Contra 10 Posted June 25, 2012 Hello everyone, I am having trouble running a second server on my dedicated box. I already have one server up and running fine. I cloned the Arma folder and configs over to a new user account, in order to run a second server. I just changed the port, and am trying to run it vanilla (no mods). the server starts up ok with the script, and shows no errors, but i am unable to find it in multyplayer lobby, and cannot even find it when i connect to the ip (with port). any ideas on why its not showing up ? server startup script #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # © 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/armaserver2/server/arma2co CONFIG=../configs/rggserver.cfg #Relative to server binary!!! BE_DIR=/home/armaserver2/server/battleye/ PROFILES_DIR=../configs #doesn't work PROFILE=prserver PORT=2305 MOD= PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/a2oaserver OTHERPARAMS="-mod=expansion\beta;expansion\beta\expansion -cpucount=4 -maxmem=2048" #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} -bepath=${BE_DIR} -profiles=${PROFILES_DIR} -name=${PROFILE} -mod=${MOD} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac server.cfg // This is a recommended server config for PR ArmA2 0.15 BETA // // GLOBAL SETTINGS hostname="[RGG] rggprclan.com - Training server"; // replace MyCommunity with your specifics and do not remove the [@PR 0.15] filter password=""; // Ensure server is passworded until release time (18:00 PRT/UTC Friday 16th April) passwordAdmin="******"; // Change as required reportingIP="arma2oapc.master.gamespy.com"; logFile="server_console.log"; maxPlayers=100; // All PR missions are 50v50 Kickduplicate=0; // WELCOME MESSAGE - Change as required motd[]={ "Welcome to the RGG PR Server", "Join our Teamspeak", "85.25.99.104", "or visit our forums", "http://www.rggprclan.com/rggforum/", }; motdInterval=1; // VOTING - RECOMMENDED to allow players to change to smaller mission (if no admin present) voteMissionPlayers=1; voteThreshold=0.25; // INGAME SETTINGS disableVoN=0; vonCodecQuality=7; persistent=0; // MANDATORY - mission ends if all players leave battlEye=1; // MANDATORY for all PR servers // equalModRequired=1; // SCRIPTING ISSUES // regularCheck=""; // some ArmA specific stuff - signature verification verifySignatures=2; // MANDATORY - do not set to 0 or 1 onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; // JOINING RULES checkfiles[]={ }; /* ********************************************************************* MISSIONS AAS=Advance & Secure AAD=Attack & Defend CI = Counter Insurgency T=Tiny S=Small M=Medium L=Large All missions MUST be set to Mercenary difficulty or the mission will end Tiny or Small missions are recommended for seeding/low player counts. ********************************************************************* */ class Missions { class MPCTF_01// name for the mission, can be anything { template = M02CaptureTheFlag.SaraLite;// omit the .pbo suffix cadetMode = 1;// difficulty 0=veteran 1=cadet }; class MPCOOP_01 { template = M01Cooperative.SaraLite; cadetMode = 1; }; class MPCTI_01 { template = M03ConquerTheIsland.SaraLite; cadetMode = 1; }; }; Share this post Link to post Share on other sites
McSpeed 1 Posted June 25, 2012 are you sure the additional port is not blocked by your firewall? Share this post Link to post Share on other sites
Jastreb 69 Posted June 25, 2012 Are path to server binary and cfg correct? Is port different on other server? Is firewall configured properly? This should go like this OTHERPARAMS='-mod=expansion\beta;expansion\beta\expansion -cpucount=4 -maxmem=2048' Do ./arma2oaserver check and see what it tells you. Or ./a2oaserver check in your case. Share this post Link to post Share on other sites
killswitch 19 Posted June 25, 2012 (edited) PORT=2305 That won't work. The first server instance uses ports 2302,2303 and 2305. The lowest available port above 2302 for your second server instance would be port 2306. Try that.(See here: What ports does Arma use? ) Furthermore, to echo what the others have said - make sure your firewall rules are correct. Edited June 25, 2012 by Killswitch Share this post Link to post Share on other sites
Overlord 0 Posted June 25, 2012 Is it really necessary to clone the game folder? Why not run the second server directly from the original folder, just change port (and mods) from your working server. You can use same config files too. Remember to give start-script a new name. Share this post Link to post Share on other sites
Contra 10 Posted June 25, 2012 Alright thank you for all the replies I will check this later tonight and update with the results Share this post Link to post Share on other sites
