boats. I dismount from them 300 meters southeast and then assault the village from the other river side. I'm running into a problem when restoring a save game - I get a message that vme pla head is not found and the screen stays dark afterwards. Any solution to this? As to the first insertion, there should be an Insertion marker near the village on the river. Is it not there or something? Not sure about the "head not found" problem. When it stays dark, can you still hear the environment and move around or is it frozen? I've just labeled this BETA version on the front page until I fix any bugs. You can END MISSION and try the next two..... Share this post Link to post Share on other sites
TeTeT 1523 Posted December 22, 2012 (edited) As to the first insertion, there should be an Insertion marker near the village on the river. Is it not there or something? Yes, there is a marker, but if I ride there with the boats, I get engaged by some HMG and shot down :) So I prefer to insert from a different position. Not sure about the "head not found" problem. When it stays dark, can you still hear the environment and move around or is it frozen? Yes, but this is only available while the scenario is running. When reloading from the scenarios tab, it bounces back to the selection with the error that content has been deleted. [Edit] Looks like I posted to the wrong thread - I played the single player mission, but downloaded and tried the campaign now. The problem with no reload persists for me, though. Edited December 22, 2012 by TeTeT Share this post Link to post Share on other sites