ghost123 10 Posted December 28, 2011 I edited bis example model and put it in game adn in editor but always when i mission on loading screen in editor game crash. I tyr with unbinarized and to binarize model but always same happen. What can be problem? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2011 Don't expect much help .... because you're playing with fire my friend, you are not allowed to unbinarize BIS models ..... Share this post Link to post Share on other sites
[evo] dan 79 Posted December 28, 2011 He did say an EXAMPLE model though, so he isnt in trouble. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2011 "example" or "sample", 2 different things. And why would you unbinarize a sample model ??!! Either way ghost, too much info ..... or not enough info Share this post Link to post Share on other sites
Sealife 22 Posted December 28, 2011 I think he meant he tried it binarised and unbinarised ,thats how i read it and the folder for latest are in an example folder so i think he does mean the example models as he wrote Needs more info on what changes tho for more input . Share this post Link to post Share on other sites
ghost123 10 Posted December 28, 2011 I think he meant he tried it binarised and unbinarised ,thats how i read it Needs more info on what changes tho for more input . Yes, that's what I mean. Gnat;2080363']Don't expect much help .... because you're playing with fire my friend' date=' you are not allowed to unbinarize BIS models .....[/quote']This is only for personal use. I will not publish any addon because i just trying to learn modding ArmA that's everything. Share this post Link to post Share on other sites
Sealife 22 Posted December 28, 2011 This is only for personal use. I will not publish any addon because i just trying to learn modding ArmA that's everything. well if you using example models you can release under that licence to arma2 - oa , this will help with feedback also ;). Now you need to list what : model used changes made arma.rpt for error information Share this post Link to post Share on other sites
ghost123 10 Posted December 28, 2011 well if you using example models you can release under that licence to arma2 - oa , this will help with feedback also ;). Now you need to list what : model used changes made arma.rpt for error information Model Used: ArmA 2 Sample Model I change some vertex positions on helmet arma.rpt file: Warning: pnk_vojska\srb_vojnik1.p3d: Degenerated triangle found on source triangles (1683,1681,789) Error: pnk_vojska\srb_vojnik1.p3d: Opposite edge to P(789, 1683) was not found - shadow geometry is not closed. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 29, 2011 Personal use or whatever, EULA rules still apply. Try instead learning with the SAMPLE models ............. Share this post Link to post Share on other sites
max power 21 Posted December 29, 2011 vojnik means soldier, right? Are you using the ArmA 2 Russian Soldier sample? Share this post Link to post Share on other sites
ghost123 10 Posted December 29, 2011 vojnik means soldier, right? Are you using the ArmA 2 Russian Soldier sample? Yes, vojnik mean soldier. I downloaded sample models from here http://forums.bistudio.com/showthread.php?p=1413200#post1413200 so it's probably russian soldier. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 29, 2011 As Max was about to tell you, the ArmA1 sample model doesn't working in ArmA2 due to major changes by BIS. Search forums for more info. A2 Sample soldier here; http://forums.bistudio.com/showthread.php?t=94538 Share this post Link to post Share on other sites
Sealife 22 Posted December 29, 2011 As Max was about to tell you, the ArmA1 sample model doesn't working in ArmA2 due to major changes by But he linked the a2 sample models , what has Arma1 talk got to do in here ? you saying SRB_vojnik is the name of a Arma1 sample model or something, this getting confusing all your post seem to contradict the given information here :( ? Share this post Link to post Share on other sites
max power 21 Posted December 29, 2011 Yeah, let's slow down and just let him tell us what he's doing, then we can address the problems. Share this post Link to post Share on other sites
Synide 0 Posted December 29, 2011 Obviously English isn't his first language. It's quite plain isn't it that he meant he tried to use the p3dm & the odol version of the example model and both his attempts crashed. @ghost123... Are these the only errors you get in your build log file? If you goto www.pastbin.com (or similar website) and add your entire log file there we'll be able to get a better idea what going wrong with your build attempt. Also, pasting your model.cfg & config.cpp would be helpful. @[APS]Gnat... Dunno what english language you learn't but example & sample are synonyms. Perhaps if he'd used the term 'non-binarized' in his first post it might have been little easier. Share this post Link to post Share on other sites
ghost123 10 Posted December 31, 2011 I downloded ArmA 2 sample models. Then i opened soldier.p3d model in O2 and do some changes on halmet and then i save it as vojnik1.p3d. Then i make new folder called pnk_vojska and i put there vojnik1.p3d model then normaly i change model path in config.cpp and put config in same folder. With BinPBO Personal Edition i check binarize options and select folder pnk_vojska to make .pbo file. When i done with that i just copy pnk_vojska.pbo file in arma 2 oa addons. I put soldier in editor on map and when i click preview game crash. That's everything i do with that model. Share this post Link to post Share on other sites
max power 21 Posted December 31, 2011 Thank you, ghost123. I think you must pack your addon in the p:\drive. In p:\*mod_folder_name*\*pbo_name*\ and all of your paths in the config, p3d, and rvmats must be relative to p:, so say "*mod_folder_name*\*pbo_name*\p3d_name.p3d" or "ca\some_pbo_name\data\some_material.rvmat". Share this post Link to post Share on other sites
ghost123 10 Posted January 2, 2012 Thank you, ghost123.I think you must pack your addon in the p:\drive. In p:\*mod_folder_name*\*pbo_name*\ and all of your paths in the config, p3d, and rvmats must be relative to p:, so say "*mod_folder_name*\*pbo_name*\p3d_name.p3d" or "ca\some_pbo_name\data\some_material.rvmat". I try that but again same problem. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 3, 2012 Use http://pastebin.com/ or the [ php ] tag to provide a copy of your config.cpp and your model.cfg What does the LOG report from BinPBO say? What does your RPT say about the crash? (RPT file found here, example; "E:\Data1\Users\xxxxx.Win7i7PC\AppData\Local\ArmA 2 OA" ) Share this post Link to post Share on other sites
max power 21 Posted January 3, 2012 Have you tried binarizing the unaltered soldier p3d? Share this post Link to post Share on other sites
ghost123 10 Posted January 17, 2012 Have you tried binarizing the unaltered soldier p3d? I solved the problem. I delete ShadowVolume and now it's work fine. Share this post Link to post Share on other sites