soldier2390 0 Posted October 24, 2012 Hello community, I was able to get a hold of an older version of the Tractor-Trailers, since my working version was lost in a computer crash some time ago! It needs tons of work before its even close to release point. But I do have it In-game and sort of working. I will list as many of the Problems/Bugs as I can think of, or atleast the main ones needing addressed at that point in time! At the bottom of this Post are some Screenshots of what I have done so far. Progress: I> About 70% of the model needs to be UV-Mapped and Retextured (since for most of it I used other parts of the ArmA1 5Ton Model, and edited it to be what I needed it to be.) I> About 95% of it needs to be Scripted and Animated (I already have most of the scripts to make it drive and act as a Tractor-Trailer should thanks to Deanosbean, however there are problems with the scripts and some things are not Finished/Working correctly.) I> About 35% of the 5 or so versions are done, including: Tractor-Trailer (Flatbed), Tractor-Trailer (Boxbed aka Van), Tractor-Trailer (Lowboy), Tractor-Trailer (Tanker), Tractor (by its self), And Trailers of each by them selves as well. I> Both Military and Civilian Versions Known Issues/Bugs: I> Some of the shadows on the Trailer need to be fixed as it casts weird shadows that go down into the ground and to a point? I> When using the Script Deanosbeano made for the back wheels, the piece that is "Bolted" onto the underneath of the Trailer to hold the wheels on, dips way out of place when turning the engine on and driving? I> Many things need to be Modeled to make its acurate and realistic. I> Many more things need to be UV-Mapped and Textured(Altho I can make the Textures with no problem it I can get things UV-Mapped.) WIP Pictures: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&postlogin=true#/user/Soldier2390/media/DK_M931_Trucks/buldozer2012-10-2314-59-28-38_zpsb3bd3289.png.html?sort=3&postlogin=true&_suid=135102109834706637849632727722 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&postlogin=true#/user/Soldier2390/media/DK_M931_Trucks/buldozer2012-10-2314-59-44-41_zps9f12f3a2.png.html?sort=3&postlogin=true&_suid=135102109834706637849632727722 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&postlogin=true#/user/Soldier2390/media/DK_M931_Trucks/buldozer2012-10-2315-00-34-87_zps2c6a42f7.png.html?sort=3&postlogin=true&_suid=135102109834706637849632727722 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&o=0#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&o=0&_suid=1351020995962005012527091038976 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&postlogin=true#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-56-36-90_zps6cffa026.png.html?sort=3&postlogin=true&_suid=135102109834706637849632727722 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-54-14-71_zps0193457c.png.html?sort=3&postlogin=true#/user/Soldier2390/media/DK_M931_Trucks/arma2oa2012-10-2314-55-05-90_zps7139d56e.png.html?sort=3&postlogin=true&_suid=135102109834706637849632727722 P.S. I suck very badly at making addons but I am trying tho! Dave, Share this post Link to post Share on other sites
Cards525 10 Posted October 24, 2012 Looks promising, I can imagine the missions I can make with these :) Keep it up, good work so far. Share this post Link to post Share on other sites
chrisb 196 Posted October 24, 2012 That looks very impressive, articulation of vehicles and getting them to tow/pull correctly within the game is quite difficult, I would have thought. Great work so far.. Share this post Link to post Share on other sites
nodunit 397 Posted October 24, 2012 Hey welcome to modding, you'll be addicted before you know it. Hmm...this shadow error, does it also stretch across the ground? It may be an error in the shadow LOD itself, perhaps there is an open face or a non triangulated, or non sharpened face. Share this post Link to post Share on other sites
soldier2390 0 Posted October 24, 2012 Hey welcome to modding, you'll be addicted before you know it. Hmm...this shadow error, does it also stretch across the ground? It may be an error in the shadow LOD itself, perhaps there is an open face or a non triangulated, or non sharpened face. Yeah its def one of them problems, I can't figure out how to make things triangulated in the shadow lod...gnat didn't cover that in his tuturial lmao! Also I need someone who can uv map....iv been trying for a week now to no avail, I can texture things but I can't do the uv editor thing? And I have a few things that need to be re-uv mapped and a 5th wheel that needs to be completly uv mapped! Dave, Share this post Link to post Share on other sites
