eggbeast 3673 Posted March 1, 2013 yeah will do - we have an outstanding call with savage about it. Share this post Link to post Share on other sites
HazJ 1288 Posted March 2, 2013 Do you need the old ver as I can send them to you if you like or are you starting over again ? Share this post Link to post Share on other sites
eggbeast 3673 Posted May 11, 2013 (edited) lots of work been going on in the woodshed for this mission series. here's an update: I aim to release a universal mission for each island in due course. This means you can choose to play any mission as e.g. BAF woodland vs chedaki insurgents PMC desert vs takistan militia USMC vs russians unsung US Army vs NVA Arma 3 blufor vs Arma3 opfor etc for all factions vehicles, weapons, aircraft and aircraft weapons are all modified for each mission Once we fix the Arma3 engine issues the mission should be compatible in both arma2 and arma3. The main problem i'm going to have to tackle is the placing of the first player unit... I may need to build a universal player who is A3 and A2 compatible, to start the mission Blazes weapons (our little mod we like to use in the mission, like a micro-ACE) has seen a lot of updates recently http://forums.bistudio.com/showthread.php?143142-static-and-turret-weapons-improvements-HE-and-AP-ammo-searchlights FIXED bug with M8_TWS thermal scope FIXED AH64D_sidewinders camera bug IMPROVED M107 can now zero to 1800m ADDED ability to add and remove silencer to weapons with a complementary SD class (e.g. G36_camo, M4A1_aim, M9, Makarov, Bizon) ADDED ability to put on a bayonet with certain weapons (waiting on a model to attachto the weapon for modern weps, but uses savages bayonet weapons in unsung) IMPROVED knife script (Added USMC ka-bar as well as commando dagger) with new sounds and animations for stab, throw and bayonet ADDED automatic trap spawning system for unsung/arma3 minefields etc ADDED ambient civs and animals including workaround for spawns in unsung villages without correct doors ADDED cockpit loadout selection for a range of popular air weapon kits (RKSL PRACS, - GLT and unsung are in the pipeline) this means that you can choose the loadout for your plane before takeoff from up to 7 different types, and each uses either weapons pack above based on parameter set at start of mission http://forums.bistudio.com/showthread.php?154352-Eggbeasts-cockpit-loadout-selection-script ADDED marker system for spawning in units - meaning we can choose different west/east units in the parameters for the same mission file! ADDED POW camp function for enemies captured (like arma1) IMPROVED T menu with icons and support can be selected to be available only if you have a GPS/radio, or artillery type support can be turned off (e.g. for unsung) ADDED end disco work still in progress: custom ammo crates and backpacks selected at startup parameters (RH, FHQ, R3F, stock, unsung, PRACS, vilas, etc) "smart" ammo crates modify contents for desert/woodland troops greatly reduced clutter at bases, vehicles rationalised white is building us a knife model, and hopefully we can develop or adapt a bayonet model too. Edited May 11, 2013 by eggbeast Share this post Link to post Share on other sites
Janez 507 Posted May 11, 2013 Is there a Sahrani version that does not require additional mods besides CAA1? The one in mission pack, called "GITSEvolutionSahraniv3.Sara.pbo" created on 12.15.2011 requires Mi28 and some other things. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 11, 2013 (edited) you can play RACS modonly version http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolutionSahrani_RACSV4.Sara.pbo requires PRACS, which was made for sahrani or i dug this out from my archive - clean sahrani version but likely to be quite old in development terms. http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolutionSahraniv7.Sara.pbo Edited May 12, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted May 14, 2013 ammo crates script finished today: 12,000 lines long! base script almost finished - just PRACS, unsung, duala and lingor unit arrays to add works really well so far in testing it you choose from the following in parameters //EGG_unitwest //0,1,2,3,4,5,6,7,8,9,10,11,12 //"BAF_D", "BAF_W", "US_D", "USMC_W", "CZ_D", "CZ_W", "PMC_D","PMC_W", "PRACS", "Unsung US Army", "Duala/Afrenian", "Lingor", "A3" //EGG_weaponmode //values[] = {0,1,2,3,4,5,6,7,9}; //texts[] = {"Default side", "Full west", "+Mod weapons (R3F+FHQ+RH+ACR+SUD+DM+AEK)", "+PRACS weapons", "+Unsung weapons", "+Unsung extra (+vilas/RH)","+Vilas weapons","+Duala weapons","+Lingor weapons", "Arma 3"}; //EGG_vecmods //0,1,2,3,4,5,9 //"Off", "GITS", "mix mods/RKSL", "PRACS", "UNSUNG", "GLT/RHS", "Arma3" and it modifies everything: west and east planes/helis/tanks/ playable units/ recruits/ support systems/ ammo crates/ plane rearm loadouts/ initial player loadout etc so no more tan weapons/vehicles in woodland campaigns, or green weapons/vehicles in desert terrain I've also made the PMC/ACR/BAF stick to their main weapons/vehicles etc, although there is a free-for-all parameter this also means the mission will work with new mods really easily. Share this post Link to post Share on other sites
