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bogart

Need help on p3d tank

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most likely google warehouse, but i for one wasn't able to find it there (brief search though). I wonder what the license says

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I can see the name and the icon in the editor but the tank is invisible, could textures or materials (rvmat) cause the problem?

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No, I think your problem is that the polycount is too high, or the massive number of ngons you have on there. This model will require significant work.

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No, I think your problem is that the polycount is too high, or the massive number of ngons you have on there. This model will require significant work.

in Oxygen it has 26000 points and 24000 faces, is it too high?

Edited by Bogart

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how many tris? How many smooth groups?

From the link you posted:

Geometry: Polygonal

Polygons: 40150

Vertices: 47988

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how many tris? How many smooth groups?

From the link you posted:

at least tells me what I have to do starting from a 1.000 lod cause on this forum and on internet I didn't find a comprehensive explanation/tutorial. I'm not a 3d modeller but i'm helpful to learn.

for example: are memory points the same found in Lod 1.000? how do you copy them from the lod 1.000 to memory? how can I reduce the amount of points in lods 2.000, 5.000 10.000 and so on? do wheels have a pin? how do I make wheels roll? in cfg?

thanks

Matthew

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you can best do it by download Arma1 mlods ,

in there is abrahams model and model .cfg , simply rename the equivalent parts of your model the same as the abrahams .

you can position memmory lod and geometry lod etc accordingly , after that you can start refine your own tank with shadow lod etc .

place model .cfg in your challenger folder and put under the m1_abrams section of the modelconfig

class Nameofyourtank.p3d :m1_abrams

{ };

for resolution lods you will need some better 3d programme than 02 for good result ,try blender forums here on BIS

its not perfect for learning but quick way to Learn from whats happening

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you can best do it by download Arma1 mlods ,

in there is abrahams model and model .cfg , simply rename the equivalent parts of your model the same as the abrahams .

you can position memmory lod and geometry lod etc accordingly , after that you can start refine your own tank with shadow lod etc .

place model .cfg in your challenger folder and put under the m1_abrams section of the modelconfig

class Nameofyourtank.p3d :m1_abrams

{ };

for resolution lods you will need some better 3d programme than 02 for good result ,try blender forums here on BIS

its not perfect for learning but quick way to Learn from whats happening

thank you mate for your exhaustive answer.

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no problem,

ive been there myself long time ago :0

p.s dont put the .p3d part above just the name ;)

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