soldier2390 0 Posted October 25, 2012 I am having another problem, I am trying to make it so I have all my models show up ingame, but when adding more vehicles to the "Vehicle Classes" It dont work and I get an error in my dk_m931_trucks.log when using BinPBO saying "File p:\dk_m931_trucks\config.cpp, line 258: .dk_m931_tractor_flatbed: Undefined base class 'dk_m931_tractor_boxbed'"? Heres my Config: class CfgPatches { class dk_m931_trucks { Units[]= {"dk_m931_tractor_flatbed","dk_m931_tractor_flatbed","dk_m931_boxbed","dk_m931_tractor"}; weapons[]= {}; requiredVersion = 1.000000; requiredAddons[] = {"CAData", "CACharacters", "CAWeapons", "CASounds", "CA_Anims_Char"}; }; }; class CfgVehicleClasses{ class dk_truck{ displayName = "U.S. Military Trackor Trailiers"; }; }; class CfgVehicles{ /*extern*/ class MTVR_Base; class dk_m931_tractor_flatbed: MTVR_Base{ scope = 2; vehicleClass = "dk_truck"; displayName="M931 Trackor Trailer (Flatbed-Trailer)"; model="\dk_m931_trucks\dk_m931_tractor_flatbed"; Side=Twest; Crew="US_Soldier_EP1"; maxspeed =60; turnCoef=12; damperSize = .3; selectionBrakeLights = "brzdove svetlo"; damperForce = 1.5; damperDamping = 1; typicalCargo[] = { "US_Soldier_EP1", "US_Soldier_EP1", }; class eventhandlers{Init = "_this exec ""\dk_m931_trucks\scripts\turn.sqs"";_this exec ""\dk_m931_trucks\scripts\reverse.sqs"";_this exec ""\dk_m931_trucks\scripts\tilt.sqs"";";}; class HitPoints{ class HitEngine{ armor = 0.4; material = -1; name = "motor"; visual = ""; passThrough = 0.2; }; class HitRGlass{ convexComponent = "sklo predni P"; visual = ""; armor = 0.3; material = -1; name = "sklo predni P"; passThrough = 0; }; class HitLGlass{ convexComponent = "sklo predni L"; visual = ""; armor = 0.3; material = -1; name = "sklo predni L"; passThrough = 0; }; class HitBody{ armor = 1; material = -1; name = "karoserie"; visual = ""; passThrough = 1; }; class HitFuel{ convexComponent = "trailer"; armor = 0.05; material = -1; name = "palivo"; visual = ""; passThrough = 0; }; class HitLFWheel{ armor = 0.15; material = -1; name = "wheel_1_1_steering"; visual = ""; passThrough = 0.3; }; class HitRFWheel{ armor = 0.15; material = -1; name = "wheel_2_1_steering"; visual = ""; passThrough = 0.3; }; class HitLF2Wheel{ armor = 0.15; material = -1; name = "wheel_1_4_steering"; visual = ""; passThrough = 0.3; }; class HitRF2Wheel{ armor = 0.15; material = -1; name = "wheel_2_4_steering"; visual = ""; passThrough = 0.3; }; class HitLMWheel{ armor = 0.15; material = -1; name = "wheel_1_3_steering"; visual = ""; passThrough = 0.3; }; class HitRMWheel{ armor = 0.15; material = -1; name = "wheel_2_3_steering"; visual = ""; passThrough = 0.3; }; class HitLBWheel{ armor = 0.15; material = -1; name = "wheel_1_2_steering"; visual = ""; passThrough = 0.3; }; class HitRBWheel{ armor = 0.15; material = -1; name = "wheel_2_2_steering"; visual = ""; passThrough = 0.3; }; class HitGlass1{ armor = 0.1; material = -1; name = "glass1"; visual = "glass1"; passThrough = 0; }; class HitGlass2{ armor = 0.1; material = -1; name = "glass2"; visual = "glass2"; passThrough = 0; }; class HitGlass3{ armor = 0.1; material = -1; name = "glass3"; visual = "glass3"; passThrough = 0; }; class HitGlass4{ armor = 0.1; material = -1; name = "glass4"; visual = "glass4"; passThrough = 0; }; }; selectionFireAnim = "zasleh"; alphaTracks = 0.2; memoryPointTrackFLL = "Stopa PLL"; memoryPointTrackFLR = "Stopa PLP"; memoryPointTrackBLL = "Stopa ZLL"; memoryPointTrackBLR = "Stopa ZLP"; memoryPointTrackFRL = "Stopa PPL"; memoryPointTrackFRR = "Stopa PPP"; memoryPointTrackBRL = "Stopa ZPL"; memoryPointTrackBRR = "Stopa ZPP"; class AnimationSources{ class trailer{ source = "user"; animPeriod=1.5; initPhase = 0; }; class wheel_1_1rot{ source = "user"; animPeriod=1.5; initPhase = 0; }; class wheel_2_1rot{ source = "user"; animPeriod=1.5; initPhase = 0; }; class wheel_1_2rot{ source = "user"; animPeriod=1.5; initPhase = 0; }; class wheel_2_2rot{ source = "user"; animPeriod=1.5; initPhase = 0; }; class detachhide{ source = "user"; animPeriod=.001; initPhase = 0; }; class trailerrot{ source = "user"; animPeriod=.01; initPhase = 0; }; class trailerrotz{ source = "user"; animPeriod=.01; initPhase = 0; }; class exhaustflap{ source = "user"; animPeriod= .7; initPhase = 