lao fei mao 21 Posted August 23, 2012 (edited) Hi, all, today I'd like to share my another little addons - increased bloodspat. - This little stuff could give me an enhanced sniping experience, maybe not real, but I like it, guess someone else may like it too, so share it with you. - It works well with ACE or without ACE enviroment. - Have fun. - download:http://www.gamefront.com/files/22163610/Mao_Increased_Bloodspat_rar http://www.youtube.com/watch?v=a4O3UXV07DU&feature=youtu.be Edited August 23, 2012 by Lao Fei Mao Share this post Link to post Share on other sites
Guest Posted August 23, 2012 (edited) Is this wip or complete? Cause there is no downloadlink. Release frontpaged on the Armaholic homepage. Increased Bloodspat Edited August 23, 2012 by Guest Share this post Link to post Share on other sites
lao fei mao 21 Posted August 23, 2012 Is this wip or complete? Cause there is no downloadlink. ----Just add the download link Share this post Link to post Share on other sites
bigpickle 0 Posted August 24, 2012 Horrahh! thanks mate, cool mod been waiting so long for something like this. Is it possible to make the blood a darker color? or is it the color of the actual texture? Share this post Link to post Share on other sites
lao fei mao 21 Posted August 24, 2012 I can make any color of it, blue, green.... but after several trying, I felt the current color is best, some people say it should be pink, anyway, I never see the real one. Share this post Link to post Share on other sites
nikiforos 450 Posted August 24, 2012 The video was too long so I didn't watch the whole thing :) Share this post Link to post Share on other sites
bigpickle 0 Posted August 24, 2012 I can make any color of it, blue, green.... but after several trying, I felt the current color is best, some people say it should be pink, anyway, I never see the real one. Nah the red is good, maybe a little darker but not pink ;p The real thing you rarely see anything unless they are hit in the head maybe or multiple 7.62 in the body maybe also, but bodies tends to bleed after rather than straight away. Share this post Link to post Share on other sites
maturin 12 Posted August 24, 2012 Can you limit it by caliber. Looks good for 12.7mm but when people wearing body armor take 5.56 I doubt there's much to see. Share this post Link to post Share on other sites
LordJarhead 1725 Posted August 24, 2012 Maybe instead of a red blood color change it to something like white or grey smoke... so it looks more like bursting clothes, or something like that, dunno. But will download it right away anyways ;) Thanks mate. LJ Share this post Link to post Share on other sites
Thunderbird 0 Posted August 24, 2012 Next step would be having blood splats over the ground (like in SLX), that would be truely awesome. ;] Regards, TB Share this post Link to post Share on other sites
lao fei mao 21 Posted August 25, 2012 (edited) Can you limit it by caliber. Looks good for 12.7mm but when people wearing body armor take 5.56 I doubt there's much to see. Actually I did tried to do this, but failed. Under the "class bulletcore", there is a subclass: hit_blood [] = {ImpactBlood;} and the "class ImpactBlood" was define in config.bin"CaParticleEffects", there is also a "class ImpactEffectBlood", then the strang thing comes, no matter what value I changed for parameter of ImpactBlood, it doesn't work. Only when changing the value of ImpactEffectBlood, it works. So I doubt that the "ImpactEffectBlood" is hardcoded into bulletcore hiteffects and it has a priority to "ImpactBlood". ---------- Post added at 01:30 AM ---------- Previous post was at 01:17 AM ---------- Next step would be having blood splats over the ground (like in SLX), that would be truely awesome. ;]Regards, TB Yeah, blood on the ground is easy, both SLX and ACE have the feature, but the hard part is spraying and painting the blood on the wall. ArmA2 engine seems unable to do this. So sad, even 10 years old Counter-strike 1.6 can do this. If anyone could have an idea solve it, would be really awesome, imagine a bad guy standing before a wall, then his blood splash out and painted on the wall after being hit by a 12.7 ammo.....so damn brutal. I do hope ArmA3 could bring us such feature. Edited August 25, 2012 by Lao Fei Mao Share this post Link to post Share on other sites
dmarkwick 261 Posted August 25, 2012 Actually I did tried to do this, but failed.Under the "class bulletcore", there is a subclass: hit_blood [] = {ImpactBlood;} and the "class ImpactBlood" was define in config.bin"CaParticleEffects", there is also a "class ImpactEffectBlood", then the strang thing comes, no matter what value I changed for parameter of ImpactBlood, it doesn't work. Only when changing the value of ImpactEffectBlood, it works. So I doubt that the "ImpactEffectBlood" is hardcoded into bulletcore hiteffects and it has a priority to "ImpactBlood". ---------- Post added at 01:30 AM ---------- Previous post was at 01:17 AM ---------- Yeah, blood on the ground is easy, both SLX and ACE have the feature, but the hard part is spraying and painting the blood on the wall. ArmA2 engine seems unable to do this. So sad, even 10 years old Counter-strike 1.6 can do this. If anyone could have an idea solve it, would be really awesome, imagine a bad guy standing before a wall, then his blood splash out and painted on the wall after being hit by a 12.7 ammo.....so damn brutal. I do hope ArmA3 could bring us such feature. SLX_wounds can do this, shoot a guy against a wall and the wall will recieve blood splats. Also, blood splats will stick to objects and even units, I've often seen units running around with blood splats attached to them. Share this post Link to post Share on other sites