b0x0x 10 Posted April 8, 2012 Hi, Liking the game for such an early beta! Runs well, looks great, love the aesthetic of the game generally. Good stuff! :) That said - there are a few functions that I think would be immensely handy - some of which you probably have in mind already, but I just thought I'd make sure: 1) Function/keybind to both set Turret Heading to Vehicle Heading, and set Vehicle Heading to Turret heading (carrier/walrus) 2) Auto-hover/maintain altitude function/keybind for Manta 3) Time acceleration up/down function/keybind - not "timewarp", just "regular map/3d view only faster/slower". 4) Request that the existing multi-select function for units re-worked so that CTRL-LMB cannot designate a waypoint while CTRL is being held (eg at present a missed ctrl-click on a fast moving manta will start setting up waypoints for all ctrl-selected units) - is there any reason anyone can think of why you would hold this down when setting a waypoint/program to execute rather than trying to click a unit? Also - documentation request - doesn't actually seem like this specific option (ctrl-lmb for individual unit selection) is a listed control option in the map/command controls yet. More generally, it might possibly be useful to switch the paradigm so that overall, LMB=Select, RMB=Action as is conventional in many titles. Interested to hear if there are any other requests or ideas for keybinds other people might have. Hopefully these above do not fall under full blown "new feature" requests, just allowing existing features to work differently :) Share this post Link to post Share on other sites
a1acrity 1 Posted April 9, 2012 Yes, lots more keybindings. I don't have a mouse wheel so the map is very hard to use. I would also prefer to use the Manta via keyboard. In fact I much prefer to the ability to set all keys how I like them, i.e. not use 1-9 for vehicles but to use F1-9 etc..... the abilty to choose is what will be bettererest. Share this post Link to post Share on other sites
Gazzareth 1 Posted April 9, 2012 It would be good to have a key to select all Mantas and select all Walruses..... Or even better make groups and select a subset of either or a mix of both .. .. .. G Share this post Link to post Share on other sites
Neopas 10 Posted April 10, 2012 It would be useful if we could assign actions to the thumb buttons (4-5) of the mouse. Share this post Link to post Share on other sites
R33GoNe 1 Posted April 10, 2012 Gazzareth said: It would be good to have a key to select all Mantas and select all Walruses..... Or even better make groups and select a subset of either or a mix of both .. .. ..G i agree this would be a great feature ctl+1 to assign group 1 ect Neopas said: It would be useful if we could assign actions to the thumb buttons (4-5) of the mouse. It would be nice to be able to launch a flare or missing without having to cylce through the weapons Share this post Link to post Share on other sites
Bansheedragon 1 Posted April 11, 2012 I would like to see the ability to turn with the Walruss while standing still. As it is now you have to move to be able to turn, I would like to be able to turn without having to move. Would be practical if you have to turn in a confined space. Share this post Link to post Share on other sites
kremator 1065 Posted April 11, 2012 ^^ they are not tracked vehicles and therefore this move would be VERY difficult to do with wheels. Too much strain for chassis. Just use your mirrors and remember to signal when backing into a tight space - in case children are playing ;) Share this post Link to post Share on other sites
R33GoNe 1 Posted April 11, 2012 Kremator said: ^^ they are not tracked vehicles and therefore this move would be VERY difficult to do with wheels. Too much strain for chassis. Just use your mirrors and remember to signal when backing into a tight space - in case children are playing ;) Exactly this........and lol Share this post Link to post Share on other sites