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Anyone else think BIS gave up on Chenerus too soon?

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Dwarden once said BIS is thinking about adding an improved lighting model to OA (not the one in ArmA3 though) and that they tested it on Chernarus and it looks pretty cool.

From what I understood - at the least it removes the limit of 8 lights at once which should make night Chernarus really blossom with all the lightsources in villages and towns.

I really hope it will make it into the game and not just be another BIS experiment.

Eh, OA lighting broke half the Chernarus streetlights.

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Chernarus was one of the most beautiful maps BI created and Takistan was the most boring.

Agreed. Chernarus still looks beautiful from afar, although the terrain texture resolution lets it down at close range. It's broad color spectrum provides for a more pleasurable experience: from saturated happy-happy-joy-joy colors on sunny days to gloomy rainy-day colors (they forgot to add the dark and scary heavy rain thunderstorm feel IMO).

Puffy forests in the distance effectively mask the (performance saving) low density shrubbery, while Takistan fails at this. The terrain towards the end of the draw distance looks like moonscape on Takistan.

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Chernarus still looks beautiful from afar, although the terrain texture resolution lets it down at close range

I will always agree on this, thats why I never load the map without this since its release back in 2009:

http://www.armaholic.com/page.php?id=6050

3-landtext_01.jpg

Also try the color module for the map to set different tints for something better.

Edited by mrcash2009

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