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behemeth

Fighting Tipps - AI Difficulty

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Hello,

I just got ArmA II CO and was messing around in the Editor to get somehow into the game. What I'm really confused about is how to fight properly - this game is definitely no common fps - and thats great! Though I'm slightly frustrated at the moment. I place 3 enemy soldiers with skill bar at preset (bar is in the middle) and play on recruit (!). Now what happens: I try to sneak at the enemy and kill him. But no matter what I do - they waste me. At crouch I see them - but they see me too at least when I fired my first shot. Prone seems not very usefull either - now the enemy still sees me while I only see grass . This is a little frustrating - can you provide any links to some sort of fighting tutorials?

Thanks and best regards

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Hi

Try these:

ArmA II Hints and Tips

http://community.bistudio.com/wiki/ArmA_II_Hints_and_Tips

Tactics, Techniques, and Procedure Guide

http://ttp2.dslyecxi.com/full_index.html

for mp:

New to Multiplayer? (Read this guide)

http://forums.bistudio.com/showthread.php?93078-New-to-Multiplayer-%28Read-this-guide%29

If you happen to want to up your AI experience add some addons and mods to your game.

Should be all of them unless I missed some:

AI Compilation List of Addons/Mods/Scripts & Misc

http://forums.bistudio.com/showthread.php?117674-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc

hope that helps.

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The best advice I can give is not to engage unless it's on your terms. Your terms should include having the advantage and an exit strategy.

So, if you have the advantage of surprise on a group of higher numbers, once your surprise is blown you should disengage and reset. If you move away under concealment, the AI will lose track of you, and you may get the drop on them again. When deciding to make contact, you should also try to control your exposure. Ideally, you'd want to be exposed only to the targets you are currently dealing with, and are behind hard cover to the rest. If you're standing in the middle of an open field and being engaged by a group of AI, they have the advantage, and the best course of action would be to try and peel away behind a terrain feature or into some cover or concealment.

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Killing three enemies behind cover isn't hard if you can go prone behind hard cover at 100m or so. Just line up the shot and go cyclic.

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Modern war tactics is all about superior weaponry, surprise ambush, long distance engagement, intel, flanking and knowledge of your surrounding terrain.

But the most important thing is weapon discipline, dont shoot just because you can see them and the concept is if you can see all of them, you should realize that all of them can see you too and they have 3 times more firepower than you alone.

For fighting alone, the best tactic is shoot and relocate. You should have a hard cover to hide, a place to retreat and change location to hit them again.

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While it is generally best to learn the game by playing vanilla (especially as some mods may break the official missions/campaigns), AI (over-) accuracy is an issue for many more experienced players. You might try using Robalo's excellent asr_ai, which for the stock units changes most features of the AI skill settings without you having to delve into the game mechanics (and also adds a lot of other AI improvements). It requires CBA. Both are small downloads. If you haven't discovered it yet, the #2 resource for the Arma community is Armaholic and both are available there.

Welcome to the Armaverse :)

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To have good acting AI without the aiming skills of Robin Hood or Matthew Quigley and without having to use any mod, you can place a trigger on the map:

* axis 0 - 0

* timer 0 - 0 - 0

* non-repeating

* condition: true (instead of the default "this")

* code:

{_x setSkill 1.0;_x setSkill ["endurance", 1.0];_x setSkill ["spotDistance", 1.0];_x setSkill ["spotTime", 1.0];_x setSkill ["courage", 1.0];_x setSkill ["reloadSpeed", 1.0];_x setSkill ["commanding", 1.0];_x setSkill ["general", 1.0];_x setSkill ["aimingSpeed", 0.5];_x setSkill ["AimingShake",0.5];_x setSkill ["aimingAccuracy", 0.2];_x allowfleeing 0;} forEach allunits;

The red values are the decisive ones (especially the bold). See also http://community.bistudio.com/wiki/setSkill_array

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Aiming accuracy 0.2? If that's the same scale as Precision, you should be ashamed of yourself.

They couldn't hit a car with an M107 at 300m with those settings.

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  maturin said:
Aiming accuracy 0.2? If that's the same scale as Precision, you should be ashamed of yourself.

They couldn't hit a car with an M107 at 300m with those settings.

That's the current setting for insurgents like CDF & Takiban in the current ASR_AI - that's because the AI improvements (especially the stance changes) make them more dangerous. Even without asr_ai, I don't think those settings are too bad for a beginner. If the player finds it too easy, they can just up the setting by .1 or so until survival gets tricky. No point in starting at a level where they keep getting killed off within minutes; they'll get frustrated & maybe give up altogether.

@RogueTrooper - that's useful, I never thought of that. That may come in handy for a demo mission I'm working on. Cheers!

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  maturin said:
If that's the same scale as Precision, you should be ashamed of yourself.

Why should I be ashamed of myself? This is just some piece of code a beginner might play around with.

Anyway, 90% of all infantry bullets fired in a war don't hit their target or are meant to be a suppresive means.

AI will hit you with these settings, just not in the first second right after they discovered you, and will, btw, not just standing around themselves like wooden trainings targets (-> which would be even more annyoing than Robin-Hood-AI). Also, extended firefights are more interesting (ingame) than sniper-like ecounters using assault rifles.

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First of all: thank you very much for all the great tips and the links to the documentations.

I already was trying the "The Basic Drill" mentioned in one of the links. Yet it seems it does not help much as soon as they have spotted you once.

Really helpful I found the suggestion from MaxPower, gunso and maturin. The key seems to be hardcover and relocation. With such tactics I can do the mission.

Regarding modding: Thanks for those information as well, RogueTrooper - yet I do not want to make the AI weaker than they are originally planned (I think maybe have a much more shallow learning curve when doing so) - I'm more looking towards good concealment tactic than making the AI precision worse. Though I will definitely take a look at ASR AI.

The problem was more like why the AI can see me at high grass, when I don't have a chance to see them. When I turn down the Terrain Detail to very low there stay some obstacles which can really be used for cover / concealment. All the grass/bushes that come from Terrain Detail seem to only block my sight not the AI's is there an affirmative on that?

best regards

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Yeah, grass is a kind of annoyance. But you shouldn't be shooting in a clear area that have grass anyway. If you go to prone and crawl, enemy AI wont detect you. you can get pretty close to them too unless they know you are around because you have fired a shot previously. If you're under pursuit by the enemy, you can run away and find a place to hide or wait for ambush. You can also see the AI awareness level by their behavior. If they are on patrol mode, you can crawl as near as 15-30m without being detected by them or even closer.

Dont play peek a boo with them, once they see you, they know you are there.

Using silenced weapons gives you a good advantage too even in daylight.

AI cant see you against obstacle or even fallen trees unless you start shooting and they see the direction of your tracers. They can detect you farther away if they are in alert mode.

Try this mission http://www.armaholic.com/page.php?id=6270 (Behind enemy lines) it let you play hide and seek with the enemy patrols. Replay it as many times as you want to see how the enemy reacts to you. you might want to disable your AI or find a friend to play it together since it's a coop mission. If you're confident in your skill, then you can start practice controlling the AI.

Arma 2 is all about the AI, having subordinates means you have extra firepower and more set of eyes to assist you in your mission. But unlike human players that you still need to communicate with using voice or text. Your AI rely on the available commands on you menu, which takes some time getting used to it.

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