EOOQE 10 Posted February 9, 2012 about the SMAA quality problem, we may know what's wrong now, (at least if the screens of Yours are from 3D != 100%) thanks NP, glad i could help you (Screens are 100% , Yes) care share? just curious sure, why not .. give me a few days more for testing and fine tuning ok ? but i can only test on NVIDIA System speaking of which, how fare your FXAA injection (w/o sharperfilter compare only) vs our FXAA ? As my last A2FXAA was based on FXAA 3.11 i reached the limit with i i think ... the powerline problem cant be solved with 3.11 , maybe with 4.0 by TL latest info from TL : FXAA 4.0 should be out around GDC (March). Spatial-Only Algorithm Sharpen Over MSAA Share this post Link to post Share on other sites
kordax 10 Posted February 9, 2012 Used SMAA Inject 1.2 SMAA version 2.7 SMAA Inject http://imgur.com/pimBz BIS SMAA http://imgur.com/fKHdm Share this post Link to post Share on other sites
EOOQE 10 Posted February 9, 2012 Used SMAA Inject 1.2 SMAA version 2.7 SMAA Inject http://imgur.com/pimBz BIS SMAA http://imgur.com/fKHdm almost the same :j: may i ask about your Rig Specs. ? Share this post Link to post Share on other sites
kordax 10 Posted February 9, 2012 almost the same :j: may i ask about your Rig Specs. ? Not the same. Look at shadows and little bit closer. Lack of details and AA on shadow with BIS SMAA. ASUS GTX465 Overclocked, Latest beta drivers. Core E8400 3.8Ghz 4GB RAM Share this post Link to post Share on other sites
Dwarden 1125 Posted February 9, 2012 @eooqe what edge detection You use for first pass ? Luma ? Color ? or Depth ? Share this post Link to post Share on other sites
gammadust 12 Posted February 9, 2012 I definitely see differences between those, SMAA Inject 1.2 more effective dealing with those diagonals (shadows on concrete, metal braces, lamp cover near the glass) PS: where does that extra rust detail comes from? :omg: Share this post Link to post Share on other sites
kordax 10 Posted February 9, 2012 BIS SMAA SMAA_PRESET_ULTRA SMAA INJECT 1.2 SMAA_PRESET_ULTRA 100% 3D Resolution 1280x1024 ---------- Post added at 06:56 PM ---------- Previous post was at 06:51 PM ---------- PS: where does that extra rust detail comes from? :omg: Sometimes its flickering. Probably sprite bug! Share this post Link to post Share on other sites
EOOQE 10 Posted February 9, 2012 @eooqewhat edge detection You use for first pass ? Luma ? Color ? or Depth ? DepthEdgeDetection on first pass ---------- Post added at 03:59 PM ---------- Previous post was at 03:57 PM ---------- @ kordax will try to duplicate your screens with my injection ... stay tuned .. Share this post Link to post Share on other sites
gammadust 12 Posted February 9, 2012 it seems like dithering in the edges... but thanks for the explanation. Share this post Link to post Share on other sites
suma 8 Posted February 9, 2012 without cursor. (we don´t play with hud or crosshair ;) ) if you have no reverence "where you are" with your mousepointer than its gets confusing. the look up/down movement is also suddenly very fast. Yes, without cursor this obviously will go havoc. Will be enabled only when there is a cursor visible. Share this post Link to post Share on other sites
Fireball 16 Posted February 9, 2012 I could reply in the same spirit: how could a build difference make performance go down to 1/2 without PPAA, when the only changes were vehicle steering and adding SMAA? Well, to be honest it's not about a single build; I compared it (for simplicity) with 1.60 final. I guess this wouldn't really matter if it could be reproed by more people than only me, but it looks like I'm alone on this so far. Share this post Link to post Share on other sites
EOOQE 10 Posted February 9, 2012 Well, to be honest it's not about a single build; I compared it (for simplicity) with 1.60 final. I guess this wouldn't really matter if it could be reproed by more people than only me, but it looks like I'm alone on this so far. As far as i know from my last A2FXAA Injections is that there are problems here and there with ATI GPU´s ... but on one System there are problems , on another with same gpu and driver are not ... it´s not so easy to figure what the problem causes Share this post Link to post Share on other sites
kordax 10 Posted February 9, 2012 As far as i know from my last A2FXAA Injections is that there are problems here and there with ATI GPU´s ... but on one System there are problems , on another with same gpu and driver are not ... it´s not so easy to figure what the problem causes Some offtopic... There were always problems with ATI cards. I remember my ATI Radeon 1900 and 1950. Both died without any overclocking. Continuous Catalyst compability probs also forced me to use only Nvidia. I have 3-4 fps more with latest beta. Share this post Link to post Share on other sites
