hcpookie 3770 Posted December 27, 2011 I use this command to place objects in an absolute position in the map: this setPos (this modelToWorld [0,0,3.75]); Previous 1.59 Behavior: Object height (Z-axis) would remain fixed in the 3D world. Current 1.60 Behavior: Object will fall to the ground. Z-Axis is not remaining fixed in the absolute position. Is there a new way to use "modelToWorld" or fix Z-axis location? Or is this a bug? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 27, 2011 CIT-it please Share this post Link to post Share on other sites
hcpookie 3770 Posted December 27, 2011 Done, and Thanks! http://dev-heaven.net/issues/27378 Share this post Link to post Share on other sites
f2k sel 164 Posted December 27, 2011 (edited) Working as expected for me, barrel/pallet stays in the air. Edited December 27, 2011 by F2k Sel Share this post Link to post Share on other sites
hcpookie 3770 Posted January 2, 2012 (edited) Hrm that's interesting. I have done more testing and still get the same behavior. I even edited out the startup parameters I normally start with - from this: G:\Arma2\arma2oa.exe -nosplash -world=empty -skipintro -showScriptErrors to this: G:\Arma2\arma2oa.exe and no change. I updated the CIT bug with a sample mission as requested. I also made absolutely certain I'm not running any mods. I just installed a clean install for a friend who got A2 for Christmas... I can see if he has the same behavior on his install. Edited January 2, 2012 by hcpookie Share this post Link to post Share on other sites
BelgarionNL 10 Posted January 12, 2012 yea not working! dwarden plz make sure that it gets fixed! i need it for a mission :) Share this post Link to post Share on other sites
f2k sel 164 Posted January 13, 2012 I still have a version of arma2 1.05 as well as the latest AO installed and barrels fall, palletes do not in all versions. If you want a barrel or most objects to stay put use attachto either by using it's own x,y,z co-ords or releative to current position. using a gamelogic named gl and then place the following in the objects init that you want to stay put this setPos (this modelToWorld [0,0,9.75]);this attachto [gl] You could of course just use attachto in the usual way. Game logic gl Objects init this attachto [gl,[0,0,10]] That would place it ten meters above the game logic. Share this post Link to post Share on other sites
Sealife 22 Posted January 13, 2012 Barrels are thing class they have always fallen , apart from one patch in arma 1 wher the physics didnt kick in till ya shot it maybe object enableSimulation false will work i never tried it Share this post Link to post Share on other sites