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fabrizio_t

bDetect | bullet detection framework

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Excellent work and special thanks for the MP version - so far it works like a charm!!

Nice to hear that, thanks.

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bDetect v0.73 BETA SP/MP released and frontpaged.

See changelog for list of changes.

Edited by fabrizio_T

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bDetect v0.74 BETA SP/MP released and frontpaged.

See changelog for list of changes.

Fully backward compatible with v0.73 BETA, so just plug 'n play.

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Sorry to dig this old one up, but is the latest github version 0.76 working ok ? Also can this be used for detecting bullets in PvP environment ?

Also is this doing the number crunching completely server side or does it do it on each client ?

PS. Are there any parts that might not work in arma 3 ?

Edited by Bumgie

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Sorry to dig this old one up, but is the latest github version 0.76 working ok ? Also can this be used for detecting bullets in PvP environment ?

Also is this doing the number crunching completely server side or does it do it on each client ?

PS. Are there any parts that might not work in arma 3 ?

It's working in SP, which is the situation i've tested extensively in ArmA3.

Untested in MP, it's a long shot, but i bet it will still work.

I'm currently woiking on bDetect v0.80, which is ArmA3 targeted and marginally different from v0.76.

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Im using bDetect 0.74 in a stealth mission (SP).

Is it normal that bDetect doesn't detect silenced weapons?

Regards

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It's working in SP, which is the situation i've tested extensively in ArmA3.

Untested in MP, it's a long shot, but i bet it will still work.

I'm currently woiking on bDetect v0.80, which is ArmA3 targeted and marginally different from v0.76.

Nice to know this is being revamped for A3.. cant wait to see how she performs!!

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bDetect for ArmA3 released:

https://github.com/fabrizioT/bdetect_arma3

---------- Post added at 17:54 ---------- Previous post was at 17:52 ----------

Im using bDetect 0.74 in a stealth mission (SP).

Is it normal that bDetect doesn't detect silenced weapons?

Regards

By default bDetect discards bullets whose speed is less than bdetect_bullet_initial_min_speed.

On default setting ( bdetect_bullet_initial_min_speed = 360 m./sec.) this means discarding subsonic ammo.

You may tweak this setting at will.

Edited by fabrizio_T

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