ramirez 10 Posted January 12, 2012 Hey, im not a major contributor to the forums but i have a question. In buldozer you can see the model and everything, but it looks shrunk. Ill show you a picture of what i meen. As you can see, the truck looks stupid because it is "squished" inwards. The model itself is not shrunk, its just buldozer. I feel as if it is somehing with the resolution of buldozer itself. Is there any way to change the resolution to make it look not so strange? Any little bit of help is good help. Thanks -Ramirez Share this post Link to post Share on other sites
[frl]myke 14 Posted January 12, 2012 c:\users\YOURNAME\Documents\ArmA 2\buldozer.cfg Share this post Link to post Share on other sites
ramirez 10 Posted January 12, 2012 language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; I dont understand what to change. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 12, 2012 language="English"; adapter=-1; 3D_Performance=1500000; Resolution_Bpp=32; Resolution_W=1680; Resolution_H=1050; refresh=60; winX=0; winY=0; winW=1680; winH=1050; winDefW=1680; winDefH=1050; Render_W=2520; Render_H=1575; FSAA=2; postFX=0; GPU_MaxFramesAhead=0; GPU_DetectedFramesAhead=0; HDRPrecision=8; lastDeviceId=""; localVRAM=1051123712; nonlocalVRAM=2147483647; vsync=1; AToC=0; Windowed=0; FXAA=6; Got to know that my screen is 1680x1050 so you see which settings are responsible for this. Change them to your native screen resolution. Render_W=2520; Render_H=1575; Those 2 are the equivalent of the ingame 3D resolution (Downsampling). You might check your ArmA2.cfg or ArmA2OA.cfg to get your actual ingame settings. Share this post Link to post Share on other sites
W0lle 1052 Posted January 12, 2012 You need to add the window resolutions you want to use. The default resolution is 800x600. Below is my config with resolution changed to 1280x900 language="English"; adapter=-1; 3D_Performance=1500000; Resolution_Bpp=32; Resolution_W=0; Resolution_H=0; winX=16; winY=32; winW=1280; winH=900; winDefW=1280; winDefH=900; Render_W=1280; Render_H=900; FSAA=2; postFX=1; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=1; HDRPrecision=8; lastDeviceId=""; localVRAM=1061609472; nonlocalVRAM=2147483647; vsync=0; Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 13, 2012 You can also distort the view a little by using the zoom keys. Share this post Link to post Share on other sites
ramirez 10 Posted January 14, 2012 Thank you guys, i got it fixed. And i have 1 quesiton and its sort of offtopic but i dont feel as if starting a new thread for it is necissary. What is the selection for reverse lights? Standard night time lights are "zadni svetlo" and brake lights are "brzdove svetlo" but i can't find anywhere the reverse selection. Thanks again guys Share this post Link to post Share on other sites
max power 21 Posted January 15, 2012 Vehicles in ArmA have reverse lights? Share this post Link to post Share on other sites
ramirez 10 Posted January 15, 2012 Yes, i wasnt running the script though. Oops:) :bounce3: ---------- Post added at 11:29 PM ---------- Previous post was at 11:28 PM ---------- Well, they can have them. Especially if the vehicle is for an RP mod like this one is. Share this post Link to post Share on other sites
max power 21 Posted January 15, 2012 I'm glad you solved the problem but you didn't really answer my question. Can vehicles have (non scripted) reverse lights in ArmA? I don't recall ever noticing them. Share this post Link to post Share on other sites
Sealife 22 Posted January 15, 2012 If you use source="speed"; then it should be possible to Hide /unhide a reverse light Share this post Link to post Share on other sites
ramirez 10 Posted January 15, 2012 I'm glad you solved the problem but you didn't really answer my question. Can vehicles have (non scripted) reverse lights in ArmA? I don't recall ever noticing them. Without a script, not to my knowledge. Share this post Link to post Share on other sites
max power 21 Posted January 15, 2012 Okay then. This question is then out of the scope of this forum and you should contact the script makers for further support. Share this post Link to post Share on other sites