0; }; }; }; }; class CfgSounds{ class dkreverse{ sound[] = {"\dk_m931_trucks\sound\dkreverse.wss",2,.5}; titles[] = { }; }; }; class dk_m931_tractor_boxbed: dk_m931_tractor_flatbed{ scope = 2; vehicleClass = "dk_truck"; displayName="M931 Trackor Trailer (Boxbed-Trailer)"; model="\dk_m931_trucks\dk_m931_tractor_boxbed"; Side=Twest; Crew="US_Soldier_EP1"; maxspeed =60; turnCoef=12; damperSize = .3; selectionBrakeLights = "brzdove svetlo"; damperForce = 1.5; damperDamping = 1; typicalCargo[] = { "US_Soldier_EP1", "US_Soldier_EP1", }; }; Heres my .log file created when using BinPBO: File p:\dk_m931_trucks\config.cpp, line 258: .dk_m931_tractor_flatbed: Undefined base class 'dk_m931_tractor_boxbed' Config : some input after EndOfFile. Error reading binary file 'p:\dk_m931_trucks\config.cpp' Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation File p:\dk_m931_trucks\Config.cpp, line 258: .dk_m931_tractor_flatbed: Undefined base class 'dk_m931_tractor_boxbed' Config : some input after EndOfFile. Error 3 while parsing Error in config p:\dk_m931_trucks\Config.cpp File p:\dk_m931_trucks\Config.cpp, line 258: .dk_m931_tractor_flatbed: Undefined base class 'dk_m931_tractor_boxbed' Config : some input after EndOfFile. Error 3 while parsing Error in config p:\dk_m931_trucks\Config.cpp Creating texture headers file... 22 texture headers saved to file "C:\Users\DAVEKI~1\AppData\Local\Temp\ARMAaddons\dk_m931_trucks\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' Plus I still need help with trying to Triangulate the model in the Shadow LOD??? Dave, Share this post Link to post Share on other sites
nodunit 397 Posted October 25, 2012 To triangulate things in the shadow lod, select all faces and press \ then press U to sharpen them. Also go into Faces tab at the top and click "check open faces", any that return red are not properly sealed and as such will produce errors. Share this post Link to post Share on other sites
soldier2390 0 Posted October 26, 2012 Got most of the shadow problem fixed thanks alot! 2 more WIP pics on that site: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/buldozer2012-10-2605-30-51-69.png.html?sort=3&o=1#/user/Soldier2390/media/DK_M931_Trucks/buldozer2012-10-2605-37-01-64.png.html?sort=3&o=0&_suid=1351244545938037297550438527904 Dave, Share this post Link to post Share on other sites
nodunit 397 Posted October 26, 2012 (edited) Looking nice! I always liked the M939 series from Arma1, was a bit strange not seeing it again Arma 2. It's nice to see more support units, while Arma 2 may not work the best for your goals you should definately hang on for Arma 3. Also if you send the model to me in 3ds format I'll UV the trailer for you, just need you to give me a rough idea on how you want it done IE all of the braces to share the same UV's or have three versions so they have a bit of variation, wether or not you want the ramps on the back to share the same or have their own so they too have a few differences or not. Edited October 26, 2012 by NodUnit Share this post Link to post Share on other sites
soldier2390 0 Posted October 26, 2012 Hey thanks so much bud, and yes when I get home I will send them to you once I figure out how to make them into3ds format lol! And yes veryation is key! Dave, Share this post Link to post Share on other sites
nodunit 397 Posted October 26, 2012 In O2, Files-export-3Dstudio. Share this post Link to post Share on other sites
soldier2390 0 Posted October 26, 2012 Cool thanks will do that asap! Share this post Link to post Share on other sites
Cards525 10 Posted October 26, 2012 Question; the BIS Sticker on the side, do you have to keep that on? And if so, any way to uh... *Paint* over it? Share this post Link to post Share on other sites
abs 2 Posted October 26, 2012 Question; the BIS Sticker on the side, do you have to keep that on? And if so, any way to uh... *Paint* over it? Nope. It's just a placeholder for the clan sign that's used in MP games. Shouldn't be there when in-game unless you have clan patches. Abs Share this post Link to post Share on other sites
YouRek 10 Posted November 6, 2012 thank you I have been waiting for years! could you put images and video of the progress Share this post Link to post Share on other sites
