fabrizio_t 58 Posted July 19, 2012 Excellent work and special thanks for the MP version - so far it works like a charm!! Nice to hear that, thanks. Share this post Link to post Share on other sites
fabrizio_t 58 Posted August 3, 2012 (edited) bDetect v0.73 BETA SP/MP released and frontpaged. See changelog for list of changes. Edited August 9, 2012 by fabrizio_T Share this post Link to post Share on other sites
fabrizio_t 58 Posted August 9, 2012 bDetect v0.74 BETA SP/MP released and frontpaged. See changelog for list of changes. Fully backward compatible with v0.73 BETA, so just plug 'n play. Share this post Link to post Share on other sites
bumgie 49 Posted March 31, 2013 (edited) Sorry to dig this old one up, but is the latest github version 0.76 working ok ? Also can this be used for detecting bullets in PvP environment ? Also is this doing the number crunching completely server side or does it do it on each client ? PS. Are there any parts that might not work in arma 3 ? Edited April 1, 2013 by Bumgie Share this post Link to post Share on other sites
fabrizio_t 58 Posted April 14, 2013 Sorry to dig this old one up, but is the latest github version 0.76 working ok ? Also can this be used for detecting bullets in PvP environment ?Also is this doing the number crunching completely server side or does it do it on each client ? PS. Are there any parts that might not work in arma 3 ? It's working in SP, which is the situation i've tested extensively in ArmA3. Untested in MP, it's a long shot, but i bet it will still work. I'm currently woiking on bDetect v0.80, which is ArmA3 targeted and marginally different from v0.76. Share this post Link to post Share on other sites
domokun 515 Posted April 14, 2013 Interesting. Will there a A2 fork for v0.76? Share this post Link to post Share on other sites
clockx 10 Posted August 7, 2013 Im using bDetect 0.74 in a stealth mission (SP). Is it normal that bDetect doesn't detect silenced weapons? Regards Share this post Link to post Share on other sites
lordprimate 159 Posted August 7, 2013 It's working in SP, which is the situation i've tested extensively in ArmA3.Untested in MP, it's a long shot, but i bet it will still work. I'm currently woiking on bDetect v0.80, which is ArmA3 targeted and marginally different from v0.76. Nice to know this is being revamped for A3.. cant wait to see how she performs!! Share this post Link to post Share on other sites
ollem 4 Posted August 8, 2013 An A3 MP/SP compatible version of the bDetect framework is already available in tpwcas ai suppression mod/script http://forums.bistudio.com/showthread.php?143797-TPWCAS-TPWC-AI-Suppression-System&p=2267043#post2267043 Share this post Link to post Share on other sites
fabrizio_t 58 Posted October 22, 2013 (edited) bDetect for ArmA3 released: https://github.com/fabrizioT/bdetect_arma3 ---------- Post added at 17:54 ---------- Previous post was at 17:52 ---------- Im using bDetect 0.74 in a stealth mission (SP).Is it normal that bDetect doesn't detect silenced weapons? Regards By default bDetect discards bullets whose speed is less than bdetect_bullet_initial_min_speed. On default setting ( bdetect_bullet_initial_min_speed = 360 m./sec.) this means discarding subsonic ammo. You may tweak this setting at will. Edited October 22, 2013 by fabrizio_T Share this post Link to post Share on other sites