Contra 10 Posted June 26, 2012 ok, so it worked, I am seeing the server now in the multyplayer browser. The problem im having now is the server hangs and I am stuck in waiting for host. I changed the CFG file because i had the default Arma 1 missions. I changed it to the default mp missions for arma 2 from the BIS wikki page, but still no luck. Any ideas on why this is happening ? Share this post Link to post Share on other sites
Overlord 0 Posted June 27, 2012 Try log in/vote your self as admin, then type #missions. If you get in as admin, it's just a error in your mission cycle. Share this post Link to post Share on other sites
Jastreb 69 Posted June 27, 2012 ok, so it worked, I am seeing the server now in the multyplayer browser. The problem im having now is the server hangs and I am stuck in waiting for host. I changed the CFG file because i had the default Arma 1 missions. I changed it to the default mp missions for arma 2 from the BIS wikki page, but still no luck. Any ideas on why this is happening ? Just remove or comment out Class Missions part and then when you connect it will take you to mission selection screen. Log in as admin edit parameters ( if any ) for chosen mission and you're done. You know it would be much easier if you just post in code tags your config files so we can see what might be wrong. Sometimes small typo can stop complete server from functioning completely. Share this post Link to post Share on other sites
Contra 10 Posted June 28, 2012 ok ill pull out the missions cycle. And thankyou for all the fast replies. http://punkindrublic.com/i-have-no-idea-what-im-doing/i-have-no-idea-what-im-doing my server startup script: #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/armaserver2/server/arma2co CONFIG=../configs/rggserver.cfg #Relative to server binary!!! BE_DIR=/home/armaserver2/server/battleye/ PROFILES_DIR=../configs #doesn't work PROFILE=prserver PORT=2310 MOD= PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/a2oaserver OTHERPARAMS="-mod=expansion\beta;expansion\beta\expansion -cpucount=4 -maxmem=2048" #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} -bepath=${BE_DIR} -profiles=${PROFILES_DIR} -name=${PROFILE} -mod=${MOD} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac my server.cfg // This is a recommended server config for PR ArmA2 0.15 BETA // // GLOBAL SETTINGS hostname="[RGG] rggprclan.com - Training server"; // replace MyCommunity with your specifics and do not remove the [@PR 0.15] filter password=""; // Ensure server is passworded until release time (18:00 PRT/UTC Friday 16th April) passwordAdmin="*****"; // Change as required reportingIP="arma2oapc.master.gamespy.com"; logFile="server_console.log"; maxPlayers=100; // All PR missions are 50v50 Kickduplicate=0; // WELCOME MESSAGE - Change as required motd[]={ "Welcome to the RGG PR Server", "Join our Teamspeak", "85.25.99.104", "or visit our forums", "http://www.rggprclan.com/rggforum/", }; motdInterval=1; // VOTING - RECOMMENDED to allow players to change to smaller mission (if no admin present) voteMissionPlayers=1; voteThreshold=0.25; // INGAME SETTINGS disableVoN=0; vonCodecQuality=7; persistent=0; // MANDATORY - mission ends if all players leave battlEye=1; // MANDATORY for all PR servers // equalModRequired=1; // SCRIPTING ISSUES // regularCheck=""; // some ArmA specific stuff - signature verification verifySignatures=2; // MANDATORY - do not set to 0 or 1 onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; // JOINING RULES checkfiles[]={ }; /* ********************************************************************* MISSIONS AAS=Advance & Secure AAD=Attack & Defend CI = Counter Insurgency T=Tiny S=Small M=Medium L=Large All missions MUST be set to Mercenary difficulty or the mission will end Tiny or Small missions are recommended for seeding/low player counts. ********************************************************************* */ class Missions { class DM_Deathmatch { template = "MP_Deathmatch.Chernarus";// omit the .pbo suffix difficulty = "recruit";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; class DM_Detector { template = "MP_Detector.Chernarus"; difficulty = "regular"; }; class Team_TeamDeathmatch { template = "MP_TeamDeathmatch.Chernarus"; difficulty = "veteran"; }; class COOP_Paradrop { template = "MP_Paradrop.Chernarus"; difficulty = "mercenary"; }; class CTI_CivilWar { template = "MP_CivilWar.Chernarus"; difficulty = "regular"; }; class CTI_SuperPowers { template = "MP_Superpowers.Chernarus"; difficulty = "regular"; }; class CTI_WarWelcome { template = "MP_WarWelcome.utes"; difficulty = "regular"; }; class CTI_WhenDiplomacyFails { template = "MP_WhenDiplomacyFails.Chernarus"; difficulty = "regular"; }; }; ---------- Post added at 08:55 PM ---------- Previous post was at 08:48 PM ---------- ok I pulled the mission cycle and it works fine now, thanks guys I'd be lost without your help. 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