soldier2390 0 Posted November 8, 2012 Hello everyone! I have been getting many PM's about this Addons status, so I will post here. So far no real update, execpt I modeled a 5th Wheel but it is not textured for now its just a plain white object. NodUnit said he will help me UV-Map a few things, so I am waiting for him as I don't have the skills to UV-Map! Also Explosives Aid agreed to work on this project with me but with his RL and his own Addons he is busy! However I definitly need a lot of help as I have done all I can do with my limited skills. Here's what help I need: >Someone with Scripting knowlege-I have scripts that did work thanks to Deanosbeano, however I tried to alter them and messed them up now most of the scripts do not work anymore. >someone with Config File knowlege-I have a working Config however when I try to add more then one vehicle to the Config the game won't start. With out help for what I posted above I can not continue with the addon but I don't intend to give up on this addon...after all I have been working on this addon since ArmA1 lol! So if anyone can help with this Addon or you know someone who can help with my problems listed above please send me a PM or contact me on this thread! Dave, Share this post Link to post Share on other sites
Sealife 22 Posted November 8, 2012 You should look into Granq , ithink he found better way than scripting for articulation , where the cab and all will turn with the steering source. maybe he helps you with set up. ;) ? Share this post Link to post Share on other sites
soldier2390 0 Posted November 8, 2012 You should look into Granq , ithink he found better way than scripting for articulation , where the cab and all will turn with the steering source. maybe he helps you with set up. ;) ? Ok thanks Thromp, when I get time I will definitly see if he will help me! Share this post Link to post Share on other sites
don2k7 1 Posted November 11, 2012 m8 this is looking like it will amazing when finished keep up the good work, probably jumping the gun abit but will it be able to transport say two m1a2 tusk tanks at once out of interest? Share this post Link to post Share on other sites
soldier2390 0 Posted November 12, 2012 Thanks fella's, As for it being able to transport? yes, I will need to find someone to script that thought. But as of yet its not possible but should be easily added! Also the simply amazing NodUnit has just re-mapped the whole trailer and 5th wheel, along with what to me is a massive update to the whole wireframe itself, and much more! Pictures of the new textured truck will be posted with in a few days, when done! Also I would like everyone to know that NodUnit has made a tuturial for me that me and him both agree should get released publicly, inwhich I promise it will be just give me some time(I may even make a new thread just for that). Also when this gets to a point where I am happy with this Addon it will be released open source as well. If when done everyone involved agrees that I may share the work they all did, the Addon will be made publicly available as open source! All I ask is that anything anyone does for it shares there work back with the rest of us. And with everyone doing that I will continually update the official addon itself as to what I would like it to turn out to be, A community made Addon! And second condition...it also stays open source! So if everyone agrees to this including those who have helped with this Addon(past and future), then I will happily release Open Source. Dave Share this post Link to post Share on other sites
raptor 6 actual 13 Posted November 12, 2012 OOOh, now you have my curiousity peaked as to what the tutorial will help with. If it's mapping (even though there are a lot of them out there for the various programs) maybe this one will help with my addons as well. Share this post Link to post Share on other sites
nodunit 397 Posted November 12, 2012 Not a UV map tutorial I'm afraid, the images are set to O2 specificly and I use 3ds max for all my UV mapping needs, however I may expand on this. Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 13, 2012 Hey hello , nice work mate ;) good to see you alive in arma ! and i'm not good at all in addons making so this time i think i can't help or just for beta test ahah so good luck ! Share this post Link to post Share on other sites
soldier2390 0 Posted November 13, 2012 Thanks bud and yeah I'm still kickin since arma1, and so is this Addon lol! I will be sure to come get you again when I need some testing done, but I'm afraid that may be a bit as I still need some stuff done like fix my scriots to make them work again. Dave, Share this post Link to post Share on other sites