themaster303 22 Posted February 9, 2012 cool, thank you! sounds good. will test it in the new build. Share this post Link to post Share on other sites
Fireball 16 Posted February 9, 2012 Figured out my fps drop issue; I had -malloc=manalog (with manalog.dll in dll\ directory), i.e. the memory analyzer/logger malloc in my beta link. I shall make a separate link, which is marked explicitly for that one, now. https://dev-heaven.net/issues/28543#note-6 Share this post Link to post Share on other sites
pauliesss 2 Posted February 9, 2012 I am sorry for a stupid question maybe, but which setting should be used to get maximum quality(or is it smart to use FXAA along with SMAA) ? I am currently using these settings with no problems so far: FXAA=17; FXAASharp=6; PPAA=3; PPAA_Level=3; Share this post Link to post Share on other sites
kordax 10 Posted February 9, 2012 I am currently using these settings with no problems so far: FXAA=17; FXAASharp=6; PPAA=3; PPAA_Level=3; I see no reason to use both FXAA and SMAA. For best quality use FSAA Share this post Link to post Share on other sites
pauliesss 2 Posted February 9, 2012 I see no reason to use both FXAA and SMAA.For best quality use FSAA Well, I forgot to mention, instead of FSAA(that one have a huge FPS impact on my PC). Share this post Link to post Share on other sites
gammadust 12 Posted February 9, 2012 I am sorry for a stupid question maybe, but which setting should be used to get maximum quality(or is it smart to use FXAA along with SMAA) ?I am currently using these settings with no problems so far: FXAA=17; FXAASharp=6; PPAA=3; PPAA_Level=3; note that FXAAsharp makes no effect with PPAA=3; as SMAA don't need filtering at all (it works differently than FXAA) ..... Share this post Link to post Share on other sites
EOOQE 10 Posted February 9, 2012 I am sorry for a stupid question maybe, but which setting should be used to get maximum quality(or is it smart to use FXAA along with SMAA) ?I am currently using these settings with no problems so far: FXAA=17; FXAASharp=6; PPAA=3; PPAA_Level=3; there is no FXAA and SMAA together :cool: it´s FXAA OR SMAA with the presets below : PPAA=0; setting not (yet) available in UI. Default is Disabled. Enables Anti-Aliasing technique via post processing: [2] 0 - Disabled 1 - FXAA [3] 2 - FXAA + sharp filter [4] (hard-coded strength of sharpen is now 0.15) 3 - SMAA [5] WARNING this setting was introduced in 1.61 beta 89223 PPAA_Level=0; setting not (yet) available in UI. Default is Disabled. Values determine for each respective PPAA type used: 0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22 2 - SMAA_PRESET_HIGH or FXAA_QUALITY_PRESET_26 3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39 WARNING this setting was introduced in 1.61 beta 89223 Share this post Link to post Share on other sites
kordax 10 Posted February 9, 2012 Well, I forgot to mention, instead of FSAA(that one have a huge FPS impact on my PC). Then i'll go with SMAA No blur, more details PPAA=3 PPAA_LEVEL="3" Share this post Link to post Share on other sites
pauliesss 2 Posted February 9, 2012 Then i'll go with SMAANo blur, more details PPAA=3 PPAA_LEVEL="3" Thanks. :) Share this post Link to post Share on other sites
gammadust 12 Posted February 9, 2012 Can we assume: Accepted values for PPAA_Level are: 0 - SMAA_PRESET_LOW > SMAA 1x 1 - SMAA_PRESET_MEDIUM > SMAA 2x 2 - SMAA_PRESET_HIGH > SMAA T2x 3 - SMAA_PRESET_ULTRA > SMAA 4x ...as in the linked documentation provided in the source? The only temporal filtering being the level "2"? Share this post Link to post Share on other sites
kklownboy 43 Posted February 9, 2012 SMAA is way superiod to FXAA in quality (at any quality level) it uses multiple and more complex techniques (read the documentation on SMAA including compare samples)FXAA is faster and consumes less memory I did, i do. I not debating which tec is better. I am only writing what i see implemented in your game, i see the SMAA as blury relative to FXAA. 1280/1024, AA@6, no PP, rest on VH. Default CCC setting/App_pref. I like both... Keep it up you guys are the best. Share this post Link to post Share on other sites
maddogx 13 Posted February 9, 2012 The image in this post shows perfectly how the in-game SMAA implementation is lacking compared to the injected variant. I hope this can be resolved. Share this post Link to post Share on other sites