HazJ 1288 Posted May 18, 2013 Awesome stuff Egg, keep it up mate!!! Cannot wait... Dirty Haz Share this post Link to post Share on other sites
OrLoK 20 Posted May 19, 2013 Is there a Sahrani version that does not require additional mods besides CAA1? The one in mission pack, called "GITSEvolutionSahraniv3.Sara.pbo" created on 12.15.2011 requires Mi28 and some other things. Hello there Play the PRACS version. It's splendid. @EB Good work on all the new stuff, cant wait for a full release :) Rdgs LoK Share this post Link to post Share on other sites
nailz 10 Posted June 6, 2013 (edited) Have you got a newer version of the unsung lowlands mission? when I try to run it on the server, it just rolls back to SEA. Ignore this. I saw your other post. Edited June 6, 2013 by nailz update Share this post Link to post Share on other sites
eggbeast 3673 Posted June 14, 2013 quick update: pretty much finished off the work i was doing with unsung team this week - they will reveal more on this later. we have been collaborating with FRL Myke to develop some new vietnam era aircraft munitions, and the cockpit rearm script - rapidly becoming a central part of the evolution mission, now has fully working unsung scripts for their planes/helis. next up i have developed a pretty extensive missilebox for evo http://www.gitsarma.gamingdeluxe.net/mods/beta/EB_missilebox_readme.txt and am hopingto talk this through next week with Myke to see how we can collaborate (his models + my mission/config/weapons + his amazing IAWS + unsungs AP mines/napalm, etc) to provide a mission specific missilebox for all cockpits i've added Rock's wheelbrakes and myke/eddie/gnats afterburner to the stock planes and am hoping to test the weapons this coming week. Once the aviation petrol head in me has exhausted his options i'll be updating the older mission script packs running on our 4 servers... and hopefully releasing a new mission pack soon. Share this post Link to post Share on other sites
eggbeast 3673 Posted June 15, 2013 meanwhile anyone wishing to play evolution in its latest guise should head over to our nam or takistan servers. any non-idiots most welcome - please check the mod links first though! Share this post Link to post Share on other sites
eggbeast 3673 Posted July 1, 2013 latest mission params screen teaser working on this, this week Share this post Link to post Share on other sites
HazJ 1288 Posted January 9, 2014 I am trying to play the Ovaron Red Hammer version but am missing some mods. Can you list what is in the @Vehicles.rar please as the download link you have provided does not work anymore. Dirty Haz Share this post Link to post Share on other sites
eggbeast 3673 Posted January 10, 2014 can't support this atm sorry - v busy with other project and RL. i deleted @vehicles as we rarely used it and needed the disk space it will be pooks brdms and RHS armour primarily. have a look in required addons list to work out what needs removing you can just replace the items from the mission.sqm in wordpad with stock ones and delete the mod name from the requiredaddons list. Share this post Link to post Share on other sites
lightgeek 10 Posted September 3, 2014 Hello here, i just discover evo mission and first thing, for me this is greatest ones i've seen on arma 2 ! I've already have a look at the unsung 2.6 missions and i'm wondering where we are with arma 2/OA some questions: Does the mission is designed to run on a dedicated server only, or can run on a listen server too (does the savegame fonction work...) ? Is this server (81.19.208.60:2310 Battlegroup-=XTRA=- UK Forces (mod) Evolution Somalia v2 UK on Isladuala) the only place i can find the latest version ? Thanks for this and keep up the good work ! Share this post Link to post Share on other sites
eggbeast 3673 Posted September 3, 2014 yeah that's our home server, we run whatever is our current fave mission there. the rest are here http://www.gitsarma.gamingdeluxe.net/missions/ not sure if save game works Share this post Link to post Share on other sites
eggbeast 3673 Posted June 27, 2015 missions trove is here http://server.elite-warriors.co.uk/eggbeast/missions/ Share this post Link to post Share on other sites