Heigou 10 Posted November 19, 2012 So I searched around and I can't seem to find out how to make something as simple as patrols, I figured it was simple so that it'd be easy to find out how but apparently I suck at this. So basically I want to know how can make waypoints that repeats kinda, so that certain groups will be doing the same route over and over again until they're interrupted/attacked/spot someone. I'd also like to do the same with jets if possible and maybe a minimum radius before they actually engage spotted targets or something. Share this post Link to post Share on other sites
Horner 13 Posted November 19, 2012 http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Cycle Share this post Link to post Share on other sites
dragonsyr 21 Posted November 19, 2012 try this..... works _powpatrol1 = [(getMarkerPos "name_of_your_marker"), EAST, (configFile >> "CfgGroups" >> "East" >> "BIS_TK" >> "Motorized" >> "TK_MotorizedPatrol")] call BIS_fnc_spawnGroup; _wp1 = _powpatrol1 addwaypoint [ (GetMarkerPos "name_of_your_WP_marker"), 0]; _wp1 setWayPointType "SAD"; _wp1 setWaypointStatements ["true", ""]; for the groups search here http://community.bistudio.com/wiki/Ambient_Combat_Manager_-_Group_types for the waypoints here https://community.bistudio.com/wiki/addWaypoint Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted November 19, 2012 UPSMON-Urban Patrol Script http://www.armaholic.com/page.php?id=9213&highlight=UPSMON Urban Patrol Script http://kronzky.info/ups/index.htm Share this post Link to post Share on other sites
Kommiekat 12 Posted November 20, 2012 What's the difference between using the traditional way of placing Groups on Editor and making simple waypoints for the group to follow as opposed to UPSMON or UPS or UPSP or even ACM by BIS? Also, need patrols for a current mission I'm making with a Jungle map (MBG.nam). I've got a few areas of 500m and 400m and 300m open space areas (no buildings) that need patrolling. I don't know which is best, the scripts mentioned above or traditional style grp to waypt method. Share this post Link to post Share on other sites
maturin 12 Posted November 20, 2012 Waypoints are dead simple, predictable and cost no resources with no risk of script errors. But if you take the time to learn how to employ UPSMON and the like, you will add a lot of tools to your missionmaking kit. Share this post Link to post Share on other sites
Horner 13 Posted November 20, 2012 UPSMON vs the stock BIS random patrols is that UPSMON is an AI mod as well. AI make flanking maneuvers, throw smoke, and stuff along those lines. UPSMON also has options for fortification of buildings, and other types of defense options, it's just a great mod in general. Share this post Link to post Share on other sites
SavageCDN 231 Posted November 21, 2012 UPSMON also makes the patrols more dynamic in that they are not starting at the same location (although they can), and are assigned different waypoints each time you run the mission. Using waypoints in the editor is great but you lose that 'replayability'. There are tons of other features as well https://dev-heaven.net/projects/upsmon/wiki Share this post Link to post Share on other sites
ollem 4 Posted November 22, 2012 You might want to try MCC: http://forums.bistudio.com/showthread.php?127214-MCC-Sandbox-The-Mod It's all in there.. UPSMON based patrols will be just a few clicks away... : create a zone area you would like to be patrolled, select the unit/group/vehicle you would like to patrol the area, ready There's also a special zone type option to select a number of specific areas the patrol should visit. If enemies are detected, the AI will abort the patrol and attack/defend. After threat is gone, they will resume patrol. Share this post Link to post Share on other sites
SavageCDN 231 Posted December 3, 2012 ^ I really need to start using that (MCC).. UPSMON and DAC in one sexy package!! Share this post Link to post Share on other sites