Tankbuster 1746 Posted October 9, 2012 I haven't actually played the mission - I assume that animal herding is already in it? Share this post Link to post Share on other sites
dissaifer 10 Posted October 13, 2012 Sorry, this totally reminds me of ... Share this post Link to post Share on other sites
Rough Knight 9 Posted December 2, 2012 I have a new update just about ready. If anyone is available to beta test for me....I would really appreciate another set of eye's. This will be kind of two updates in one. A list of changes is below for any interested. ======================================================= v1.03 * Fixed: Chickens and rabbits would not pick up sometimes. * New: Loads of new voices (eg: Taunts from Zeke) thanks to savedbygrace. * Changed: Zeke now follows player around most of the game. [Thanks to Hoz's DoFollowUnit script] * Improved sounds from SavedByGrace [if that's possible : P] * New: 14th objective - Water the crop * Fixed: Marker missing from race route marker array. * Changed: Zeke won't wait for music to finish before launching into dance. ======================================================= v1.02 * Changed: Obj6 [rabbits] now only active once spray task has been completed or failed. * Fixed: issue where mission would not end - missing script : () * Fixed: Zeke's chickens taskhint now displays correct message. ======================================================= Thanks heaps Rough Knight. Share this post Link to post Share on other sites
Rough Knight 9 Posted December 20, 2012 ============================================================== Version 1.03 released Changelog v1.03 [21-Dec-12] * Changed: Implemented improved sounds thanks to SavedByGrace. * New: Loads of new voices thanks to savedbygrace. * Changed: Zeke now follows player around most of the game. [Thanks to Hoz's DoFollowUnit script] * New: 14th objective - Nucleonic Fertilizer. * Fixed: helpers still active when barrel picked up and tractor objective has finished * kill various dir indicators when tasks not active. * Fixed: Chickens and rabbits could not be picked up sometimes. * Fixed: Marker missing from race route marker array. * Changed: Zeke won't wait for music to finish before launching into dance. * Changed: Obj6 [rabbits] now only active once spray task has been completed or failed. * Changed: Bus task no longer requires driver seat entry. [Aslo initiates on vacinity and other task completion.] * Fixed: issue where mission would not end (missing script : () * Fixed: Zeke's chickens taskhint now displays correct message. * Fixed: Flashing in cows task cutscene. * Fixed: Goats now get dumped immediately when carried to their pen. * Fixed: Possibility of "Zero divisor error" in hints.sqf. ============================================================== As usual please report back any bugs if you have any. Thanks again Rough Knight. Share this post Link to post Share on other sites
SavageCDN 231 Posted December 20, 2012 Congrats on the update and thanks for adding ACE support :p Share this post Link to post Share on other sites
SnR 1 Posted December 21, 2012 Great Job with this child suitable project. Share this post Link to post Share on other sites
Sakowski 1 Posted December 21, 2012 Farm Simulator on ArmA 2? lol xD Nice job, reading the changelog it looks interesting. Share this post Link to post Share on other sites
proingy747 1 Posted April 15, 2013 Sorry, this totally reminds me of ... Okay then. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted April 22, 2013 I think if there were prizes for most innovative mod this would have to be a contender. Very clever. Share this post Link to post Share on other sites
Rough Knight 9 Posted April 29, 2013 I think if there were prizes for most innovative mod this would have to be a contender.Very clever. Gday mate, thanks for the compliment. As with most missions here, many hours went into this and once ARMA3 comes out, I definitely plan to port it over. Although probably not as popular, I had more fun making this than any other mission I have made as it involved trying to think outside of the square to create tasks inline with the theme of the mission. Many of the problems I encountered scripting may be now resolved due for one to the addition of physics in ARMA3 so I definitely look forward to migrating this over to one of the new islands when it and all the other editor items arrive. Thanks again Rough Knight Share this post Link to post Share on other sites
domokun 515 Posted October 30, 2015 This is absolutely brilliant. It's the only mission that I've allowed my 6-year old son to play. Thank you SO much from myself and my son. Do you know if there are any other non-violent missions? e.g. fire-fighting? SAR? Share this post Link to post Share on other sites
SavageCDN 231 Posted January 28, 2016 once ARMA3 comes out, I definitely plan to port it over. Rough Knight Hehe.. still have plans to port it to A3? Share this post Link to post Share on other sites