yarrick68 1 Posted March 1, 2012 Hey I am happy to see that Arma 3 is in development and loved playing Arma 2. The feel of the Vehicles and Air units was the best experience I have had in any FPS. My one issue was with the soldiers, they did not move or feel correct, they felt clunky and unnatural. I recently saw a demo for Arma 3 and from what I saw this has not been addressed but this was a demo from a while ago. Does anybody know if they are going to improve the feel of the soldier and make them more fluid and less feeling and looking like a marionette? Share this post Link to post Share on other sites
froggyluv 2136 Posted March 1, 2012 Physical simulation & improved animationsTake advantage of PhysXâ„¢ supporting vehicle simulation, in-game interactions and a revamped animation system -Arma 3 website. We'll have to wait and see but I know it's being addressed. Share this post Link to post Share on other sites
djfluffwug 10 Posted March 1, 2012 Welcome to the forums :) From what I know, they will be upgrading the animation engine quite a bit, making the animations feel alot less clunky. So you should see alot of improvements in that area. Share this post Link to post Share on other sites
purepassion 22 Posted March 1, 2012 to your information: You most ikely saw gameplay from or . That means the animations were still the old Arma 2 ones. (except some reload and idle anims) :)The animation system is in fact one of the main aspects the team will improve in Arma 3. There will be a whole new set of Motion Captured animations to make it feel more fluid:) Share this post Link to post Share on other sites
cotton 1 Posted March 1, 2012 I am new to the forums, so hello everyone! This is also one of my main concerns. although a disappointment to the series, BF3 has by far the most dynamic, fluid mechanics i have ever seen. I think some things could be improved on to make it a little more natural if you want to argue that it glides too much. Mainly weight and stamina systems need to be added. Either way, I love what you can do in Arma 2, but it does feel like your soldier is having to consciously think about moving his arms and legs. Beyond that, simply amazing. Very much looking forward to Arma 3 and do hope that they improve on this area greatly. Share this post Link to post Share on other sites
spotter001 82 Posted March 3, 2012 true, let's hope the motion capture will sort things out. Share this post Link to post Share on other sites
instagoat 133 Posted March 3, 2012 New animations won´t fix a clunky system. Other games are miles ahead of Arma in this department, and though I´ve been skeptical about the value of this before, I´m slowly getting more and more aware of how important a good, solid, fluid body-control feel is for the game. I hope BI has an ace up their sleeve in this regard. Share this post Link to post Share on other sites
PuFu 4600 Posted March 3, 2012 true, let's hope the motion capture will sort things out. current animations are also 95+% of them mocaped. The problem is NOT the animations files, but the IK system (or the lack of, fixed in TKOH) as well as the very simple interpolation between phases. Also, the fact that only a very limited number of anims are breakable is a big no no for a 2012 game where the fluidity of motion would fix a lot of their user concerns. Share this post Link to post Share on other sites
neokika 62 Posted March 4, 2012 The problem is NOT the animations files, but the IK system (or the lack of, fixed in TKOH Random question, doesn't the PhysX API already include their own Inverse Kinematics system? Share this post Link to post Share on other sites