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kalelovil

Creating the appearance of scorched ground

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I am trying to create a line of scorched ground behind a vehicle in a mission.

As far as I can find, there doesn't seem to be any way of doing this directly through scripting. I've been able to achieve an acceptably similar effect by exploding a line of bombs to create crater decals, but unfortunately these fade over time.

Is there any way of permanently changing the texture of some ground to create the appearance of scorched ground?

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AFAIK, in the images you linked to, the 'scorched ground' is also made up of crater models. They are poly planes over the ground, I think.

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AFAIK, in the images you linked to, the 'scorched ground' is also made up of crater models. They are poly planes over the ground, I think.

Yeah, just checked it and typeOf returns "#crater". Tried to spawn it and it returned <no shape> object while original crater had some model. Apparently ArmA lacks scripting commands to create custom craters and bare "#crater" object is useless.

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Last time someone asked for this the answer was just "crash the plane for real". Then replace the destroyed one with a wreck like you want it.

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Last time someone asked for this the answer was just "crash the plane for real". Then replace the destroyed one with a wreck like you want it.

Which will result in "CraterLong" objects and #crater objects which will delete pretty fast.

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Anybody had any further ideas on how to achieve this?

I wonder if it may be possible to use a placeholder 2D object such as the parachute_target and then use setobjecttexture on it to apply the #crater texture to it, providing the #crater texture can be extracted from the game files.

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Hey Kale!

I was wondering the exact same thing for one of my missions, yet i couldn't really find the crater texture.

Now, you could probably use a house-made texture, so that wouldn't be much of a problem.

I'll do some tests and get back to you if i find anything.

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BI has some crash scenes set up in one or more of the campaign missions. Can't remember what all is included in the scene itself, but if you check out the pbo's I know there is at least a couple for c130 crash site. Might be something useful in those.

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crater objects which will delete pretty fast.

Are you sure they get deleted by default? In a test mission I created one and left it going on a test server and it was there for over 6 hours. I'm wondering if you're using an existing mission that has some tidy up script running.

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